Four Color Reanimator

This is Four Color Reanimator deck looks to put fat monsters into the graveyard with cards like Faithless Looting and Grisly Salvage, to then cheat into play with Unburial Rites or Liliana, Death’s Majesty.

Frites 

Planeswalkers (2)
2
Liliana, Death's Majesty
Creatures (17)
4
Gilded Goose
4
Mire Triton
2
Ox of Agonas
2
Thragtusk
4
Elesh Norn, Grand Cenobite
1
Jin-Gitaxias, Core Augur
Spells (18)
4
Faithless Looting
2
Lightning Axe
4
Thoughtseize
4
Grisly Salvage
4
Unburial Rites
Lands (23)
4
Blood Crypt
3
Blooming Marsh
1
Clifftop Retreat
2
Indatha Triome
2
Overgrown Tomb
4
Savai Triome
4
Stomping Ground
1
Sunpetal Grove
2
Temple Garden
Cards (60)
Sideboard (15)
2
Cling to Dust
2
Duress
2
Fatal Push
2
Abrade
2
Witherbloom Command
2
Maelstrom Pulse
1
Platinum Angel
2
Jin-Gitaxias, Core Augur

 

 

Dragonstorm Combo

This is a combo control deck that looks to put its namesake Dragonstorm into the graveyard and then cast it with Mizzix’s Mastery. Our copies of Dragonstorm search up Lathliss, Dragon Queen and some Terror of the Peaks to kill our opponent outright.

Dragonstorm 

Creatures (9)
4
Bonecrusher Giant
3
Terror of the Peaks
1
Lathliss, Dragon Queen
1
Niv-Mizzet, Parun
Spells (28)
1
Pact of Negation
1
Silundi Vision
4
Brainstorm
4
Faithless Looting
2
Anger of the Gods
4
Prismari Command
4
Solve the Equation
4
Mizzix's Mastery
4
Dragonstorm
Lands (23)
4
Fabled Passage
2
Island
6
Mountain
4
Riverglide Pathway
4
Steam Vents
3
Sulfur Falls
Cards (60)
Sideboard (15)
3
Soul-Guide Lantern
2
Fry
1
Into the Roil
1
Anger of the Gods
2
Chandra, Torch of Defiance
1
Storm's Wrath
1
Hour of Devastation
3
Chandra, Awakened Inferno
1
Niv-Mizzet, Parun

 

 

Red White Turns

A two color Combo Control deck that looks to combine cheap cards that provide us with extra turns like Chance for Glory, alongside Gideon of the Trials and Platinum Angel to mitigate the downside of losing the game.

RW Turns 

Planeswalkers (10)
2
Chandra, Acolyte of Flame
4
Gideon Blackblade
4
Gideon of the Trials
Spells (22)
4
Lightning Helix
2
Rip Apart
4
Chance for Glory
4
Glorious End
2
Day of Judgment
4
Transmogrify
2
Wrath of God
Artifacts (2)
2
Platinum Angel
Enchantments (4)
4
The Birth of Meletis
Lands (22)
1
Castle Ardenvale
4
Clifftop Retreat
4
Inspiring Vantage
4
Needleverge Pathway
4
Plains
4
Sacred Foundry
1
Temple of Triumph
Cards (60)
Sideboard (15)
4
Pact of Negation
2
Mana Tithe
3
Rest in Peace
1
Rip Apart
2
Chandra, Acolyte of Flame
3
Chandra, Torch of Defiance

 

Jeskai Mutate Turns

This is a combo deck that looks to take infinite turns by recasting Chance for Glory and Callous Dismissal from the graveyard with two copies of Vadrok, Apex of Thunder, while using Gideon of the Trials emblem to not lose the game.

Mutate Turns 

Companion
1
Kaheera, the Orphanguard
Planeswalkers (11)
4
Gideon of the Trials
4
Narset, Parter of Veils
2
Kasmina, Enigmatic Mentor
1
Teferi, Hero of Dominaria
Creatures (4)
4
Vadrok, Apex of Thunder
Spells (17)
1
Sea Gate Restoration
2
Shatterskull Smashing
4
Callous Dismissal
4
Chance for Glory
3
Search for Glory
2
Wrath of God
1
Urza's Ruinous Blast
Enchantments (5)
2
Search for Azcanta
2
The Birth of Meletis
1
Elspeth Conquers Death
Lands (23)
2
Clifftop Retreat
1
Glacial Fortress
3
Hallowed Fountain
2
Irrigated Farmland
4
Raugrin Triome
4
Sacred Foundry
2
Snow-Covered Plains
4
Steam Vents
1
Sulfur Falls
Cards (60)
Sideboard (15)
4
Pact of Negation
1
Miscast
2
Aether Gust
2
Lightning Helix
2
Rip Apart
1
Kaheera, the Orphanguard
2
Wrath of God
1
Sarkhan the Masterless

 

 

Tibalt’s Trickery

A combo deck that looks to cast Stonecoil Serpent for Zero Mana and then counter it with a copy of Tibalt’s Trickery – turning it into a giant spell at random for fun and profit.

Trickery 

Planeswalkers (4)
4
Ugin, the Spirit Dragon
Creatures (14)
2
Valki, God of Lies
4
Koma, Cosmos Serpent
4
Jin-Gitaxias, Core Augur
4
Ulamog, the Ceaseless Hunger
Spells (7)
3
Tibalt's Trickery
4
Genesis Ultimatum
Artifacts (7)
4
Stonecoil Serpent
3
Wishclaw Talisman
Enchantments (1)
1
Omniscience
Lands (27)
3
Barren Moor
4
Blood Crypt
3
Forgotten Cave
1
Mountain
4
Overgrown Tomb
4
Stomping Ground
1
Swamp
4
Temple of Malice
3
The World Tree
Cards (60)
Sideboard (15)
4
Thoughtseize
4
Assassin's Trophy
4
Leyline of Sanctity
3
Thought Distortion

 

 

Mardu Dragon Reanimator

This deck is looking to use cards like Faithless Looting to get Velomachus Lorehold into the graveyard so we can reanimate it ahead of curve with Unburial Rites to close the game out and control the board. To support this plan we have other interactive tools like Bonecrusher Giant and Crux of Fate.

Mardu Dragon Reanimator 

Creatures (16)
2
Seasoned Hallowblade
4
Bonecrusher Giant
2
Murderous Rider
4
Glorybringer
4
Velomachus Lorehold
Spells (22)
2
Hagra Mauling
2
Pelakka Predation
4
Faithless Looting
4
Thoughtseize
2
Thrilling Discovery
4
Crux of Fate
4
Unburial Rites
Lands (22)
3
Blightstep Pathway
4
Blood Crypt
1
Fabled Passage
4
Godless Shrine
1
Mountain
1
Needleverge Pathway
1
Plains
4
Sacred Foundry
2
Savai Triome
1
Swamp
Cards (60)
Sideboard (15)
3
Flamescroll Celebrant
2
Duress
2
Soul-Guide Lantern
3
Rip Apart
1
Chaos Warp
2
Deafening Clarion
2
Forsake the Worldly

 

 

Sultai Citadel Storm

This is a combo deck that looks to get Bolas’s Citadel into play and then churn through its deck casting lots of spells while gaining life with Weather the Storm and eventually winning with Witherbloom Apprentice triggers.

Sultai Citadel Storm 

Creatures (14)
4
Llanowar Elves
4
Witherbloom Apprentice
4
Oracle of Mul Daya
2
Doom Whisperer
Spells (18)
2
Bala Ged Recovery
4
Brainstorm
4
Explore
4
Thought Erasure
4
Weather the Storm
Artifacts (4)
4
Bolas's Citadel
Lands (24)
4
Breeding Pool
4
Fabled Passage
2
Forest
1
Island
4
Overgrown Tomb
2
Swamp
3
Watery Grave
4
Zagoth Triome
Cards (60)
Sideboard (15)
3
Duress
2
Aether Gust
2
Mire Triton
4
Witherbloom Command
2
Culling Ritual
2
Shadows' Verdict

 

 

Tainted Twin

This is a combo control deck that looks to deck itself with Tainted Pact and then win the game by playing Jace, Wielder of Mysteries.

Tainted Twin 

Planeswalkers (5)
1
Narset, Parter of Veils
2
Jace, Wielder of Mysteries
1
Nicol Bolas, Dragon-God
1
Chandra, Awakened Inferno
Creatures (3)
1
Fae of Wishes
1
Bonecrusher Giant
1
Crackling Drake
Spells (25)
1
Shatterskull Smashing
1
Silundi Vision
1
Valakut Awakening
1
Bloodchief's Thirst
1
Brainstorm
1
Cling to Dust
1
Inquisition of Kozilek
1
Opt
1
Thoughtseize
1
Expressive Iteration
1
Heartless Act
1
Memory Lapse
2
Tainted Pact
1
Anger of the Gods
1
Kolaghan's Command
1
Prismari Command
1
Solve the Equation
1
Supreme Will
1
Sweltering Suns
1
Baleful Mastery
1
Behold the Multiverse
1
Languish
1
Mastermind's Acquisition
1
Shadows' Verdict
Artifacts (3)
1
Coldsteel Heart
1
Mazemind Tome
1
Wishclaw Talisman
Enchantments (2)
1
Search for Azcanta
1
Shark Typhoon
Lands (22)
1
Blightstep Pathway
1
Blood Crypt
1
Canyon Slough
1
Clearwater Pathway
1
Dragonskull Summit
1
Drowned Catacomb
1
Evolving Wilds
1
Fabled Passage
1
Fetid Pools
1
Island
1
Mountain
1
Raugrin Triome
1
Riverglide Pathway
1
Snow-Covered Island
1
Snow-Covered Swamp
1
Spirebluff Canal
1
Steam Vents
1
Sulfur Falls
1
Swamp
1
Temple of Deceit
1
Watery Grave
1
Zagoth Triome
Cards (60)
Sideboard (15)
1
Pact of Negation
1
Duress
1
Fatal Push
1
Relic of Progenitus
1
Soul-Guide Lantern
1
Aether Gust
1
Kroxa, Titan of Death's Hunger
1
Legion's End
1
Negate
1
Tainted Pact
1
Underworld Breach
1
Mystical Dispute
1
Jace, Wielder of Mysteries
1
Crux of Fate
1
Thought Distortion

 

Neoform Combo

This is a glass cannon combo deck that can win as early as turn 3 with a mana dork. The combo consists of playing Sea Gate Stormcaller and then sacrificing it to Neoform to then get 8 copies of Dualcaster Mage into play, which we give haste with Tuktuk Rubblefort to attack for lethal.

Neoform Combo 

Creatures (20)
4
Glasspool Mimic
4
Gilded Goose
4
Llanowar Elves
4
Sea Gate Stormcaller
1
Combat Celebrant
2
Dualcaster Mage
1
Tuktuk Rubblefort
Spells (17)
4
Brainstorm
4
Opt
1
Fire Prophecy
4
Neoform
4
Solve the Equation
Lands (23)
2
Botanical Sanctum
4
Breeding Pool
4
Fabled Passage
1
Forest
2
Island
3
Ketria Triome
1
Mountain
2
Rootbound Crag
4
Stomping Ground
Cards (60)
Sideboard (15)
4
Pact of Negation
2
Miscast
3
Redcap Melee
4
Abrade
1
Into the Roil
1
Krosan Grip

 

 

Treasure Flare

This is a combo deck that looks to mulligan to a copy of Treasure Hunt in its opening hand. You then play Treasure Hunts drawing through your deck and discarding a slew of lands with cycling to eventually cast a giant lethal Zenith Flare.

Treasure Flare 

Companion
1
Kaheera, the Orphanguard
Spells (5)
4
Treasure Hunt
1
Zenith Flare
Lands (55)
4
Fetid Pools
4
Forgotten Cave
4
Hallowed Fountain
4
Irrigated Farmland
3
Island
4
Ketria Triome
4
Lonely Sandbar
4
Mystic Sanctuary
4
Raugrin Triome
4
Scattered Groves
4
Secluded Steppe
4
Sheltered Thicket
4
Steam Vents
4
Zagoth Triome
Cards (60)
Sideboard (15)
4
Blinkmoth Nexus
1
Kaheera, the Orphanguard
4
Nullhide Ferox
4
Shifting Ceratops
2
Chandra, Awakened Inferno