Jeskai Mutate Turns

This is a combo deck that looks to take infinite turns by recasting Chance for Glory and Callous Dismissal from the graveyard with two copies of Vadrok, Apex of Thunder, while using Gideon of the Trials emblem to not lose the game.

Jeskai Mutate Turns 

Companion
1
Kaheera, the Orphanguard
Planeswalkers (11)
4
Gideon of the Trials
4
Narset, Parter of Veils
2
Kasmina, Enigmatic Mentor
1
Teferi, Hero of Dominaria
Creatures (4)
4
Vadrok, Apex of Thunder
Spells (18)
1
Sea Gate Restoration
2
Shatterskull Smashing
4
Callous Dismissal
4
Chance for Glory
3
Search for Glory
3
Wrath of God
1
Urza's Ruinous Blast
Enchantments (4)
2
Search for Azcanta
2
The Birth of Meletis
Lands (23)
2
Clifftop Retreat
2
Deserted Beach
3
Hallowed Fountain
1
Irrigated Farmland
4
Raugrin Triome
4
Sacred Foundry
2
Snow-Covered Plains
4
Steam Vents
1
Sulfur Falls
Cards (60)
Sideboard (15)
4
Pact of Negation
1
Miscast
2
Aether Gust
2
Lightning Helix
2
Rip Apart
1
Kaheera, the Orphanguard
1
Wrath of God
1
Elspeth Conquers Death
1
Sarkhan the Masterless

 

 

Tibalt’s Trickery

A combo deck that looks to cast Stonecoil Serpent for Zero Mana and then counter it with a copy of Tibalt’s Trickery – turning it into a giant spell at random for fun and profit.

Trickery 

Planeswalkers (4)
4
Ugin, the Spirit Dragon
Creatures (14)
2
Valki, God of Lies
4
Koma, Cosmos Serpent
4
Jin-Gitaxias, Core Augur
4
Ulamog, the Ceaseless Hunger
Spells (7)
3
Tibalt's Trickery
4
Genesis Ultimatum
Artifacts (7)
4
Stonecoil Serpent
3
Wishclaw Talisman
Enchantments (1)
1
Omniscience
Lands (27)
3
Barren Moor
4
Blood Crypt
3
Forgotten Cave
1
Mountain
4
Overgrown Tomb
4
Stomping Ground
1
Swamp
4
Temple of Malice
3
The World Tree
Cards (60)
Sideboard (15)
4
Thoughtseize
4
Assassin's Trophy
4
Leyline of Sanctity
3
Thought Distortion

 

 

BW Shadow

A disruptive aggressive deck that looks to use cards to reduce its own life total like Adanto Vanguard and Thoughtseize so it can leverage the powerful threat that is Death’s Shadow.

Black White Shadow 

Creatures (29)
4
Death's Shadow
1
Faerie Guidemother
1
Giant Killer
4
Knight of the Ebon Legion
4
Adanto Vanguard
4
Triumphant Adventurer
4
Elite Spellbinder
4
Skyclave Apparition
3
Ranger of Eos
Spells (14)
4
Agadeem's Awakening
4
Emeria's Call
2
Inquisition of Kozilek
4
Thoughtseize
Enchantments (1)
1
Alseid of Life's Bounty
Lands (16)
4
Brightclimb Pathway
4
Concealed Courtyard
4
Godless Shrine
3
Hive of the Eye Tyrant
1
Plains
Cards (60)
Sideboard (15)
2
Duress
1
Faerie Guidemother
2
Fatal Push
1
Giant Killer
1
Selfless Savior
1
Dire Tactics
1
Fracture
1
Noxious Grasp
3
Vanishing Verse
2
Archon of Emeria

 

 

Mardu Arcanist

This is a disruptive aggressive deck that looks to go wide with Young Pyromancer and Sedgemoor Witch, while interacting with cards like Thoughtseize and Lightning Helix.

Mardu Arcanist Tokens 

Companion
1
Jegantha, the Wellspring
Creatures (14)
4
Dreadhorde Arcanist
2
Leonin Lightscribe
4
Young Pyromancer
4
Sedgemoor Witch
Spells (23)
2
Claim the Firstborn
3
Cling to Dust
2
Inquisition of Kozilek
4
Thoughtseize
4
Village Rites
4
Lightning Helix
4
Silverquill Command
Lands (23)
2
Blightstep Pathway
4
Blood Crypt
1
Castle Ardenvale
2
Concealed Courtyard
1
Dragonskull Summit
4
Godless Shrine
4
Inspiring Vantage
2
Sacred Foundry
2
Savai Triome
1
Swamp
Cards (60)
Sideboard (15)
2
Duress
3
Magma Spray
2
Fracture
1
Noxious Grasp
2
Vanishing Verse
1
Kaya, Orzhov Usurper
2
Angrath, the Flame-Chained
1
Jegantha, the Wellspring
1
Kaya the Inexorable

 

 

Mardu Dragon Reanimator

This deck is looking to use cards like Faithless Looting to get Velomachus Lorehold into the graveyard so we can reanimate it ahead of curve with Unburial Rites to close the game out and control the board. To support this plan we have other interactive tools like Bonecrusher Giant and Crux of Fate.

Mardu Reanimator 

Creatures (20)
4
Priest of Fell Rites
4
Bonecrusher Giant
4
Seasoned Pyromancer
4
Glorybringer
4
Velomachus Lorehold
Spells (18)
2
Hagra Mauling
2
Pelakka Predation
4
Faithless Looting
2
Thoughtseize
4
Crux of Fate
4
Unburial Rites
Lands (22)
3
Blightstep Pathway
4
Blood Crypt
1
Fabled Passage
4
Godless Shrine
1
Mountain
1
Needleverge Pathway
1
Plains
4
Sacred Foundry
2
Savai Triome
1
Swamp
Cards (60)
Sideboard (15)
2
Duress
2
Soul-Guide Lantern
2
Thoughtseize
3
Rip Apart
1
Chaos Warp
3
Deafening Clarion
2
Forsake the Worldly

 

 

GW Company

A disruptive creature deck that looks to interact with cards like Elite Spellbinder and Archon of Emeria, while applying pressure with things like Lovestruck Beast. Our namesake card Collected Company ties it all together by generating tempo and card advantage for us.

GW Company 

Creatures (34)
4
Kazandu Mammoth
1
Reidane, God of the Worthy
4
Llanowar Elves
4
Luminarch Aspirant
2
Scavenging Ooze
2
Thalia, Guardian of Thraben
4
Archon of Emeria
4
Elite Spellbinder
4
Lovestruck Beast
1
Rhonas the Indomitable
4
Skyclave Apparition
Spells (4)
4
Collected Company
Enchantments (1)
1
Ranger Class
Lands (21)
4
Branchloft Pathway
2
Forest
4
Lair of the Hydra
5
Plains
2
Sunpetal Grove
4
Temple Garden
Cards (60)
Sideboard (15)
1
Reidane, God of the Worthy
2
Portable Hole
1
Dawnbringer Cleric
1
Ranger Class
1
Rest in Peace
1
Scavenging Ooze
1
Thalia, Guardian of Thraben
3
Fairgrounds Warden
1
Knight of Autumn
1
Shifting Ceratops
1
Toski, Bearer of Secrets
1
Yasharn, Implacable Earth

 

Bant Angels

This is an aggressive deck that looks to gain life quickly so it can activate payoffs like Resplendent Angel and Righteous Valkyrie.

Bant Angels 

Creatures (34)
4
Glasspool Mimic
2
Reidane, God of the Worthy
4
Soul Warden
2
Speaker of the Heavens
4
Bishop of Wings
4
Youthful Valkyrie
3
Linvala, Shield of Sea Gate
4
Resplendent Angel
4
Righteous Valkyrie
3
Skyclave Apparition
Spells (4)
4
Collected Company
Lands (22)
4
Branchloft Pathway
2
Glacial Fortress
4
Hallowed Fountain
2
Hengegate Pathway
2
Plains
4
Sunpetal Grove
4
Temple Garden
Cards (60)
Sideboard (15)
1
Reidane, God of the Worthy
2
Baffling End
2
Declaration in Stone
2
Dovin's Veto
2
Remorseful Cleric
2
Elite Spellbinder
3
Knight of Autumn
1
Skyclave Apparition

 

 

Grixis Control

This is an interactive control deck that looks to pick apart the opponent’s resources with cards like Thoughtseize, while keeping the board in check with tools like Crux of Fate. Eventually we close the game out with powerful dragon threats like Glorybringer and Nicol Bolas, the Ravager.

Grixis Dragons 

Planeswalkers (4)
2
Chandra, Torch of Defiance
2
Nicol Bolas, Dragon-God
Creatures (13)
4
Bonecrusher Giant
4
Nicol Bolas, the Ravager
3
Glorybringer
2
Iymrith, Desert Doom
Spells (16)
2
Bloodchief's Thirst
2
Cling to Dust
4
Inquisition of Kozilek
2
Thoughtseize
2
Kolaghan's Command
2
Prismari Command
2
Crux of Fate
Lands (27)
4
Blightstep Pathway
4
Blood Crypt
3
Canyon Slough
2
Drowned Catacomb
1
Hall of Storm Giants
2
Hive of the Eye Tyrant
2
Steam Vents
4
Sulfur Falls
1
Swamp
4
Watery Grave
Cards (60)
Sideboard (15)
1
Cling to Dust
2
Thoughtseize
3
Flunk
2
Heartless Act
2
Negate
1
Nicol Bolas, Dragon-God
2
Shadows' Verdict
1
Chandra, Awakened Inferno
1
Inferno of the Star Mounts

 

 

Tainted Twin

This is a combo control deck that looks to deck itself with Tainted Pact and then win the game by playing Jace, Wielder of Mysteries.

Grixis Tainted Twin 

Planeswalkers (5)
1
Narset, Parter of Veils
2
Jace, Wielder of Mysteries
1
Nicol Bolas, Dragon-God
1
Chandra, Awakened Inferno
Creatures (2)
1
Fae of Wishes
1
Crackling Drake
Spells (25)
1
Hagra Mauling
1
Shatterskull Smashing
1
Silundi Vision
1
Valakut Awakening
1
Bloodchief's Thirst
1
Cling to Dust
1
Consider
1
Inquisition of Kozilek
1
Opt
1
Thoughtseize
1
Cathartic Pyre
1
Eliminate
1
Expressive Iteration
1
Heartless Act
2
Tainted Pact
1
Archmage's Charm
1
Prismari Command
1
Saw It Coming
1
Solve the Equation
1
Supreme Will
1
Sweltering Suns
1
Languish
1
Mastermind's Acquisition
1
Shadows' Verdict
Artifacts (3)
1
Coldsteel Heart
1
Mazemind Tome
1
Wishclaw Talisman
Enchantments (2)
1
Search for Azcanta
1
Shark Typhoon
Lands (23)
1
Blightstep Pathway
1
Canyon Slough
1
Castle Vantress
1
Clearwater Pathway
1
Drowned Catacomb
1
Evolving Wilds
1
Fabled Passage
1
Fetid Pools
1
Hall of Storm Giants
1
Haunted Ridge
1
Island
1
Mountain
1
Raugrin Triome
1
Riverglide Pathway
1
Shipwreck Marsh
1
Snow-Covered Island
1
Snow-Covered Swamp
1
Steam Vents
1
Sulfur Falls
1
Swamp
1
Temple of Deceit
1
Watery Grave
1
Zagoth Triome
Cards (60)
Sideboard (15)
1
Duress
1
Fatal Push
1
Soul-Guide Lantern
1
Unholy Heat
1
Aether Gust
1
Doom Blade
1
Malevolent Hermit
1
Power Word Kill
1
Tainted Pact
1
The Meathook Massacre
1
Anger of the Gods
1
Mystical Dispute
1
Jace, Wielder of Mysteries
1
Crux of Fate
1
Thought Distortion

 

 

UB Rogues

An aggressive disruptive deck that looks to gain advantages with its various cards by milling cards into the opponent’s graveyard. Drown in the Loch is a key disruptive element, while Into the Story provides endless card advantage.

UB Rogues 

Companion
1
Lurrus of the Dream-Den
Creatures (16)
4
Merfolk Windrobber
4
Thieves' Guild Enforcer
4
Glint-Sleeve Siphoner
4
Soaring Thought-Thief
Spells (20)
1
Agadeem's Awakening
3
Fatal Push
2
Inquisition of Kozilek
2
Thoughtseize
4
Drown in the Loch
2
Quench
2
Unsubstantiate
4
Into the Story
Lands (24)
1
Castle Locthwain
4
Clearwater Pathway
4
Drowned Catacomb
4
Fabled Passage
4
Hive of the Eye Tyrant
3
Island
4
Watery Grave
Cards (60)
Sideboard (15)
2
Cling to Dust
2
Grafdigger's Cage
2
Aether Gust
2
Negate
2
Tyrant's Scorn
1
Lurrus of the Dream-Den
2
Mystical Dispute
2
Crippling Fear