UB Fae

This is an aggro-control, or “tempo”, deck that plays efficient interaction to survive the early turns. It looks to grind out card advantage in longer games on the back of cards like Spellstutter Sprite, Snapcaster Mage, and Bitterblossom.

UB Faeries 

Creatures (16)
2
Snapcaster Mage
4
Spellstutter Sprite
2
Brazen Borrower
2
Murderous Rider
3
Vendilion Clique
3
Mistbind Clique
Spells (16)
3
Fatal Push
4
Inquisition of Kozilek
3
Thought Scour
2
Thoughtseize
4
Drown in the Loch
Enchantments (4)
4
Bitterblossom
Lands (24)
1
Bloodstained Mire
3
Creeping Tar Pit
1
Darkslick Shores
1
Flooded Strand
4
Island
2
Mutavault
4
Polluted Delta
4
Secluded Glen
2
Swamp
2
Watery Grave
Cards (60)
Sideboard (15)
2
Ceremonious Rejection
3
Collective Brutality
2
Damping Sphere
2
Disdainful Stroke
1
Negate
1
Dismember
1
Force of Negation
1
Murderous Rider
2
Kalitas, Traitor of Ghet

 

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Bant Super Friends

This is a take on the Blue-White Control archetype that has seen fringe success in Modern off and on over the years. It looks to solve some of the clumsiness Blue-White has by playing Sakura-Tribe Elder to cast our more expensive cards ahead of schedule. If you enjoy activating lots of planeswalkers this is a deck you do not want to pass up.

Bant Super Friends 

Planeswalkers (6)
2
Gideon of the Trials
2
Jace, the Mind Sculptor
2
Teferi, Hero of Dominaria
Creatures (7)
4
Sakura-Tribe Elder
1
Snapcaster Mage
2
Nissa, Vastwood Seer
Spells (19)
4
Opt
1
Oust
4
Path to Exile
1
Logic Knot
1
Mana Leak
1
Negate
2
Cryptic Command
1
Time Warp
4
Terminus
Enchantments (5)
2
Search for Azcanta
2
Courser of Kruphix
1
Detention Sphere
Lands (23)
2
Breeding Pool
2
Celestial Colonnade
2
Field of Ruin
1
Flooded Grove
4
Flooded Strand
2
Forest
2
Hallowed Fountain
3
Island
1
Misty Rainforest
2
Plains
1
Sunpetal Grove
1
Temple Garden
Cards (60)
Sideboard (15)
1
Engineered Explosives
1
Blessed Alliance
1
Celestial Purge
2
Damping Sphere
1
Negate
2
Rest in Peace
2
Stony Silence
1
Detention Sphere
2
Tireless Tracker
2
Vendilion Clique

 

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Mardu Pyromancer

This is one of the best “fair” decks in Modern currently. It plays efficient disruption in the form of discard spells and Lightning Bolts to keep itself alive in the early game, while playing powerful threats like Young Pyromancer and Bedlam Reveler to generate card advantage as a game goes long. It also gets to steal the occasional “free win” on the back of prison cards like Blood Moon and Ensnaring Bridge.

Mardu Pyromancer 

Creatures (10)
4
Young Pyromancer
4
Seasoned Pyromancer
2
Bedlam Reveler
Spells (25)
2
Fatal Push
4
Inquisition of Kozilek
4
Lightning Bolt
3
Thoughtseize
3
Collective Brutality
2
Dreadbore
3
Kolaghan's Command
4
Lingering Souls
Enchantments (3)
3
Blood Moon
Lands (22)
4
Blackcleave Cliffs
3
Blood Crypt
4
Bloodstained Mire
4
Marsh Flats
3
Mountain
1
Plains
1
Sacred Foundry
2
Swamp
Cards (60)
Sideboard (15)
1
Collective Brutality
2
Wear/Tear
/
3
Ensnaring Bridge
2
Kambal, Consul of Allocation
3
Molten Rain
4
Leyline of the Void

 

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UBx Mill

This is a control deck that aims to deck, or “mill”, the opponent out of cards as its win condition. While occasionally it will have draws that mill the opponent out quickly, often we do it slowly while controlling the board with cards like Fatal Push and Ensnaring Bridge.

UB Mill 

Creatures (6)
4
Hedron Crab
2
Manic Scribe
Spells (23)
2
Fatal Push
3
Surgical Extraction
2
Collective Brutality
4
Drown in the Loch
4
Glimpse the Unthinkable
2
Mission Briefing
1
Crypt Incursion
4
Archive Trap
1
Set Adrift
Artifacts (6)
3
Mesmeric Orb
3
Ensnaring Bridge
Enchantments (2)
2
Search for Azcanta
Lands (23)
4
Darkslick Shores
3
Field of Ruin
3
Island
1
Oboro, Palace in the Clouds
4
Polluted Delta
2
Prismatic Vista
2
Shelldock Isle
2
Swamp
2
Watery Grave
Cards (60)
Sideboard (15)
1
Surgical Extraction
2
Thoughtseize
1
Collective Brutality
2
Echoing Truth
2
Ashiok, Dream Render
1
Crypt Incursion
1
Ensnaring Bridge
3
Unmoored Ego
1
Wipe Away
1
Set Adrift

 

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Jeskai Ascendancy Combo

Jeskai Ascendancy Combo, or JAC for short, is something that I can best describe as “interesting storm”. While it is a linear combo deck, the way we end up winning the game each time we play it is going to vary. Generally speaking we draw through our deck with cantrips and Jeskai Ascendancy loot triggers, while powering up our mana creatures to attack with. You can read my full primer about this deck on Gathering Magic here. You can also talk about this deck in the JAC discord server here.

JAC 

Creatures (13)
4
Birds of Paradise
2
Noble Hierarch
4
Sylvan Caryatid
2
Fatestitcher
1
Verdant Eidolon
Spells (24)
3
Summoner's Pact
3
Cerulean Wisps
1
Opt
4
Serum Visions
1
Silence
4
Sleight of Hand
4
Glittering Wish
4
Manamorphose
Artifacts (2)
2
Engineered Explosives
Enchantments (5)
2
Abundant Growth
3
Jeskai Ascendancy
Lands (16)
1
Botanical Sanctum
1
Breeding Pool
3
Flooded Strand
4
Gemstone Mine
1
Hallowed Fountain
1
Island
3
Misty Rainforest
1
Steam Vents
1
Temple Garden
Cards (60)
Sideboard (15)
1
Path to Exile
3
Silence
2
Assassin's Trophy
1
Scarscale Ritual
1
Wear/Tear
/
1
Jeskai Ascendancy
1
Knight of Autumn
4
Leyline of Sanctity
1
Flesh/Blood
/

 

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UR Tempo

This is an aggro-control, or “tempo”, deck. It looks to set its opponent behind with cards like Remand while applying pressure with evasive threats like Delver of Secrets and Nimble Obstructionist. Cards like Lightning Bolt and Wizard’s Lightning allow us to both control the board or close out games when our opponent’s health total gets low. You can read a bit about this history of this deck on CSI here as well as check out a primer after my run at SCG Indy here.

UR Tempo 

Creatures (16)
4
Delver of Secrets
4
Snapcaster Mage
4
Brazen Borrower
2
Nimble Obstructionist
2
Vendilion Clique
Spells (21)
4
Burst Lightning
4
Lightning Bolt
2
Opt
2
Spell Pierce
1
Spell Snare
1
Mana Leak
3
Remand
4
Wizard's Lightning
Lands (23)
1
Faerie Conclave
3
Fiery Islet
1
Flooded Strand
3
Island
2
Mountain
2
Mutavault
4
Scalding Tarn
4
Spirebluff Canal
3
Steam Vents
Cards (60)
Sideboard (15)
2
Alpine Moon
2
Magma Spray
2
Abrade
2
Disdainful Stroke
2
Dragon's Claw
2
Negate
1
Izzet Staticaster
2
Magmatic Sinkhole

 

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Landfall Aggro

This is an aggressive deck, capable of explosive turn three kills on the back of curving Steppe Lynx, into Plated Geopede, into turn three fetch land plus Renegade Rallier. This deck is also able to be interactive when it needs to be with cards like Lightning Bolt and Path to Exile. You can find some specifics about boarding with this in my article here.

Landfall Aggro 

Creatures (27)
2
Grim Lavamancer
4
Steppe Lynx
4
Wild Nacatl
4
Plated Geopede
2
Scavenging Ooze
4
Knight of the Reliquary
4
Renegade Rallier
3
Tireless Tracker
Spells (8)
4
Lightning Bolt
4
Path to Exile
Lands (25)
4
Arid Mesa
1
Bloodstained Mire
1
Forest
1
Ghost Quarter
2
Horizon Canopy
1
Marsh Flats
1
Mountain
1
Plains
2
Sacred Foundry
2
Stomping Ground
1
Temple Garden
4
Windswept Heath
4
Wooded Foothills
Cards (60)
Sideboard (15)
1
Kessig Wolf Run
2
Ancient Grudge
4
Damping Sphere
3
Lightning Helix
2
Qasali Pridemage
1
Tireless Tracker
2
Chandra, Torch of Defiance

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghC410UhA6-kjTr-WQVsnDG0&v=DCTdXVf4HLM&layout=gallery[/embedyt]

BG Rock

This is simply a collection of reasonably powerful Modern-legal cards. Just some of the best spot removal, discard, and threats the format has to offer. It packs it all into a brutally efficient curve that allows it to easily keep up with the slew of linear decks that tend to see play in Modern. You can read some of my fuller thoughts on BG Rock on Gathering Magic here as well as some specifics on sideboarding with the deck here.

Deck - BG Rocks 

Planeswalkers (3)
3
Liliana of the Veil
Creatures (14)
3
Hexdrinker
3
Scavenging Ooze
4
Tarmogoyf
4
Tireless Tracker
Spells (18)
4
Fatal Push
3
Inquisition of Kozilek
3
Thoughtseize
4
Assassin's Trophy
3
Collective Brutality
1
Maelstrom Pulse
Lands (25)
4
Blooming Marsh
3
Field of Ruin
2
Forest
2
Hissing Quagmire
2
Nurturing Peatland
2
Overgrown Tomb
4
Swamp
2
Treetop Village
4
Verdant Catacombs
Cards (60)
Sideboard (15)
2
Duress
2
Surgical Extraction
1
Abrupt Decay
2
Damping Sphere
1
Liliana, the Last Hope
2
Languish
4
Leyline of the Void
1
Nissa, Vital Force

 

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