Dragonstorm Combo

This is a combo control deck that looks to put its namesake Dragonstorm into the graveyard and then cast it with Mizzix’s Mastery. Our copies of Dragonstorm search up Lathliss, Dragon Queen and some Terror of the Peaks to kill our opponent outright.

Dragonstorm 

Creatures (9)
4
Bonecrusher Giant
3
Terror of the Peaks
1
Lathliss, Dragon Queen
1
Niv-Mizzet, Parun
Spells (28)
1
Pact of Negation
1
Silundi Vision
4
Brainstorm
4
Faithless Looting
2
Anger of the Gods
4
Prismari Command
4
Solve the Equation
4
Mizzix's Mastery
4
Dragonstorm
Lands (23)
4
Fabled Passage
2
Island
6
Mountain
4
Riverglide Pathway
4
Steam Vents
3
Sulfur Falls
Cards (60)
Sideboard (15)
3
Soul-Guide Lantern
2
Fry
1
Into the Roil
1
Anger of the Gods
2
Chandra, Torch of Defiance
1
Storm's Wrath
1
Hour of Devastation
3
Chandra, Awakened Inferno
1
Niv-Mizzet, Parun

 

 

Jeskai Control

This is a control deck that looks to keep the board in check with cards like Lightning Helix and Wrath of God, while eventually winning the game with threats like Teferi, Hero of Dominaria and Shark Typhoon.

Jeskai Control 

Planeswalkers (4)
4
Teferi, Hero of Dominaria
Spells (24)
4
Brainstorm
3
Dovin's Veto
3
Expressive Iteration
4
Lightning Helix
4
Memory Lapse
1
Deafening Clarion
2
Mystical Dispute
1
Day of Judgment
2
Wrath of God
Enchantments (6)
2
Search for Azcanta
4
Shark Typhoon
Lands (26)
2
Castle Ardenvale
1
Clifftop Retreat
4
Fabled Passage
4
Hallowed Fountain
2
Island
1
Mountain
2
Plains
4
Raugrin Triome
1
Sacred Foundry
1
Steam Vents
4
Sulfur Falls
Cards (60)
Sideboard (15)
2
Aether Gust
1
Dovin's Veto
1
Fry
2
Rest in Peace
4
Brazen Borrower
1
Deafening Clarion
2
Mystical Dispute
2
Baneslayer Angel

 

Red White Turns

A two color Combo Control deck that looks to combine cheap cards that provide us with extra turns like Chance for Glory, alongside Gideon of the Trials and Platinum Angel to mitigate the downside of losing the game.

RW Turns 

Planeswalkers (10)
2
Chandra, Acolyte of Flame
4
Gideon Blackblade
4
Gideon of the Trials
Spells (22)
4
Lightning Helix
2
Rip Apart
4
Chance for Glory
4
Glorious End
2
Day of Judgment
4
Transmogrify
2
Wrath of God
Artifacts (2)
2
Platinum Angel
Enchantments (4)
4
The Birth of Meletis
Lands (22)
1
Castle Ardenvale
4
Clifftop Retreat
4
Inspiring Vantage
4
Needleverge Pathway
4
Plains
4
Sacred Foundry
1
Temple of Triumph
Cards (60)
Sideboard (15)
4
Pact of Negation
2
Mana Tithe
3
Rest in Peace
1
Rip Apart
2
Chandra, Acolyte of Flame
3
Chandra, Torch of Defiance

 

Sultai Friends

A three color control deck that looks to leverage Kasmina, Enigma Sage alongside planeswalkers that normally only go down such as Narset, Parter of Veils to generate threats and card advantage. We utilize cards such as Inquisition of Kozilek and Baleful Mastery to disrupt our opponents while our planeswalkers can get setup to take over the game.

Sultai Friends 

Planeswalkers (12)
4
Kasmina, Enigma Sage
3
Narset, Parter of Veils
2
Saheeli, Sublime Artificer
3
Teferi, Master of Time
Spells (18)
4
Abundant Harvest
2
Bloodchief's Thirst
4
Inquisition of Kozilek
2
Memory Lapse
3
Baleful Mastery
1
Commit/Memory
/
2
Extinction Event
Artifacts (3)
3
Heart of Kiran
Enchantments (2)
2
Search for Azcanta
Lands (25)
3
Blooming Marsh
4
Breeding Pool
1
Castle Locthwain
1
Clearwater Pathway
1
Drowned Catacomb
2
Hinterland Harbor
1
Island
3
Overgrown Tomb
1
Swamp
4
Watery Grave
4
Zagoth Triome
Cards (60)
Sideboard (15)
2
Fatal Push
3
Relic of Progenitus
2
Thoughtseize
2
Aether Gust
2
Assassin's Trophy
3
Mystical Dispute
1
Languish

 

Jeskai Mutate Turns

This is a combo deck that looks to take infinite turns by recasting Chance for Glory and Callous Dismissal from the graveyard with two copies of Vadrok, Apex of Thunder, while using Gideon of the Trials emblem to not lose the game.

Mutate Turns 

Companion
1
Kaheera, the Orphanguard
Planeswalkers (11)
4
Gideon of the Trials
4
Narset, Parter of Veils
2
Kasmina, Enigmatic Mentor
1
Teferi, Hero of Dominaria
Creatures (4)
4
Vadrok, Apex of Thunder
Spells (17)
1
Sea Gate Restoration
2
Shatterskull Smashing
4
Callous Dismissal
4
Chance for Glory
3
Search for Glory
2
Wrath of God
1
Urza's Ruinous Blast
Enchantments (5)
2
Search for Azcanta
2
The Birth of Meletis
1
Elspeth Conquers Death
Lands (23)
2
Clifftop Retreat
1
Glacial Fortress
3
Hallowed Fountain
2
Irrigated Farmland
4
Raugrin Triome
4
Sacred Foundry
2
Snow-Covered Plains
4
Steam Vents
1
Sulfur Falls
Cards (60)
Sideboard (15)
4
Pact of Negation
1
Miscast
2
Aether Gust
2
Lightning Helix
2
Rip Apart
1
Kaheera, the Orphanguard
2
Wrath of God
1
Sarkhan the Masterless

 

 

Mardu Dragon Reanimator

This deck is looking to use cards like Faithless Looting to get Velomachus Lorehold into the graveyard so we can reanimate it ahead of curve with Unburial Rites to close the game out and control the board. To support this plan we have other interactive tools like Bonecrusher Giant and Crux of Fate.

Mardu Dragon Reanimator 

Creatures (16)
2
Seasoned Hallowblade
4
Bonecrusher Giant
2
Murderous Rider
4
Glorybringer
4
Velomachus Lorehold
Spells (22)
2
Hagra Mauling
2
Pelakka Predation
4
Faithless Looting
4
Thoughtseize
2
Thrilling Discovery
4
Crux of Fate
4
Unburial Rites
Lands (22)
3
Blightstep Pathway
4
Blood Crypt
1
Fabled Passage
4
Godless Shrine
1
Mountain
1
Needleverge Pathway
1
Plains
4
Sacred Foundry
2
Savai Triome
1
Swamp
Cards (60)
Sideboard (15)
3
Flamescroll Celebrant
2
Duress
2
Soul-Guide Lantern
3
Rip Apart
1
Chaos Warp
2
Deafening Clarion
2
Forsake the Worldly

 

 

Grixis Control

This is an interactive control deck that looks to pick apart the opponent’s resources with cards like Thoughtseize, while keeping the board in check with tools like Crux of Fate. Eventually we close the game out with powerful dragon threats like Glorybringer and Nicol Bolas, the Ravager.

Grixis Control 

Planeswalkers (4)
2
Chandra, Torch of Defiance
2
Nicol Bolas, Dragon-God
Creatures (11)
4
Bonecrusher Giant
4
Nicol Bolas, the Ravager
3
Glorybringer
Spells (17)
3
Bloodchief's Thirst
2
Cling to Dust
4
Inquisition of Kozilek
2
Thoughtseize
2
Kolaghan's Command
2
Prismari Command
2
Crux of Fate
Artifacts (2)
2
Mind Stone
Lands (26)
4
Blightstep Pathway
4
Blood Crypt
3
Canyon Slough
1
Castle Locthwain
2
Drowned Catacomb
2
Steam Vents
4
Sulfur Falls
2
Swamp
4
Watery Grave
Cards (60)
Sideboard (15)
3
Relic of Progenitus
2
Thoughtseize
3
Flunk
2
Heartless Act
2
Negate
1
Nicol Bolas, Dragon-God
2
Shadows' Verdict

 

 

Tainted Twin

This is a combo control deck that looks to deck itself with Tainted Pact and then win the game by playing Jace, Wielder of Mysteries.

Tainted Twin 

Planeswalkers (5)
1
Narset, Parter of Veils
2
Jace, Wielder of Mysteries
1
Nicol Bolas, Dragon-God
1
Chandra, Awakened Inferno
Creatures (3)
1
Fae of Wishes
1
Bonecrusher Giant
1
Crackling Drake
Spells (25)
1
Shatterskull Smashing
1
Silundi Vision
1
Valakut Awakening
1
Bloodchief's Thirst
1
Brainstorm
1
Cling to Dust
1
Inquisition of Kozilek
1
Opt
1
Thoughtseize
1
Expressive Iteration
1
Heartless Act
1
Memory Lapse
2
Tainted Pact
1
Anger of the Gods
1
Kolaghan's Command
1
Prismari Command
1
Solve the Equation
1
Supreme Will
1
Sweltering Suns
1
Baleful Mastery
1
Behold the Multiverse
1
Languish
1
Mastermind's Acquisition
1
Shadows' Verdict
Artifacts (3)
1
Coldsteel Heart
1
Mazemind Tome
1
Wishclaw Talisman
Enchantments (2)
1
Search for Azcanta
1
Shark Typhoon
Lands (22)
1
Blightstep Pathway
1
Blood Crypt
1
Canyon Slough
1
Clearwater Pathway
1
Dragonskull Summit
1
Drowned Catacomb
1
Evolving Wilds
1
Fabled Passage
1
Fetid Pools
1
Island
1
Mountain
1
Raugrin Triome
1
Riverglide Pathway
1
Snow-Covered Island
1
Snow-Covered Swamp
1
Spirebluff Canal
1
Steam Vents
1
Sulfur Falls
1
Swamp
1
Temple of Deceit
1
Watery Grave
1
Zagoth Triome
Cards (60)
Sideboard (15)
1
Pact of Negation
1
Duress
1
Fatal Push
1
Relic of Progenitus
1
Soul-Guide Lantern
1
Aether Gust
1
Kroxa, Titan of Death's Hunger
1
Legion's End
1
Negate
1
Tainted Pact
1
Underworld Breach
1
Mystical Dispute
1
Jace, Wielder of Mysteries
1
Crux of Fate
1
Thought Distortion

 

Temur Flash

A bigger Tempo deck, Temur Flash looks to disrupt the opponent with cards like Rewind, while deploying threats like Nightpack Ambusher to close the game out. Magma Opus is powerful when discard to make a Treasure token, so Torrential Gearhulk can cast it ahead of schedule.

Temur Flash 

Creatures (8)
4
Bonecrusher Giant
4
Nightpack Ambusher
Spells (20)
4
Growth Spiral
4
Memory Lapse
4
Hieroglyphic Illumination
4
Rewind
4
Magma Opus
Artifacts (4)
4
Torrential Gearhulk
Lands (28)
2
Barkchannel Pathway
4
Breeding Pool
3
Castle Vantress
4
Cragcrown Pathway
3
Hinterland Harbor
2
Island
4
Ketria Triome
4
Riverglide Pathway
1
Steam Vents
1
Stomping Ground
Cards (60)
Sideboard (15)
4
Abrade
2
Aether Gust
2
Negate
2
Mystical Dispute
3
Quandrix Command
2
Soul Sear

 

 

5 Color Niv

This is a five color control deck that looks to generate card advantage and close games out with it’s namesake card Niv-Mizzet Reborn.

5 Color Niv 

Companion
1
Yorion, Sky Nomad
Creatures (28)
2
Hydroid Krasis
2
Lotus Cobra
4
Paradise Druid
2
Voltaic Brawler
2
Knight of Autumn
4
Rogue Refiner
4
Whirler Virtuoso
4
Niv-Mizzet Reborn
1
The Scarab God
1
Tolsimir, Friend to Wolves
2
Yorion, Sky Nomad
Spells (14)
4
Attune with Aether
4
Ephemerate
4
Lightning Helix
2
Kolaghan's Command
Enchantments (2)
2
Klothys, God of Destiny
Lands (36)
4
Aether Hub
2
Ancient Ziggurat
3
Branchloft Pathway
4
Breeding Pool
4
Fabled Passage
3
Forest
2
Island
1
Mountain
3
Plains
2
Sacred Foundry
1
Swamp
4
Temple Garden
3
The World Tree
Cards (80)
Sideboard (14)
4
Dovin's Veto
2
Meddling Mage
2
Deputy of Detention
1
Kambal, Consul of Allocation
2
Klothys, God of Destiny
2
Elite Guardmage
1
Polukranos, Unchained