This is a 3 color midrange deck that is looking to abuse Wilderness Reclamation by either always having instant speed interaction up or by activating The Scarab God a bunch.

This is a 3 color midrange deck that is looking to abuse Wilderness Reclamation by either always having instant speed interaction up or by activating The Scarab God a bunch.
This is a three color self mill deck. It looks to fill it’s own graveyard up to utilize the effects of cards like Creeping Chill, Narcomoeba, Prized Amalgam and delve out cards like Gurmag Angler.
This is a three color midrange-combo deck. It looks to be interactive with tools like Thoughtseize and Abrupt Decay, while beating down with cards like Sylvan Advocate. Our combo utilizes Walking Ballista alongside Heliod, Sun-Crowned to deal unlimited damage.
This is an aggressive deck with a variety of combat tricks focused around making cards like Tenth District Legionnaire and Feather, the Redeemed potent. It plays a variety of of efficient removal such as Reckless Rage as well.
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This is a Grixis Midrange deck that looks to interact with cards like Thoughtseize / Silumgar’s Scorn and then close the game out quickly with dragons like Glorybringer.
This is a combo deck that looks to cast Sylvan Awakening while it has Jeskai Ascendancy in play. Then we start casting other cheep spells to untap our lands and grow them to a lethal size.
This is an aggressive Tribal deck that can generate card advantage with Cryptbreaker or power up its undead hordes with Lord of the Accursed and Death Baron.
This is a Combo Control deck that looks to keep the board in check with cards like Supreme Verdict and then eventually winning the game with our namesake Approach of the Second Sun.