Bring to Niv

This is a Five Color Control / Toolbox deck that utilizes Arcum’s Astrolabe and Birds of Paradise to cast its spells consistently.  Our namesake cards Niv-Mizzet Reborn and Bring to Light provide card advantage and utility to get us out of sticky situations.

Bring to Niv 

Planeswalkers (5)
3
Wrenn and Six
1
Kaya, Orzhov Usurper
1
Teferi, Time Raveler
Creatures (12)
4
Birds of Paradise
3
Ice-Fang Coatl
1
Huntmaster of the Fells
3
Niv-Mizzet Reborn
1
Tolsimir, Friend to Wolves
Spells (16)
2
Assassin's Trophy
1
Dreadbore
2
Izzet Charm
4
Lightning Helix
1
Kaya's Guile
1
Kolaghan's Command
1
Unmoored Ego
1
Supreme Verdict
3
Bring to Light
Artifacts (4)
4
Arcum's Astrolabe
Lands (23)
1
Breeding Pool
2
Ghost Quarter
1
Misty Rainforest
1
Overgrown Tomb
1
Pillar of the Paruns
4
Prismatic Vista
2
Snow-Covered Forest
2
Snow-Covered Island
1
Snow-Covered Mountain
1
Snow-Covered Plains
1
Snow-Covered Swamp
1
Stomping Ground
1
Temple Garden
1
Verdant Catacombs
1
Windswept Heath
2
Wooded Foothills
Cards (60)
Sideboard (15)
1
Dovin's Veto
1
Lavinia, Azorius Renegade
1
Wheel of Sun and Moon
2
Ashiok, Dream Render
1
Deafening Clarion
1
Izzet Staticaster
1
Kambal, Consul of Allocation
1
Kaya's Guile
2
Knight of Autumn
1
Unmoored Ego
1
Crumble to Dust
1
Kess, Dissident Mage
1
Fracturing Gust
[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghD6BuPyAVKLWVlQPTUiBE56&v=_2QxLGWB6HY&layout=gallery[/embedyt]

Sultai Control

This is a Blue-Black based control deck that splashes in some Green in order to play Assassin’s Trophy to remove problem permanents and Pulse of Murasa to help stabilize as the game goes long. It looks to generate card advantage with creatures like Snapcaster Mage and Torrential Gearhulk as well as powerful spells like Cryptic Command.

Sultai Control 

Planeswalkers (1)
1
Liliana, the Last Hope
Creatures (7)
4
Snapcaster Mage
3
Nimble Obstructionist
Spells (25)
4
Fatal Push
4
Opt
4
Assassin's Trophy
2
Collective Brutality
2
Logic Knot
2
Pulse of Murasa
4
Cryptic Command
2
Damnation
1
Consume the Meek
Artifacts (2)
2
Torrential Gearhulk
Lands (25)
2
Breeding Pool
3
Creeping Tar Pit
1
Drowned Catacomb
2
Field of Ruin
1
Forest
3
Island
2
Misty Rainforest
1
Overgrown Tomb
4
Polluted Delta
2
Swamp
2
Verdant Catacombs
2
Watery Grave
Cards (60)
Sideboard (15)
1
Ceremonious Rejection
1
Dispel
1
Abrupt Decay
3
Damping Sphere
2
Disdainful Stroke
2
Negate
1
Liliana, the Last Hope
2
Unmoored Ego
1
Damnation
1
Jace, the Mind Sculptor

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghDmbLqH-OJLPW_RYGNz2BJM&v=ZbuhvSguBaA&layout=gallery[/embedyt]

Grixis Delver

Grixis Delver is an aggro-control, or tempo, deck that looks to stick either its namesake Delver of Secrets or a large delve threat like Tasigur, the Golden Fang while disrupting its opponent. Efficient removal like Fatal Push and Lightning Bolt allow us to keep the board in check, while cards like Collective Brutality and Countersquall allow us to interact with spell based combo decks.

Grixis Delver 

Creatures (15)
4
Delver of Secrets
4
Snapcaster Mage
3
Young Pyromancer
2
Tasigur, the Golden Fang
2
Gurmag Angler
Spells (25)
2
Fatal Push
4
Lightning Bolt
4
Opt
2
Spell Snare
4
Thought Scour
3
Collective Brutality
2
Terminate
1
Dismember
3
Kolaghan's Command
Lands (20)
1
Blood Crypt
2
Bloodstained Mire
1
Darkslick Shores
2
Island
1
Mountain
4
Polluted Delta
4
Scalding Tarn
1
Spirebluff Canal
2
Steam Vents
1
Swamp
1
Watery Grave
Cards (60)
Sideboard (15)
1
Engineered Explosives
2
Alpine Moon
2
Ceremonious Rejection
1
Dispel
3
Magma Spray
2
Countersquall
1
Disdainful Stroke
2
Fulminator Mage
1
Liliana, the Last Hope

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghBpHB5PdmUdFWWeA-rczqUA&v=ufkUdSzpOr4&layout=gallery[/embedyt]

Jeskai Nahiri

This is a combo control deck that is looking to keep the board in check using efficient removal like Lightning Bolt and Path to Exile. Our eventual combo is Nahiri, the Harbinger ticking up to eight and then ultimating to find Emrakul, the Aeons Torn. Nahiri offers powerful flexibility in a deck like this. She enables us to filter through cards we draw that might not line up well against our opponent, while also serving as additional removal with her down tick.

Jeskai Nahiri 

Planeswalkers (6)
2
Gideon of the Trials
4
Nahiri, the Harbinger
Creatures (5)
4
Snapcaster Mage
1
Emrakul, the Aeons Torn
Spells (23)
4
Lightning Bolt
4
Path to Exile
4
Serum Visions
3
Lightning Helix
3
Mana Leak
3
Anger of the Gods
2
Cryptic Command
Enchantments (2)
2
Search for Azcanta
Lands (24)
3
Celestial Colonnade
1
Field of Ruin
4
Flooded Strand
1
Glacial Fortress
2
Hallowed Fountain
3
Island
1
Mountain
1
Plains
1
Sacred Foundry
4
Scalding Tarn
2
Steam Vents
1
Sulfur Falls
Cards (60)
Sideboard (15)
1
Engineered Explosives
1
Dispel
3
Damping Sphere
1
Disdainful Stroke
2
Negate
2
Rest in Peace
2
Wear/Tear
/
1
Izzet Staticaster
1
Supreme Verdict
1
Wrath of God

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghDK6aDyisMPHrJHDBfFdEjW&v=FPUsESYE1q0&layout=gallery[/embedyt]

UW Control

This is a control deck looking to prolong the game with tools like Logic Knot, Path to Exile, and Terminus while it generates card advantage with cards like Jace, the Mind Sculptor, Teferi, Hero of Dominaria, and Search for Azcanta.

UW Control 

Planeswalkers (7)
2
Teferi, Time Raveler
3
Jace, the Mind Sculptor
2
Teferi, Hero of Dominaria
Creatures (2)
2
Snapcaster Mage
Spells (21)
4
Opt
4
Path to Exile
2
Dovin's Veto
2
Logic Knot
3
Cryptic Command
2
Hieroglyphic Illumination
4
Terminus
Enchantments (4)
3
Search for Azcanta
1
Detention Sphere
Lands (26)
2
Celestial Colonnade
3
Field of Ruin
4
Flooded Strand
3
Hallowed Fountain
6
Island
2
Mystic Sanctuary
2
Plains
3
Polluted Delta
1
Prairie Stream
Cards (60)
Sideboard (15)
1
Dispel
1
Oust
2
Surgical Extraction
1
Disdainful Stroke
1
Disenchant
1
Dovin's Veto
2
Rest in Peace
2
Stony Silence
1
Detention Sphere
1
Timely Reinforcements
2
Vendilion Clique

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghBa0bSib-4LkrKMk_tcFpwe&v=aE1Ozz_DwPU&layout=gallery[/embedyt]

Zombie Loam

Zombie Loam is a grindy midrange deck looking to generate card advantage with Life from the Loam and Squee, Goblin Nabob alongside Zombie Infestation to put a bunch of power into play. We use cards like Conflagrate and Raven’s Crime to help us not die while we get some power into play.

Zombie Loam 

Creatures (14)
4
Bloodghast
4
Prized Amalgam
4
Squee, Goblin Nabob
2
Stinkweed Imp
Spells (18)
3
Conflagrate
1
Darkblast
4
Faithless Looting
1
Lightning Axe
1
Raven's Crime
4
Life from the Loam
2
Lingering Souls
1
Start/Finish
/
1
Murderous Cut
Enchantments (4)
4
Zombie Infestation
Lands (24)
2
Blood Crypt
4
Bloodstained Mire
1
Canyon Slough
1
Forest
3
Ghost Quarter
1
Godless Shrine
1
Marsh Flats
1
Mountain
2
Overgrown Tomb
1
Polluted Delta
1
Stomping Ground
1
Swamp
4
Verdant Catacombs
1
Wooded Foothills
Cards (60)
Sideboard (15)
1
Darkblast
1
Lightning Axe
2
Raven's Crime
2
Abrupt Decay
3
Ancient Grudge
1
Golgari Charm
2
Golgari Brownscale
2
Maelstrom Pulse
1
Vengeful Pharaoh

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghCJBdytd6mcly2JXGBEzDft&v=qq4z3YCGkI8&layout=gallery[/embedyt]

UG Polymorph

This mostly creatureless deck is looking to generate creature tokens and then convert them into a scary monster via Polymorph or Proteus Staff. We have a back up plan of being a value midrange on the back of planeswalkers and creature lands.

UG Polymorph 

Planeswalkers (8)
4
Nissa, Voice of Zendikar
3
Garruk Wildspeaker
1
Jace, the Mind Sculptor
Creatures (2)
2
Emrakul, the Aeons Torn
Spells (15)
4
Explore
3
Call of the Herd
4
Search for Tomorrow
4
Polymorph
Artifacts (5)
2
Engineered Explosives
3
Proteus Staff
Enchantments (4)
4
Utopia Sprawl
Lands (26)
2
Blinkmoth Nexus
3
Breeding Pool
5
Forest
2
Island
4
Khalni Garden
4
Misty Rainforest
4
Mutavault
2
Treetop Village
Cards (60)
Sideboard (15)
4
Chalice of the Void
1
Nature's Claim
3
Negate
1
Creeping Corrosion
1
Jace, the Mind Sculptor
3
Terastodon
2
Iona, Shield of Emeria

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghCMi5slr0jjLWLVkKMD7IBc&v=6oZxggFGyWI&layout=gallery[/embedyt]

Green-X Tron

This is considered one of the boogie men of the Modern format because it tends to have fairly skewed match ups. Tron beats up on midrange and control decks, while struggling against aggressive and fast combo decks. If you enjoy playing big spells this is the deck for you. You can read more about Tron on Star City Games here.

Tron 

Planeswalkers (6)
4
Karn Liberated
2
Ugin, the Spirit Dragon
Creatures (3)
1
World Breaker
2
Ulamog, the Ceaseless Hunger
Spells (11)
4
Ancient Stirrings
4
Once Upon a Time
3
Sylvan Scrying
Artifacts (22)
3
Walking Ballista
4
Chromatic Sphere
4
Chromatic Star
4
Expedition Map
4
Oblivion Stone
3
Wurmcoil Engine
Lands (18)
1
Blast Zone
4
Forest
1
Sanctum of Ugin
4
Urza's Mine
4
Urza's Power Plant
4
Urza's Tower
Cards (60)
Sideboard (15)
1
Ghost Quarter
3
Nature's Claim
1
Veil of Summer
3
Warping Wail
2
Weather the Storm
2
Trinisphere
2
Thragtusk
1
Emrakul, the Promised End

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghDMof_1ewpMCaqQ8_hsBmxR&v=N2Cz6XlFYTw&layout=gallery[/embedyt]

Bant Super Friends

This is a take on the Blue-White Control archetype that has seen fringe success in Modern off and on over the years. It looks to solve some of the clumsiness Blue-White has by playing Sakura-Tribe Elder to cast our more expensive cards ahead of schedule. If you enjoy activating lots of planeswalkers this is a deck you do not want to pass up.

Bant Super Friends 

Planeswalkers (6)
2
Gideon of the Trials
2
Jace, the Mind Sculptor
2
Teferi, Hero of Dominaria
Creatures (7)
4
Sakura-Tribe Elder
1
Snapcaster Mage
2
Nissa, Vastwood Seer
Spells (19)
4
Opt
1
Oust
4
Path to Exile
1
Logic Knot
1
Mana Leak
1
Negate
2
Cryptic Command
1
Time Warp
4
Terminus
Enchantments (5)
2
Search for Azcanta
2
Courser of Kruphix
1
Detention Sphere
Lands (23)
2
Breeding Pool
2
Celestial Colonnade
2
Field of Ruin
1
Flooded Grove
4
Flooded Strand
2
Forest
2
Hallowed Fountain
3
Island
1
Misty Rainforest
2
Plains
1
Sunpetal Grove
1
Temple Garden
Cards (60)
Sideboard (15)
1
Engineered Explosives
1
Blessed Alliance
1
Celestial Purge
2
Damping Sphere
1
Negate
2
Rest in Peace
2
Stony Silence
1
Detention Sphere
2
Tireless Tracker
2
Vendilion Clique

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghBmsWuJhNbKcg6mSlBoXzUH&v=CvHPeigkeic&layout=gallery[/embedyt]

UBx Mill

This is a control deck that aims to deck, or “mill”, the opponent out of cards as its win condition. While occasionally it will have draws that mill the opponent out quickly, often we do it slowly while controlling the board with cards like Fatal Push and Ensnaring Bridge.

UB Mill 

Creatures (6)
4
Hedron Crab
2
Manic Scribe
Spells (23)
2
Fatal Push
3
Surgical Extraction
2
Collective Brutality
4
Drown in the Loch
4
Glimpse the Unthinkable
2
Mission Briefing
1
Crypt Incursion
4
Archive Trap
1
Set Adrift
Artifacts (6)
3
Mesmeric Orb
3
Ensnaring Bridge
Enchantments (2)
2
Search for Azcanta
Lands (23)
4
Darkslick Shores
3
Field of Ruin
3
Island
1
Oboro, Palace in the Clouds
4
Polluted Delta
2
Prismatic Vista
2
Shelldock Isle
2
Swamp
2
Watery Grave
Cards (60)
Sideboard (15)
1
Surgical Extraction
2
Thoughtseize
1
Collective Brutality
2
Echoing Truth
2
Ashiok, Dream Render
1
Crypt Incursion
1
Ensnaring Bridge
3
Unmoored Ego
1
Wipe Away
1
Set Adrift

 

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