Tribal Zoo

This is an aggressive deck that is looking to pressure the opponent with efficient creatures like Wild Nactl, Mantis Rider, and Bloodbraid Elf. Once it gets the opponent low it looks to close the game out with reach via cards like Lightning Bolt and Tribal Flames.

Tribal Zoo 

Creatures (28)
4
Goblin Guide
1
Grim Lavamancer
4
Noble Hierarch
4
Wild Nacatl
4
Tarmogoyf
4
Mantis Rider
3
Savage Knuckleblade
4
Bloodbraid Elf
Spells (10)
4
Lightning Bolt
4
Tribal Flames
2
Lead the Stampede
Lands (22)
1
Blood Crypt
1
Bloodstained Mire
1
Breeding Pool
2
Flooded Strand
1
Forest
1
Hallowed Fountain
1
Mountain
1
Plains
1
Sacred Foundry
1
Steam Vents
1
Stomping Ground
1
Temple Garden
2
Verdant Catacombs
4
Windswept Heath
3
Wooded Foothills
Cards (60)
Sideboard (15)
2
Alpine Moon
1
Grim Lavamancer
4
Destructive Revelry
2
Lightning Helix
2
Rest in Peace
2
Kambal, Consul of Allocation
2
Tireless Tracker

 

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Green Stompy

This is an aggressive deck looking to play honest creatures on curve and attack until our opponent reaches zero. The vast amount of green mana symbols in our creature’s casting costs allow us to leverage the very powerful combat trick Aspect of Hydra to steal games.

Green Stompy 

Creatures (26)
4
Dryad Militant
2
Experiment One
4
Pelt Collector
4
Avatar of the Resolute
2
Kalonian Tusker
2
Scavenging Ooze
4
Strangleroot Geist
4
Steel Leaf Champion
Spells (10)
4
Aspect of Hydra
3
Vines of Vastwood
3
Dismember
Enchantments (4)
4
Rancor
Lands (20)
16
Forest
2
Horizon Canopy
2
Treetop Village
Cards (60)
Sideboard (15)
2
Relic of Progenitus
3
Damping Sphere
2
Feed the Clan
1
Scavenging Ooze
2
Spellskite
1
Unravel the Aether
2
Nissa, Voice of Zendikar
2
Reclamation Sage

 

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Humans

This is one of the best decks in Modern. It combines disruptive elements from cards like Kitesail Freebooter and Meddling Mage, along with the fast clock that Mantis Rider and Thalia’s Lieutenant provide to give itself a chance in most matches. The last thing humans was really missing was a source of card advantage, and with M19 it now has this in the form of Militia Bugler.

Deck - Humans 

Creatures (37)
4
Champion of the Parish
4
Noble Hierarch
3
Kitesail Freebooter
4
Meddling Mage
4
Phantasmal Image
4
Thalia's Lieutenant
4
Thalia, Guardian of Thraben
4
Mantis Rider
2
Militia Bugler
4
Reflector Mage
Artifacts (4)
4
Aether Vial
Lands (19)
4
Ancient Ziggurat
4
Cavern of Souls
4
Horizon Canopy
1
Island
1
Plains
4
Unclaimed Territory
1
Waterlogged Grove
Cards (60)
Sideboard (15)
2
Grafdigger's Cage
3
Auriok Champion
1
Collector Ouphe
2
Gaddock Teeg
2
Deputy of Detention
2
Dismember
1
Kambal, Consul of Allocation
2
Plague Engineer

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghAPfh97svEjHAslracxroQh&v=9M96SMec75I&layout=gallery[/embedyt]

Grixis Hollow Flayer

While at first glance this deck might look like a meme, it contains a good deal of the explosive power RB Hollow One has, while having a method of going over the top of other creature decks thanks to Soulflayer. Thanks to Gifted AetherbornFlamewake Phoenix, and of course Zetalpa, Primal Dawn we can give our Flayers a variety of powerful abilities that are difficult to deal with for various opponents.

Grixis Hollow Flayer 

Creatures (27)
3
Insolent Neonate
3
Gifted Aetherborn
3
Flamewake Phoenix
4
Street Wraith
4
Soulflayer
1
Tasigur, the Golden Fang
1
Gurmag Angler
4
Striped Riverwinder
4
Zetalpa, Primal Dawn
Spells (11)
4
Burning Inquiry
2
Fatal Push
2
Collective Brutality
3
Goblin Lore
Artifacts (4)
4
Hollow One
Lands (18)
3
Blood Crypt
4
Bloodstained Mire
1
Island
1
Mountain
4
Polluted Delta
1
Steam Vents
2
Swamp
2
Watery Grave
Cards (60)
Sideboard (15)
2
Engineered Explosives
2
Fatal Push
2
Lightning Bolt
3
Stubborn Denial
1
Collective Brutality
1
Gifted Aetherborn
4
Leyline of the Void

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghAMGQdwSVOW2AVs4afIXW2L&v=4bpI5bx5r3k&layout=gallery[/embedyt]

UR Kiln Fiend

This is an aggro-combo deck that is looking to flip a Thing in the Ice as soon as possible or pump up a Kiln Fiend to start attacking for lethal. We often get to pair these threats with Temur Battle Rage to push damage through blockers.

UR Kiln Fiend 

Creatures (12)
4
Kiln Fiend
4
Thing in the Ice
4
Enigma Drake
Spells (29)
3
Dive Down
4
Lightning Bolt
4
Mutagenic Growth
4
Opt
1
Peek
4
Serum Visions
1
Vapor Snag
4
Manamorphose
4
Temur Battle Rage
Enchantments (1)
1
Blood Moon
Lands (18)
4
Flooded Strand
3
Island
1
Mountain
4
Scalding Tarn
4
Spirebluff Canal
2
Steam Vents
Cards (60)
Sideboard (15)
2
Ceremonious Rejection
1
Dispel
1
Dive Down
1
Flame Slash
1
Vapor Snag
2
Abrade
2
Disrupting Shoal
1
Negate
2
Blood Moon
1
Chandra, Pyromaster
1
Jace, Architect of Thought

 

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Gb Elves

This is my favorite aggressive deck in Modern currently. It plays a variety of mana dorks to accelerate into cards like Elvish Archdruid and Ezuri, Renegade Leader. Splashing black in our deck gives access to Shaman of the Pack which can let us kill our opponent through a stalled board. In games that go a bit longer this configuration of Elves can also generate card advantage with Collected Company and Lead the Stampede.

I have a full primer on this deck you can read on CoolStuff Inc here.

GB Elves 

Creatures (35)
4
Boreal Druid
1
Elves of Deep Shadow
4
Elvish Mystic
4
Heritage Druid
4
Llanowar Elves
4
Dwynen's Elite
4
Elvish Archdruid
4
Elvish Champion
2
Ezuri, Renegade Leader
4
Shaman of the Pack
Spells (8)
4
Once Upon a Time
4
Collected Company
Lands (17)
2
Blooming Marsh
4
Cavern of Souls
3
Forest
4
Gilt-Leaf Palace
3
Nurturing Peatland
1
Pendelhaven
Cards (60)
Sideboard (15)
3
Collector Ouphe
4
Damping Sphere
3
Dismember
3
Lead the Stampede
2
Reclamation Sage

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghCE2F_gYW23JTw115v_kT90&v=2qYYozXduj0&layout=gallery[/embedyt]

UR Tempo

This is an aggro-control, or “tempo”, deck. It looks to set its opponent behind with cards like Remand while applying pressure with evasive threats like Delver of Secrets and Nimble Obstructionist. Cards like Lightning Bolt and Wizard’s Lightning allow us to both control the board or close out games when our opponent’s health total gets low. You can read a bit about this history of this deck on CSI here as well as check out a primer after my run at SCG Indy here.

UR Tempo 

Creatures (16)
4
Delver of Secrets
4
Snapcaster Mage
4
Brazen Borrower
2
Nimble Obstructionist
2
Vendilion Clique
Spells (21)
4
Burst Lightning
4
Lightning Bolt
2
Opt
2
Spell Pierce
1
Spell Snare
1
Mana Leak
3
Remand
4
Wizard's Lightning
Lands (23)
1
Faerie Conclave
3
Fiery Islet
1
Flooded Strand
3
Island
2
Mountain
2
Mutavault
4
Scalding Tarn
4
Spirebluff Canal
3
Steam Vents
Cards (60)
Sideboard (15)
2
Alpine Moon
2
Magma Spray
2
Abrade
2
Disdainful Stroke
2
Dragon's Claw
2
Negate
1
Izzet Staticaster
2
Magmatic Sinkhole

 

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Landfall Aggro

This is an aggressive deck, capable of explosive turn three kills on the back of curving Steppe Lynx, into Plated Geopede, into turn three fetch land plus Renegade Rallier. This deck is also able to be interactive when it needs to be with cards like Lightning Bolt and Path to Exile. You can find some specifics about boarding with this in my article here.

Landfall Aggro 

Creatures (27)
2
Grim Lavamancer
4
Steppe Lynx
4
Wild Nacatl
4
Plated Geopede
2
Scavenging Ooze
4
Knight of the Reliquary
4
Renegade Rallier
3
Tireless Tracker
Spells (8)
4
Lightning Bolt
4
Path to Exile
Lands (25)
4
Arid Mesa
1
Bloodstained Mire
1
Forest
1
Ghost Quarter
2
Horizon Canopy
1
Marsh Flats
1
Mountain
1
Plains
2
Sacred Foundry
2
Stomping Ground
1
Temple Garden
4
Windswept Heath
4
Wooded Foothills
Cards (60)
Sideboard (15)
1
Kessig Wolf Run
2
Ancient Grudge
4
Damping Sphere
3
Lightning Helix
2
Qasali Pridemage
1
Tireless Tracker
2
Chandra, Torch of Defiance

 

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