Bring to Niv

This is a Five Color Control / Toolbox deck that utilizes Arcum’s Astrolabe and Birds of Paradise to cast its spells consistently.  Our namesake cards Niv-Mizzet Reborn and Bring to Light provide card advantage and utility to get us out of sticky situations.

Bring to Niv 

Planeswalkers (5)
3
Wrenn and Six
1
Kaya, Orzhov Usurper
1
Teferi, Time Raveler
Creatures (12)
4
Birds of Paradise
3
Ice-Fang Coatl
1
Huntmaster of the Fells
3
Niv-Mizzet Reborn
1
Tolsimir, Friend to Wolves
Spells (16)
2
Assassin's Trophy
1
Dreadbore
2
Izzet Charm
4
Lightning Helix
1
Kaya's Guile
1
Kolaghan's Command
1
Unmoored Ego
1
Supreme Verdict
3
Bring to Light
Artifacts (4)
4
Arcum's Astrolabe
Lands (23)
1
Breeding Pool
2
Ghost Quarter
1
Misty Rainforest
1
Overgrown Tomb
1
Pillar of the Paruns
4
Prismatic Vista
2
Snow-Covered Forest
2
Snow-Covered Island
1
Snow-Covered Mountain
1
Snow-Covered Plains
1
Snow-Covered Swamp
1
Stomping Ground
1
Temple Garden
1
Verdant Catacombs
1
Windswept Heath
2
Wooded Foothills
Cards (60)
Sideboard (15)
1
Dovin's Veto
1
Lavinia, Azorius Renegade
1
Wheel of Sun and Moon
2
Ashiok, Dream Render
1
Deafening Clarion
1
Izzet Staticaster
1
Kambal, Consul of Allocation
1
Kaya's Guile
2
Knight of Autumn
1
Unmoored Ego
1
Crumble to Dust
1
Kess, Dissident Mage
1
Fracturing Gust
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Neoshoalbrand

This is an all in combo deck that is capable of winning on the first turn of the game. We do this by casting the card Allosaurus Rider and then turning it into Griselbrand with either Neoform or Eldritch Evolution. Then we draw our entire deck by gaining life with Nourishing Shoal to eventually win the game with Laboratory Maniac.

Neoform Combo 

Creatures (18)
1
Wild Cantor
1
Laboratory Maniac
4
Simian Spirit Guide
4
Allosaurus Rider
4
Chancellor of the Tangle
2
Griselbrand
2
Autochthon Wurm
Spells (29)
4
Summoner's Pact
2
Noxious Revival
3
Dissenter's Deliverance
4
Manamorphose
4
Neoform
4
Nourishing Shoal
4
Once Upon a Time
4
Eldritch Evolution
Lands (13)
4
Botanical Sanctum
1
Forest
4
Gemstone Mine
4
Waterlogged Grove
Cards (60)
Sideboard (15)
3
Pact of Negation
3
Slaughter Pact
3
Nature's Claim
4
Veil of Summer
2
Leyline of Sanctity

 

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Goblins

This is a midrange deck with an aggressive slant that looks to leverage tribal Goblin synergies with cards like Goblin Piledriver, Goblin Chieftain, and Goblin Ringleader to win games. While this deck can definitely end the game quickly on occasion the toolbox nature of Goblin Matron and the card advantage provided by Goblin Ringleader gives it a lot of staying power into the mid and late game.

Goblins 

Creatures (33)
1
Legion Loyalist
1
Skirk Prospector
1
Frogtosser Banneret
2
Goblin Cratermaker
3
Goblin Piledriver
4
Mogg War Marshal
4
Munitions Expert
1
Goblin Chieftain
4
Goblin Matron
4
Goblin Warchief
2
Pashalik Mons
4
Goblin Ringleader
2
Sling-Gang Lieutenant
Spells (1)
1
Tarfire
Artifacts (4)
4
Aether Vial
Lands (22)
4
Auntie's Hovel
1
Blood Crypt
4
Bloodstained Mire
4
Cavern of Souls
4
Field of Ruin
4
Mountain
1
Swamp
Cards (60)
Sideboard (15)
2
Grafdigger's Cage
3
Damping Sphere
1
Goblin Cratermaker
2
Warren Weirding
1
Goblin Chainwhirler
1
Goblin Chieftain
1
Goblin Trashmaster
2
Sling-Gang Lieutenant
2
Earwig Squad

 

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Jeskai Tempo

This is an aggro control, or “tempo” deck. It looks to apply pressure with evasive threats like Spell Queller, while disrupting with efficient removal like Lightning Bolt and Path to Exile.

Jeskai Tempo 

Planeswalkers (3)
3
Teferi, Time Raveler
Creatures (17)
4
Snapcaster Mage
4
Bonecrusher Giant
3
Brazen Borrower
4
Spell Queller
2
Restoration Angel
Spells (16)
3
Lightning Bolt
4
Opt
3
Path to Exile
2
Dovin's Veto
4
Lightning Helix
Lands (24)
3
Celestial Colonnade
2
Field of Ruin
4
Flooded Strand
2
Hallowed Fountain
2
Island
1
Mountain
1
Plains
1
Sacred Foundry
4
Scalding Tarn
1
Spirebluff Canal
2
Steam Vents
1
Sulfur Falls
Cards (60)
Sideboard (15)
2
Ceremonious Rejection
1
Path to Exile
2
Abrade
1
Celestial Purge
2
Disdainful Stroke
2
Stony Silence
2
Ashiok, Dream Render
2
Detention Sphere
1
Force of Negation

 

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Bant Eldrazi

This is a disruptive midrange deck. It is looking to close games out quickly by playing Thought-Knot Seer and Reality Smasher ahead of curve with cards like Noble Hierarch and Eldrazi Temple. It also gets to play the best cantrip in Modern, Once Upon a Time, and the best removal spell in Path to Exile.

Deck - Bant Eldrazi 

Planeswalkers (3)
3
Oko, Thief of Crowns
Creatures (22)
4
Noble Hierarch
4
Eldrazi Displacer
2
Knight of Autumn
4
Thought-Knot Seer
4
Reality Smasher
2
Thragtusk
2
Drowner of Hope
Spells (12)
2
Ancient Stirrings
3
Path to Exile
3
Stubborn Denial
4
Once Upon a Time
Lands (23)
1
Breeding Pool
2
Brushland
2
Cavern of Souls
4
Eldrazi Temple
1
Forest
1
Hallowed Fountain
1
Island
1
Plains
4
Prismatic Vista
1
Temple Garden
1
Wastes
2
Windswept Heath
2
Yavimaya Coast
Cards (60)
Sideboard (15)
2
Engineered Explosives
2
Collector Ouphe
2
Damping Sphere
2
Rest in Peace
2
Thalia, Guardian of Thraben
2
Deputy of Detention
1
Knight of Autumn
2
Tireless Tracker
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Grixis Shadow

Grixis Shadow is a tempo deck utilizes disruptive elements such as Thoughtseize and Stubborn Denial, while applying pressure with threats like Death’s Shadow and Gurmag Angler. It is also capable of ending the game as early as turn three.

Grixis Shadow 

Planeswalkers (3)
1
Liliana, the Last Hope
2
The Royal Scions
Creatures (14)
4
Death's Shadow
2
Snapcaster Mage
4
Street Wraith
4
Gurmag Angler
Spells (24)
4
Fatal Push
2
Inquisition of Kozilek
2
Sleight of Hand
4
Stubborn Denial
4
Thought Scour
4
Thoughtseize
1
Mausoleum Secrets
2
Dismember
1
Kolaghan's Command
Lands (19)
1
Blood Crypt
4
Bloodstained Mire
1
Island
4
Polluted Delta
3
Scalding Tarn
2
Steam Vents
1
Swamp
3
Watery Grave
Cards (60)
Sideboard (15)
1
Engineered Explosives
2
Ceremonious Rejection
1
Grim Lavamancer
2
Surgical Extraction
2
Abrade
2
Collective Brutality
1
Disdainful Stroke
1
Hurkyl's Recall
1
Fulminator Mage
1
Liliana of the Veil
1
Thief of Sanity
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Vannifar Chord

This is a creature combo deck that generates infinite copies of Restoration Angels or Corridor Monitor via Kiki-Jiki, Mirror Breaker. We make this happen via search effects like Chord of Calling, Eldritch Evolution and Prime Speaker Vannifar.

Prime Speaker Vannifar is especially deadly because it can generate a combo kill from just a single one mana creature and two forests. We do this as follows:

Bant Pod 

Creatures (30)
3
Birds of Paradise
4
Giver of Runes
4
Noble Hierarch
4
Stoneforge Mystic
1
Deputy of Detention
3
Knight of Autumn
1
Renegade Rallier
2
Vendilion Clique
4
Prime Speaker Vannifar
3
Restoration Angel
1
Kiki-Jiki, Mirror Breaker
Spells (6)
4
Once Upon a Time
2
Chord of Calling
Artifacts (3)
1
Corridor Monitor
1
Sword of Light and Shadow
1
Batterskull
Lands (21)
1
Botanical Sanctum
2
Breeding Pool
1
Flooded Strand
2
Forest
1
Hallowed Fountain
1
Horizon Canopy
1
Island
4
Misty Rainforest
1
Plains
2
Razorverge Thicket
1
Temple Garden
4
Windswept Heath
Cards (60)
Sideboard (15)
2
Burrenton Forge-Tender
2
Path to Exile
2
Collector Ouphe
1
Gaddock Teeg
1
Qasali Pridemage
1
Remorseful Cleric
1
Scavenging Ooze
1
Eidolon of Rhetoric
2
Eldritch Evolution
1
Sword of Fire and Ice
1
Glen Elendra Archmage
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Burn

Burn has been one of the go to aggro in Modern for some time now. It ends the game quickly with efficient one mana creatures like Goblin Guide and Monastery Swiftspear, backed up by almost every legal card that can deal three damage for just one mana.

Deck - Burn 

Creatures (8)
4
Goblin Guide
4
Monastery Swiftspear
Spells (28)
4
Lava Spike
4
Lightning Bolt
4
Boros Charm
4
Lightning Helix
4
Searing Blaze
4
Rift Bolt
4
Skewer the Critics
Enchantments (4)
4
Eidolon of the Great Revel
Lands (20)
2
Arid Mesa
2
Bloodstained Mire
1
Fiery Islet
4
Inspiring Vantage
3
Mountain
2
Sacred Foundry
4
Sunbaked Canyon
2
Wooded Foothills
Cards (60)
Sideboard (15)
3
Path to Exile
2
Deflecting Palm
4
Kor Firewalker
3
Skullcrack
3
Smash to Smithereens

 

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Sultai Control

This is a Blue-Black based control deck that splashes in some Green in order to play Assassin’s Trophy to remove problem permanents and Pulse of Murasa to help stabilize as the game goes long. It looks to generate card advantage with creatures like Snapcaster Mage and Torrential Gearhulk as well as powerful spells like Cryptic Command.

Sultai Control 

Planeswalkers (1)
1
Liliana, the Last Hope
Creatures (7)
4
Snapcaster Mage
3
Nimble Obstructionist
Spells (25)
4
Fatal Push
4
Opt
4
Assassin's Trophy
2
Collective Brutality
2
Logic Knot
2
Pulse of Murasa
4
Cryptic Command
2
Damnation
1
Consume the Meek
Artifacts (2)
2
Torrential Gearhulk
Lands (25)
2
Breeding Pool
3
Creeping Tar Pit
1
Drowned Catacomb
2
Field of Ruin
1
Forest
3
Island
2
Misty Rainforest
1
Overgrown Tomb
4
Polluted Delta
2
Swamp
2
Verdant Catacombs
2
Watery Grave
Cards (60)
Sideboard (15)
1
Ceremonious Rejection
1
Dispel
1
Abrupt Decay
3
Damping Sphere
2
Disdainful Stroke
2
Negate
1
Liliana, the Last Hope
2
Unmoored Ego
1
Damnation
1
Jace, the Mind Sculptor

 

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Revolt Aggro

This is an explosive aggro deck that is looking to play as many creatures to the board as possible before surging out a copy of Reckless Bushwhacker. Thanks to cards like Burning-Tree Emissary and Hidden Herbalists we can flood the board much faster than traditional aggro decks. Not only is this good with Bushwacker, but also potent with Atarka’s Command.

Deck - Revolt Zoo 

Creatures (31)
4
Goblin Guide
4
Hexdrinker
4
Narnam Renegade
4
Wild Nacatl
4
Burning-Tree Emissary
4
Hidden Herbalists
1
Bonecrusher Giant
4
Reckless Bushwhacker
2
Ghor-Clan Rampager
Spells (12)
4
Lightning Bolt
4
Atarka's Command
4
Once Upon a Time
Lands (17)
4
Arid Mesa
1
Forest
1
Mountain
1
Sacred Foundry
1
Stomping Ground
1
Temple Garden
4
Windswept Heath
4
Wooded Foothills
Cards (60)
Sideboard (15)
3
Path to Exile
2
Cindervines
2
Eidolon of the Great Revel
2
Rest in Peace
2
Voice of Resurgence
2
Knight of Autumn
2
Seasoned Pyromancer

 

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