This is an aggressive deck that is looking to pressure the opponent with efficient creatures like Wild Nactl, Mantis Rider, and Bloodbraid Elf. Once it gets the opponent low it looks to close the game out with reach via cards like Lightning Bolt and Tribal Flames.
Sideboard (15)
2
Kambal, Consul of Allocation
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This is an aggressive deck looking to play honest creatures on curve and attack until our opponent reaches zero. The vast amount of green mana symbols in our creature’s casting costs allow us to leverage the very powerful combat trick Aspect of Hydra to steal games.
Sideboard (15)
2
Nissa, Voice of Zendikar
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This is one of the best decks in Modern. It combines disruptive elements from cards like Kitesail Freebooter and Meddling Mage, along with the fast clock that Mantis Rider and Thalia’s Lieutenant provide to give itself a chance in most matches. The last thing humans was really missing was a source of card advantage, and with M19 it now has this in the form of Militia Bugler.
Creatures (37)
4
Thalia, Guardian of Thraben
Cards (60)
Sideboard (15)
1
Kambal, Consul of Allocation
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While at first glance this deck might look like a meme, it contains a good deal of the explosive power RB Hollow One has, while having a method of going over the top of other creature decks thanks to Soulflayer. Thanks to Gifted Aetherborn, Flamewake Phoenix, and of course Zetalpa, Primal Dawn we can give our Flayers a variety of powerful abilities that are difficult to deal with for various opponents.
Creatures (27)
1
Tasigur, the Golden Fang
Cards (60)
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This is an aggro-combo deck that is looking to flip a Thing in the Ice as soon as possible or pump up a Kiln Fiend to start attacking for lethal. We often get to pair these threats with Temur Battle Rage to push damage through blockers.
Sideboard (15)
1
Jace, Architect of Thought
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This is my favorite aggressive deck in Modern currently. It plays a variety of mana dorks to accelerate into cards like Elvish Archdruid and Ezuri, Renegade Leader. Splashing black in our deck gives access to Shaman of the Pack which can let us kill our opponent through a stalled board. In games that go a bit longer this configuration of Elves can also generate card advantage with Collected Company and Lead the Stampede.
I have a full primer on this deck you can read on CoolStuff Inc here.
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This is an aggro-control, or “tempo”, deck. It looks to set its opponent behind with cards like Remand while applying pressure with evasive threats like Delver of Secrets and Nimble Obstructionist. Cards like Lightning Bolt and Wizard’s Lightning allow us to both control the board or close out games when our opponent’s health total gets low. You can read a bit about this history of this deck on CSI here as well as check out a primer after my run at SCG Indy here.
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This is an aggressive deck, capable of explosive turn three kills on the back of curving Steppe Lynx, into Plated Geopede, into turn three fetch land plus Renegade Rallier. This deck is also able to be interactive when it needs to be with cards like Lightning Bolt and Path to Exile. You can find some specifics about boarding with this in my article here.
Creatures (27)
4
Knight of the Reliquary
Cards (60)
Sideboard (15)
2
Chandra, Torch of Defiance
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