Ponza

A Green Red Midrange deck that is interested in blowing up it’s opponent’s lands with cards like Stone Rain and Sawtusk Demolisher while beating down.

Ponza 

Planeswalkers (4)
4
Chandra, Torch of Defiance
Creatures (22)
2
Tangled Florahedron
3
Gilded Goose
4
Llanowar Elves
1
Paradise Druid
4
Goblin Ruinblaster
1
Elder Gargaroth
1
Glorybringer
2
Thragtusk
4
Sawtusk Demolisher
Spells (10)
2
Turntimber Symbiosis
4
Stone Rain
4
Primal Command
Enchantments (2)
2
Klothys, God of Destiny
Lands (22)
4
Cragcrown Pathway
7
Forest
2
Gnottvold Slumbermound
2
Mountain
3
Rootbound Crag
4
Stomping Ground
Cards (60)
Sideboard (15)
2
Grafdigger's Cage
2
Abrade
2
Roiling Vortex
2
Scavenging Ooze
2
Soul Sear
2
Gemrazer
3
Shifting Ceratops

 

 

Tainted Twin

This is a combo control deck that looks to deck itself with Tainted Pact and then win the game by playing Jace, Wielder of Mysteries.

Tainted Twin 

Planeswalkers (4)
1
Narset, Parter of Veils
2
Jace, Wielder of Mysteries
1
Chandra, Awakened Inferno
Creatures (3)
1
Fae of Wishes
1
Bonecrusher Giant
1
Crackling Drake
Spells (26)
1
Pact of Negation
1
Silundi Vision
1
Valakut Awakening
1
Bloodchief's Thirst
1
Brainstorm
1
Cling to Dust
1
Fatal Push
1
Inquisition of Kozilek
1
Opt
1
Thoughtseize
1
Censor
1
Heartless Act
1
Memory Lapse
2
Tainted Pact
1
Anger of the Gods
1
Kolaghan's Command
1
Prismari Command
1
Solve the Equation
1
Supreme Will
1
Sweltering Suns
1
Baleful Mastery
1
Behold the Multiverse
1
Languish
1
Mastermind's Acquisition
1
Silumgar's Command
Artifacts (3)
1
Coldsteel Heart
1
Mazemind Tome
1
Wishclaw Talisman
Enchantments (2)
1
Search for Azcanta
1
Shark Typhoon
Lands (22)
1
Blightstep Pathway
1
Blood Crypt
1
Canyon Slough
1
Clearwater Pathway
1
Dragonskull Summit
1
Drowned Catacomb
1
Evolving Wilds
1
Fabled Passage
1
Fetid Pools
1
Island
1
Mountain
1
Raugrin Triome
1
Riverglide Pathway
1
Snow-Covered Island
1
Snow-Covered Swamp
1
Spirebluff Canal
1
Steam Vents
1
Sulfur Falls
1
Swamp
1
Temple of Deceit
1
Watery Grave
1
Zagoth Triome
Cards (60)
Sideboard (15)
1
Duress
1
Relic of Progenitus
1
Soul-Guide Lantern
1
Aether Gust
1
Disdainful Stroke
1
Kroxa, Titan of Death's Hunger
1
Legion's End
1
Narset's Reversal
1
Negate
1
Tainted Pact
1
Underworld Breach
1
Mystical Dispute
1
Jace, Wielder of Mysteries
1
Crux of Fate
1
Thought Distortion

 

UB Rogues

An aggressive disruptive deck that looks to gain advantages with its various cards by milling cards into the opponent’s graveyard. Drown in the Loch is a key disruptive element, while Into the Story provides endless card advantage.

UB Rogues 

Companion
1
Lurrus of the Dream-Den
Creatures (12)
4
Merfolk Windrobber
4
Thieves' Guild Enforcer
4
Soaring Thought-Thief
Spells (25)
1
Agadeem's Awakening
4
Brainstorm
4
Fatal Push
2
Inquisition of Kozilek
2
Thoughtseize
4
Drown in the Loch
4
Memory Lapse
4
Into the Story
Lands (23)
1
Castle Locthwain
4
Clearwater Pathway
4
Drowned Catacomb
4
Fabled Passage
3
Island
3
Swamp
4
Watery Grave
Cards (60)
Sideboard (15)
2
Cling to Dust
2
Grafdigger's Cage
2
Aether Gust
2
Negate
2
Tyrant's Scorn
1
Lurrus of the Dream-Den
2
Mystical Dispute
2
Crippling Fear

 

 

BW Auras

An aggressively slanted disruptive deck that generates card advantage with Kor Spiritdancer and Sram, Senior Edificer while playing various enchantment spells.

BW Auras 

Companion
1
Lurrus of the Dream-Den
Creatures (8)
4
Kor Spiritdancer
4
Sram, Senior Edificer
Spells (8)
2
Agadeem's Awakening
2
Claim/Fame
/
4
Thoughtseize
Enchantments (25)
4
Cartouche of Solidarity
2
Dead Weight
4
Hateful Eidolon
4
Kaya's Ghostform
3
Mogis's Favor
4
Sentinel's Eyes
2
Angelic Gift
2
Heliod's Punishment
Lands (19)
4
Brightclimb Pathway
4
Concealed Courtyard
4
Godless Shrine
1
Isolated Chapel
4
Plains
2
Swamp
Cards (60)
Sideboard (15)
2
Dead Weight
2
Demonic Vigor
2
Duress
2
Fracture
2
Heliod's Punishment
4
Mire's Grasp
1
Lurrus of the Dream-Den

 

 

GB Magecraft

A fair midrange deck that looks to play to the board with Magecraft creatures like Sedgemoor Witch and Dragonsguard Elite, while disrupting the opponent with cards like Thoughtseize and Bloodchief’s Thirst.

GB Magecraft 

Companion
1
Jegantha, the Wellspring
Creatures (18)
4
Knight of the Ebon Legion
2
Dragonsguard Elite
4
Witherbloom Apprentice
4
Lovestruck Beast
4
Sedgemoor Witch
Spells (22)
4
Abundant Harvest
2
Bloodchief's Thirst
4
Cling to Dust
2
Inquisition of Kozilek
4
Thoughtseize
4
Grisly Salvage
2
Baleful Mastery
Lands (20)
4
Blooming Marsh
4
Darkbore Pathway
2
Forest
4
Overgrown Tomb
4
Swamp
2
Woodland Cemetery
Cards (60)
Sideboard (15)
2
Duress
2
Fatal Push
2
Soul-Guide Lantern
2
Assassin's Trophy
1
Noxious Grasp
2
Scavenging Ooze
1
Maelstrom Pulse
2
Shifting Ceratops
1
Jegantha, the Wellspring

 

 

Temur Flash

A bigger Tempo deck, Temur Flash looks to disrupt the opponent with cards like Rewind, while deploying threats like Nightpack Ambusher to close the game out. Magma Opus is powerful when discard to make a Treasure token, so Torrential Gearhulk can cast it ahead of schedule.

Temur Flash 

Creatures (8)
4
Bonecrusher Giant
4
Nightpack Ambusher
Spells (20)
4
Growth Spiral
4
Memory Lapse
4
Hieroglyphic Illumination
4
Rewind
4
Magma Opus
Artifacts (4)
4
Torrential Gearhulk
Lands (28)
2
Barkchannel Pathway
4
Breeding Pool
3
Castle Vantress
4
Cragcrown Pathway
3
Hinterland Harbor
2
Island
4
Ketria Triome
4
Riverglide Pathway
1
Steam Vents
1
Stomping Ground
Cards (60)
Sideboard (15)
4
Abrade
2
Aether Gust
2
Negate
2
Mystical Dispute
3
Quandrix Command
2
Soul Sear

 

 

RW Midrange

This is an aggressively slanted midrange deck that looks to apply pressure with threats like Adanto Vanguard, while interacting with the opponent with cards like Skyclave Apparition.

RW Midrange 

Planeswalkers (4)
4
Chandra, Torch of Defiance
Creatures (26)
4
Flamescroll Celebrant
3
Reidane, God of the Worthy
4
Adanto Vanguard
4
Bonecrusher Giant
4
Elite Spellbinder
4
Skyclave Apparition
3
Glorybringer
Spells (6)
2
Shatterskull Smashing
4
Lightning Helix
Lands (24)
2
Blinkmoth Nexus
2
Castle Ardenvale
2
Clifftop Retreat
4
Inspiring Vantage
2
Mountain
4
Needleverge Pathway
2
Plains
1
Raugrin Triome
4
Sacred Foundry
1
Savai Triome
Cards (60)
Sideboard (15)
1
Abrade
1
Declaration in Stone
3
Rest in Peace
2
Rip Apart
2
Thalia, Guardian of Thraben
2
Archon of Emeria
1
Baneslayer Angel
1
Lyra Dawnbringer
2
Chandra, Awakened Inferno

 

 

Deadguy Ale

This is a disruptive aggro deck that looks to pick its opponent’s hand apart with cards like Thoughtseize and Elite Spellbinder, while applying pressure with threats like Knight of the Ebon Legion.

Deadguy Ale 

Planeswalkers (2)
2
Ajani, Adversary of Tyrants
Creatures (26)
2
Reidane, God of the Worthy
4
Knight of the Ebon Legion
4
Glint-Sleeve Siphoner
4
Silverquill Silencer
3
Thalia, Guardian of Thraben
4
Elite Spellbinder
4
Skyclave Apparition
1
Baneslayer Angel
Spells (6)
2
Inquisition of Kozilek
4
Thoughtseize
Lands (26)
4
Blinkmoth Nexus
4
Brightclimb Pathway
2
Castle Ardenvale
4
Concealed Courtyard
4
Godless Shrine
2
Plains
2
Savai Triome
4
Swamp
Cards (60)
Sideboard (15)
2
Duress
3
Fatal Push
1
Flunk
2
Noxious Grasp
2
Rest in Peace
2
Vanishing Verse
2
Archon of Emeria
1
Lyra Dawnbringer

 

 

5 Color Niv

This is a five color control deck that looks to generate card advantage and close games out with it’s namesake card Niv-Mizzet Reborn.

5 Color Niv 

Companion
1
Yorion, Sky Nomad
Creatures (28)
2
Hydroid Krasis
2
Lotus Cobra
4
Paradise Druid
2
Voltaic Brawler
2
Knight of Autumn
4
Rogue Refiner
4
Whirler Virtuoso
4
Niv-Mizzet Reborn
1
The Scarab God
1
Tolsimir, Friend to Wolves
2
Yorion, Sky Nomad
Spells (14)
4
Attune with Aether
4
Ephemerate
4
Lightning Helix
2
Kolaghan's Command
Enchantments (2)
2
Klothys, God of Destiny
Lands (36)
4
Aether Hub
2
Ancient Ziggurat
3
Branchloft Pathway
4
Breeding Pool
4
Fabled Passage
3
Forest
2
Island
1
Mountain
3
Plains
2
Sacred Foundry
1
Swamp
4
Temple Garden
3
The World Tree
Cards (80)
Sideboard (14)
4
Dovin's Veto
2
Meddling Mage
2
Deputy of Detention
1
Kambal, Consul of Allocation
2
Klothys, God of Destiny
2
Elite Guardmage
1
Polukranos, Unchained

 

 

Neoform Combo

This is a glass cannon combo deck that can win as early as turn 3 with a mana dork. The combo consists of playing Sea Gate Stormcaller and then sacrificing it to Neoform to then get 8 copies of Dualcaster Mage into play, which we give haste with Tuktuk Rubblefort to attack for lethal.

Neoform Combo 

Creatures (20)
4
Glasspool Mimic
4
Gilded Goose
4
Llanowar Elves
4
Sea Gate Stormcaller
1
Combat Celebrant
2
Dualcaster Mage
1
Tuktuk Rubblefort
Spells (17)
4
Brainstorm
4
Opt
1
Fire Prophecy
4
Neoform
4
Solve the Equation
Lands (23)
2
Botanical Sanctum
4
Breeding Pool
4
Fabled Passage
1
Forest
2
Island
3
Ketria Triome
1
Mountain
2
Rootbound Crag
4
Stomping Ground
Cards (60)
Sideboard (15)
4
Pact of Negation
2
Miscast
3
Redcap Melee
4
Abrade
1
Into the Roil
1
Krosan Grip