Jeskai Tempo

This is an aggro control, or “tempo” deck. It looks to apply pressure with evasive threats like Spell Queller, while disrupting with efficient removal like Lightning Bolt and Path to Exile.

Jeskai Tempo 

Planeswalkers
3
Teferi, Time Raveler
Creatures
4
Snapcaster Mage
4
Bonecrusher Giant
3
Brazen Borrower
4
Spell Queller
2
Restoration Angel
Spells
3
Lightning Bolt
4
Opt
3
Path to Exile
2
Dovin's Veto
4
Lightning Helix
Lands
3
Celestial Colonnade
2
Field of Ruin
4
Flooded Strand
2
Hallowed Fountain
2
Island
1
Mountain
1
Plains
1
Sacred Foundry
4
Scalding Tarn
1
Spirebluff Canal
2
Steam Vents
1
Sulfur Falls
Cards (60)
Sideboard (15)
2
Ceremonious Rejection
1
Path to Exile
2
Abrade
1
Celestial Purge
2
Disdainful Stroke
2
Stony Silence
2
Ashiok, Dream Render
2
Detention Sphere
1
Force of Negation

 

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Grixis Shadow

Grixis Shadow is a tempo deck utilizes disruptive elements such as Thoughtseize and Stubborn Denial, while applying pressure with threats like Death’s Shadow and Gurmag Angler. It is also capable of ending the game as early as turn three.

Grixis Shadow 

Planeswalkers
1
Liliana, the Last Hope
2
The Royal Scions
Creatures
4
Death's Shadow
2
Snapcaster Mage
4
Street Wraith
4
Gurmag Angler
Spells
4
Fatal Push
2
Inquisition of Kozilek
2
Sleight of Hand
4
Stubborn Denial
4
Thought Scour
4
Thoughtseize
1
Mausoleum Secrets
2
Dismember
1
Kolaghan's Command
Lands
1
Blood Crypt
4
Bloodstained Mire
1
Island
4
Polluted Delta
3
Scalding Tarn
2
Steam Vents
1
Swamp
3
Watery Grave
Cards (60)
Sideboard (15)
1
Engineered Explosives
2
Ceremonious Rejection
1
Grim Lavamancer
2
Surgical Extraction
2
Abrade
2
Collective Brutality
1
Disdainful Stroke
1
Hurkyl's Recall
1
Fulminator Mage
1
Liliana of the Veil
1
Thief of Sanity
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Grixis Delver

Grixis Delver is an aggro-control, or tempo, deck that looks to stick either its namesake Delver of Secrets or a large delve threat like Tasigur, the Golden Fang while disrupting its opponent. Efficient removal like Fatal Push and Lightning Bolt allow us to keep the board in check, while cards like Collective Brutality and Countersquall allow us to interact with spell based combo decks.

Grixis Delver 

Creatures
4
Delver of Secrets
4
Snapcaster Mage
3
Young Pyromancer
2
Tasigur, the Golden Fang
2
Gurmag Angler
Spells
2
Fatal Push
4
Lightning Bolt
4
Opt
2
Spell Snare
4
Thought Scour
3
Collective Brutality
2
Terminate
1
Dismember
3
Kolaghan's Command
Lands
1
Blood Crypt
2
Bloodstained Mire
1
Darkslick Shores
2
Island
1
Mountain
4
Polluted Delta
4
Scalding Tarn
1
Spirebluff Canal
2
Steam Vents
1
Swamp
1
Watery Grave
Cards (60)
Sideboard (15)
1
Engineered Explosives
2
Alpine Moon
2
Ceremonious Rejection
1
Dispel
3
Magma Spray
2
Countersquall
1
Disdainful Stroke
2
Fulminator Mage
1
Liliana, the Last Hope

 

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Humans

This is one of the best decks in Modern. It combines disruptive elements from cards like Kitesail Freebooter and Meddling Mage, along with the fast clock that Mantis Rider and Thalia’s Lieutenant provide to give itself a chance in most matches. The last thing humans was really missing was a source of card advantage, and with M19 it now has this in the form of Militia Bugler.

Deck - Humans 

Creatures
4
Champion of the Parish
4
Noble Hierarch
3
Kitesail Freebooter
4
Meddling Mage
4
Phantasmal Image
4
Thalia's Lieutenant
4
Thalia, Guardian of Thraben
4
Mantis Rider
2
Militia Bugler
4
Reflector Mage
Artifacts
4
Aether Vial
Lands
4
Ancient Ziggurat
4
Cavern of Souls
4
Horizon Canopy
1
Island
1
Plains
4
Unclaimed Territory
1
Waterlogged Grove
Cards (60)
Sideboard (15)
2
Grafdigger's Cage
3
Auriok Champion
1
Collector Ouphe
2
Gaddock Teeg
2
Deputy of Detention
2
Dismember
1
Kambal, Consul of Allocation
2
Plague Engineer

 

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UB Fae

This is an aggro-control, or “tempo”, deck that plays efficient interaction to survive the early turns. It looks to grind out card advantage in longer games on the back of cards like Spellstutter Sprite, Snapcaster Mage, and Bitterblossom.

UB Faeries 

Creatures
2
Snapcaster Mage
4
Spellstutter Sprite
2
Brazen Borrower
2
Murderous Rider
3
Vendilion Clique
3
Mistbind Clique
Spells
3
Fatal Push
4
Inquisition of Kozilek
3
Thought Scour
2
Thoughtseize
4
Drown in the Loch
Enchantments
4
Bitterblossom
Lands
1
Bloodstained Mire
3
Creeping Tar Pit
1
Darkslick Shores
1
Flooded Strand
4
Island
2
Mutavault
4
Polluted Delta
4
Secluded Glen
2
Swamp
2
Watery Grave
Cards (60)
Sideboard (15)
2
Ceremonious Rejection
3
Collective Brutality
2
Damping Sphere
2
Disdainful Stroke
1
Negate
1
Dismember
1
Force of Negation
1
Murderous Rider
2
Kalitas, Traitor of Ghet

 

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UR Tempo

This is an aggro-control, or “tempo”, deck. It looks to set its opponent behind with cards like Remand while applying pressure with evasive threats like Delver of Secrets and Nimble Obstructionist. Cards like Lightning Bolt and Wizard’s Lightning allow us to both control the board or close out games when our opponent’s health total gets low. You can read a bit about this history of this deck on CSI here as well as check out a primer after my run at SCG Indy here.

UR Tempo 

Creatures
4
Delver of Secrets
4
Snapcaster Mage
4
Brazen Borrower
2
Nimble Obstructionist
2
Vendilion Clique
Spells
4
Burst Lightning
4
Lightning Bolt
2
Opt
2
Spell Pierce
1
Spell Snare
1
Mana Leak
3
Remand
4
Wizard's Lightning
Lands
1
Faerie Conclave
3
Fiery Islet
1
Flooded Strand
3
Island
2
Mountain
2
Mutavault
4
Scalding Tarn
4
Spirebluff Canal
3
Steam Vents
Cards (60)
Sideboard (15)
2
Alpine Moon
2
Magma Spray
2
Abrade
2
Disdainful Stroke
2
Dragon's Claw
2
Negate
1
Izzet Staticaster
2
Magmatic Sinkhole

 

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