This is a Five Color Control / Toolbox deck that utilizes Arcum’s Astrolabe and Birds of Paradise to cast its spells consistently. Our namesake cards Niv-Mizzet Reborn and Bring to Light provide card advantage and utility to get us out of sticky situations.
Creatures (12)
1
Huntmaster of the Fells
1
Tolsimir, Friend to Wolves
Cards (60)
Sideboard (15)
1
Lavinia, Azorius Renegade
1
Kambal, Consul of Allocation
[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghD6BuPyAVKLWVlQPTUiBE56&v=_2QxLGWB6HY&layout=gallery[/embedyt]
This is a Blue-Black based control deck that splashes in some Green in order to play Assassin’s Trophy to remove problem permanents and Pulse of Murasa to help stabilize as the game goes long. It looks to generate card advantage with creatures like Snapcaster Mage and Torrential Gearhulk as well as powerful spells like Cryptic Command.
Sideboard (15)
1
Jace, the Mind Sculptor
[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghDmbLqH-OJLPW_RYGNz2BJM&v=ZbuhvSguBaA&layout=gallery[/embedyt]
Grixis Delver is an aggro-control, or tempo, deck that looks to stick either its namesake Delver of Secrets or a large delve threat like Tasigur, the Golden Fang while disrupting its opponent. Efficient removal like Fatal Push and Lightning Bolt allow us to keep the board in check, while cards like Collective Brutality and Countersquall allow us to interact with spell based combo decks.
Creatures (15)
2
Tasigur, the Golden Fang
Cards (60)
[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghBpHB5PdmUdFWWeA-rczqUA&v=ufkUdSzpOr4&layout=gallery[/embedyt]
This is a combo control deck that is looking to keep the board in check using efficient removal like Lightning Bolt and Path to Exile. Our eventual combo is Nahiri, the Harbinger ticking up to eight and then ultimating to find Emrakul, the Aeons Torn. Nahiri offers powerful flexibility in a deck like this. She enables us to filter through cards we draw that might not line up well against our opponent, while also serving as additional removal with her down tick.
Creatures (5)
1
Emrakul, the Aeons Torn
Cards (60)
[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghDK6aDyisMPHrJHDBfFdEjW&v=FPUsESYE1q0&layout=gallery[/embedyt]
This is a control deck looking to prolong the game with tools like Logic Knot, Path to Exile, and Terminus while it generates card advantage with cards like Jace, the Mind Sculptor, Teferi, Hero of Dominaria, and Search for Azcanta.
Planeswalkers (7)
3
Jace, the Mind Sculptor
2
Teferi, Hero of Dominaria
Spells (21)
2
Hieroglyphic Illumination
Cards (60)
[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghBa0bSib-4LkrKMk_tcFpwe&v=aE1Ozz_DwPU&layout=gallery[/embedyt]
Zombie Loam is a grindy midrange deck looking to generate card advantage with Life from the Loam and Squee, Goblin Nabob alongside Zombie Infestation to put a bunch of power into play. We use cards like Conflagrate and Raven’s Crime to help us not die while we get some power into play.
[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghCJBdytd6mcly2JXGBEzDft&v=qq4z3YCGkI8&layout=gallery[/embedyt]
This mostly creatureless deck is looking to generate creature tokens and then convert them into a scary monster via Polymorph or Proteus Staff. We have a back up plan of being a value midrange on the back of planeswalkers and creature lands.
Planeswalkers (8)
4
Nissa, Voice of Zendikar
1
Jace, the Mind Sculptor
Creatures (2)
2
Emrakul, the Aeons Torn
Cards (60)
Sideboard (15)
1
Jace, the Mind Sculptor
[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghCMi5slr0jjLWLVkKMD7IBc&v=6oZxggFGyWI&layout=gallery[/embedyt]
This is considered one of the boogie men of the Modern format because it tends to have fairly skewed match ups. Tron beats up on midrange and control decks, while struggling against aggressive and fast combo decks. If you enjoy playing big spells this is the deck for you. You can read more about Tron on Star City Games here.
Planeswalkers (6)
2
Ugin, the Spirit Dragon
Creatures (3)
2
Ulamog, the Ceaseless Hunger
Cards (60)
Sideboard (15)
1
Emrakul, the Promised End
[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghDMof_1ewpMCaqQ8_hsBmxR&v=N2Cz6XlFYTw&layout=gallery[/embedyt]
This is a take on the Blue-White Control archetype that has seen fringe success in Modern off and on over the years. It looks to solve some of the clumsiness Blue-White has by playing Sakura-Tribe Elder to cast our more expensive cards ahead of schedule. If you enjoy activating lots of planeswalkers this is a deck you do not want to pass up.
Planeswalkers (6)
2
Jace, the Mind Sculptor
2
Teferi, Hero of Dominaria
Cards (60)
[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghBmsWuJhNbKcg6mSlBoXzUH&v=CvHPeigkeic&layout=gallery[/embedyt]
This is a control deck that aims to deck, or “mill”, the opponent out of cards as its win condition. While occasionally it will have draws that mill the opponent out quickly, often we do it slowly while controlling the board with cards like Fatal Push and Ensnaring Bridge.
Spells (23)
4
Glimpse the Unthinkable
Lands (23)
1
Oboro, Palace in the Clouds
Cards (60)
[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghAI1iIUxXdR9AnbM08oaesf&v=BZwR_KtMli8&layout=gallery[/embedyt]