Sultai Control

This is a Blue-Black based control deck that splashes in some Green in order to play Assassin’s Trophy to remove problem permanents and Pulse of Murasa to help stabilize as the game goes long. It looks to generate card advantage with creatures like Snapcaster Mage and Torrential Gearhulk as well as powerful spells like Cryptic Command.

Sultai Control 

Planeswalkers (1)
1
Liliana, the Last Hope
Creatures (7)
4
Snapcaster Mage
3
Nimble Obstructionist
Spells (25)
4
Fatal Push
4
Opt
4
Assassin's Trophy
2
Collective Brutality
2
Logic Knot
2
Pulse of Murasa
4
Cryptic Command
2
Damnation
1
Consume the Meek
Artifacts (2)
2
Torrential Gearhulk
Lands (25)
2
Breeding Pool
3
Creeping Tar Pit
1
Drowned Catacomb
2
Field of Ruin
1
Forest
3
Island
2
Misty Rainforest
1
Overgrown Tomb
4
Polluted Delta
2
Swamp
2
Verdant Catacombs
2
Watery Grave
Cards (60)
Sideboard (15)
1
Ceremonious Rejection
1
Dispel
1
Abrupt Decay
3
Damping Sphere
2
Disdainful Stroke
2
Negate
1
Liliana, the Last Hope
2
Unmoored Ego
1
Damnation
1
Jace, the Mind Sculptor

 

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Grixis Delver

Grixis Delver is an aggro-control, or tempo, deck that looks to stick either its namesake Delver of Secrets or a large delve threat like Tasigur, the Golden Fang while disrupting its opponent. Efficient removal like Fatal Push and Lightning Bolt allow us to keep the board in check, while cards like Collective Brutality and Countersquall allow us to interact with spell based combo decks.

Grixis Delver 

Creatures (15)
4
Delver of Secrets
4
Snapcaster Mage
3
Young Pyromancer
2
Tasigur, the Golden Fang
2
Gurmag Angler
Spells (25)
2
Fatal Push
4
Lightning Bolt
4
Opt
2
Spell Snare
4
Thought Scour
3
Collective Brutality
2
Terminate
1
Dismember
3
Kolaghan's Command
Lands (20)
1
Blood Crypt
2
Bloodstained Mire
1
Darkslick Shores
2
Island
1
Mountain
4
Polluted Delta
4
Scalding Tarn
1
Spirebluff Canal
2
Steam Vents
1
Swamp
1
Watery Grave
Cards (60)
Sideboard (15)
1
Engineered Explosives
2
Alpine Moon
2
Ceremonious Rejection
1
Dispel
3
Magma Spray
2
Countersquall
1
Disdainful Stroke
2
Fulminator Mage
1
Liliana, the Last Hope

 

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Jeskai Nahiri

This is a combo control deck that is looking to keep the board in check using efficient removal like Lightning Bolt and Path to Exile. Our eventual combo is Nahiri, the Harbinger ticking up to eight and then ultimating to find Emrakul, the Aeons Torn. Nahiri offers powerful flexibility in a deck like this. She enables us to filter through cards we draw that might not line up well against our opponent, while also serving as additional removal with her down tick.

Jeskai Nahiri 

Planeswalkers (6)
2
Gideon of the Trials
4
Nahiri, the Harbinger
Creatures (5)
4
Snapcaster Mage
1
Emrakul, the Aeons Torn
Spells (23)
4
Lightning Bolt
4
Path to Exile
4
Serum Visions
3
Lightning Helix
3
Mana Leak
3
Anger of the Gods
2
Cryptic Command
Enchantments (2)
2
Search for Azcanta
Lands (24)
3
Celestial Colonnade
1
Field of Ruin
4
Flooded Strand
1
Glacial Fortress
2
Hallowed Fountain
3
Island
1
Mountain
1
Plains
1
Sacred Foundry
4
Scalding Tarn
2
Steam Vents
1
Sulfur Falls
Cards (60)
Sideboard (15)
1
Engineered Explosives
1
Dispel
3
Damping Sphere
1
Disdainful Stroke
2
Negate
2
Rest in Peace
2
Wear/Tear
/
1
Izzet Staticaster
1
Supreme Verdict
1
Wrath of God

 

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Bring to Kiki

This is a double toolbox deck that utilizes most of its sideboard for a Glittering Wish package, while containing a variety of bullets in the main deck as well to search up with Bring to Light. All of the non-sense is tied together thanks to a variety of cards that ramp mana out faster and various combo kills that involve Kiki-Jiki, Mirror Breaker.

Bring to Kiki 

Creatures (26)
4
Arbor Elf
4
Birds of Paradise
1
Sylvan Caryatid
2
Wall of Omens
2
Deceiver Exarch
1
Eternal Witness
1
Knight of Autumn
1
Village Bell-Ringer
1
Glen Elendra Archmage
1
Obstinate Baloth
4
Restoration Angel
1
Acidic Slime
2
Kiki-Jiki, Mirror Breaker
1
Shriekmaw
Spells (9)
4
Glittering Wish
1
Crumble to Dust
3
Bring to Light
1
Primal Command
Artifacts (1)
1
Dimir Signet
Enchantments (4)
4
Utopia Sprawl
Lands (20)
2
Breeding Pool
2
Forest
1
Mountain
1
Overgrown Tomb
1
Plains
3
Stomping Ground
2
Temple Garden
4
Windswept Heath
4
Wooded Foothills
Cards (60)
Sideboard (15)
1
Safewright Quest
1
Abrupt Decay
1
Bounding Krasis
1
Izzet Staticaster
1
Kambal, Consul of Allocation
1
Kolaghan's Command
1
Maelstrom Pulse
1
Sin Collector
1
Siege Rhino
1
Slaughter Games
1
Supreme Verdict
1
Xenagos, the Reveler
1
Bring to Light
1
Fracturing Gust
1
Teferi, Hero of Dominaria

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghAkz7-v2AscQRAvqHNd4PkC&v=p_H3XuG_9a8&layout=gallery[/embedyt]

Tribal Zoo

This is an aggressive deck that is looking to pressure the opponent with efficient creatures like Wild Nactl, Mantis Rider, and Bloodbraid Elf. Once it gets the opponent low it looks to close the game out with reach via cards like Lightning Bolt and Tribal Flames.

Tribal Zoo 

Creatures (28)
4
Goblin Guide
1
Grim Lavamancer
4
Noble Hierarch
4
Wild Nacatl
4
Tarmogoyf
4
Mantis Rider
3
Savage Knuckleblade
4
Bloodbraid Elf
Spells (10)
4
Lightning Bolt
4
Tribal Flames
2
Lead the Stampede
Lands (22)
1
Blood Crypt
1
Bloodstained Mire
1
Breeding Pool
2
Flooded Strand
1
Forest
1
Hallowed Fountain
1
Mountain
1
Plains
1
Sacred Foundry
1
Steam Vents
1
Stomping Ground
1
Temple Garden
2
Verdant Catacombs
4
Windswept Heath
3
Wooded Foothills
Cards (60)
Sideboard (15)
2
Alpine Moon
1
Grim Lavamancer
4
Destructive Revelry
2
Lightning Helix
2
Rest in Peace
2
Kambal, Consul of Allocation
2
Tireless Tracker

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghAwfXBofNmjWlrzlfs5j3me&v=ErwyTK_eVAc&layout=gallery[/embedyt]

Grixis Goryo As Foretold

Why limit yourself to just one combo when you can play them all? This deck not only has Griselbrand and Goryo’s Vengeance, but it also has Kiki-Jiki, Mirror Breaker plus Deceiver Exarch. We can combo with Kiki as early as the third turn thanks to Izzet Charm ditching our combo creatures and then Living End flipping them back into play off of As Foretold.

Grixis Goryo Asforetold 

Creatures (14)
4
Jace, Vryn's Prodigy
4
Deceiver Exarch
3
Kiki-Jiki, Mirror Breaker
3
Griselbrand
Spells (20)
2
Ancestral Vision
3
Living End
3
Collective Brutality
4
Discovery/Dispersal
/
4
Goryo's Vengeance
4
Izzet Charm
Enchantments (4)
4
As Foretold
Lands (22)
2
Blackcleave Cliffs
1
Blood Crypt
3
Bloodstained Mire
1
Cascade Bluffs
1
Darkslick Shores
1
Island
1
Mountain
3
Polluted Delta
1
Scalding Tarn
2
Spirebluff Canal
2
Steam Vents
1
Swamp
2
Tolaria West
1
Watery Grave
Cards (60)
Sideboard (15)
2
Engineered Explosives
2
Dispel
2
Fatal Push
2
Abrade
1
Collective Brutality
3
Anger of the Gods
3
Ral, Izzet Viceroy

 

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Green Stompy

This is an aggressive deck looking to play honest creatures on curve and attack until our opponent reaches zero. The vast amount of green mana symbols in our creature’s casting costs allow us to leverage the very powerful combat trick Aspect of Hydra to steal games.

Green Stompy 

Creatures (26)
4
Dryad Militant
2
Experiment One
4
Pelt Collector
4
Avatar of the Resolute
2
Kalonian Tusker
2
Scavenging Ooze
4
Strangleroot Geist
4
Steel Leaf Champion
Spells (10)
4
Aspect of Hydra
3
Vines of Vastwood
3
Dismember
Enchantments (4)
4
Rancor
Lands (20)
16
Forest
2
Horizon Canopy
2
Treetop Village
Cards (60)
Sideboard (15)
2
Relic of Progenitus
3
Damping Sphere
2
Feed the Clan
1
Scavenging Ooze
2
Spellskite
1
Unravel the Aether
2
Nissa, Voice of Zendikar
2
Reclamation Sage

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghBT879ZJrPu1BzOw5Em3w1v&v=9LoWlatzfy8&layout=gallery[/embedyt]

Ad Nauseam

This is a two card combo deck that is looking to cast its namesake Ad Nauseam while it either has Phyrexian Unlife in play or has also resolved an Angel’s Grace. This allows us to draw our entire deck, which then allows us to kill our opponent by casting Lightning Storm by pitching a few copies of Simian Spirit Guide. You can learn more about Ad Nauseam in this guide here.

Ad Nauseam 

Creatures (4)
4
Simian Spirit Guide
Spells (23)
3
Pact of Negation
1
Slaughter Pact
4
Angel's Grace
4
Serum Visions
4
Sleight of Hand
2
Peer Through Depths
1
Lightning Storm
4
Ad Nauseam
Artifacts (9)
4
Lotus Bloom
1
Conjurer's Bauble
4
Pentad Prism
Enchantments (4)
4
Phyrexian Unlife
Lands (20)
2
City of Brass
3
Darkslick Shores
3
Gemstone Mine
1
Island
1
Plains
3
Seachrome Coast
3
Temple of Deceit
3
Temple of Enlightenment
1
Tolaria West
Cards (60)
Sideboard (15)
1
Boseiju, Who Shelters All
2
Fatal Push
2
Silence
1
Echoing Truth
1
Hurkyl's Recall
2
Bontu's Last Reckoning
4
Leyline of Sanctity
1
Mystical Teachings
1
Supreme Verdict

 

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Amulet Titan

Amulet Titan is a deck based around putting lands like Simic Growth Chamber into play while we control Amulet of Vigor to quickly generate enough mana to slam a Primeval Titan into play. Titan can then give itself haste by finding Slayers’ Stronghold or it can find another Titan by turning Tolaria West into Summoner’s Pact.

Deck - Amulet Titan 

Creatures (14)
4
Sakura-Tribe Scout
1
Skyshroud Ranger
4
Azusa, Lost but Seeking
1
Reclamation Sage
4
Primeval Titan
Spells (13)
1
Pact of Negation
4
Summoner's Pact
4
Ancient Stirrings
4
Once Upon a Time
Artifacts (5)
1
Engineered Explosives
4
Amulet of Vigor
Lands (28)
1
Bojuka Bog
1
Boros Garrison
2
Breeding Pool
2
Castle Garenbrig
1
Cavern of Souls
1
Field of the Dead
2
Forest
2
Gemstone Mine
1
Ghost Quarter
1
Golgari Rot Farm
1
Gruul Turf
1
Radiant Fountain
1
Selesnya Sanctuary
4
Simic Growth Chamber
1
Slayers' Stronghold
1
Snow-Covered Forest
1
Sunhome, Fortress of the Legion
3
Tolaria West
1
Vesuva
Cards (60)
Sideboard (15)
1
Cavern of Souls
2
Engineered Explosives
1
Field of the Dead
2
Disdainful Stroke
3
Dismember
1
Ramunap Excavator
1
Tireless Tracker
2
Force of Vigor
2
Obstinate Baloth

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghC_0vkSHRnij5XEUnPv-qHJ&v=kmCJ3WsQ5t0&layout=gallery[/embedyt]

Zombie Loam

Zombie Loam is a grindy midrange deck looking to generate card advantage with Life from the Loam and Squee, Goblin Nabob alongside Zombie Infestation to put a bunch of power into play. We use cards like Conflagrate and Raven’s Crime to help us not die while we get some power into play.

Zombie Loam 

Creatures (14)
4
Bloodghast
4
Prized Amalgam
4
Squee, Goblin Nabob
2
Stinkweed Imp
Spells (18)
3
Conflagrate
1
Darkblast
4
Faithless Looting
1
Lightning Axe
1
Raven's Crime
4
Life from the Loam
2
Lingering Souls
1
Start/Finish
/
1
Murderous Cut
Enchantments (4)
4
Zombie Infestation
Lands (24)
2
Blood Crypt
4
Bloodstained Mire
1
Canyon Slough
1
Forest
3
Ghost Quarter
1
Godless Shrine
1
Marsh Flats
1
Mountain
2
Overgrown Tomb
1
Polluted Delta
1
Stomping Ground
1
Swamp
4
Verdant Catacombs
1
Wooded Foothills
Cards (60)
Sideboard (15)
1
Darkblast
1
Lightning Axe
2
Raven's Crime
2
Abrupt Decay
3
Ancient Grudge
1
Golgari Charm
2
Golgari Brownscale
2
Maelstrom Pulse
1
Vengeful Pharaoh

 

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