This is an aggro-combo deck that is looking to flip a Thing in the Ice as soon as possible or pump up a Kiln Fiend to start attacking for lethal. We often get to pair these threats with Temur Battle Rage to push damage through blockers.
Jace, Architect of Thought
This is my favorite aggressive deck in Modern currently. It plays a variety of mana dorks to accelerate into cards like Elvish Archdruid and Ezuri, Renegade Leader. Splashing black in our deck gives access to Shaman of the Pack which can let us kill our opponent through a stalled board. In games that go a bit longer this configuration of Elves can also generate card advantage with Collected Company and Lead the Stampede.
I have a full primer on this deck you can read on CoolStuff Inc here.
This is currently my favorite creature combo deck in Modern. It backs up the infinite combo Kiki-Jiki, Mirror Breaker threatens with an aggressive beat down plan. In addition to finding our combo pieces, Eldritch Evolution also lets us find different utility creatures in different spots. Just keep in mind if you try to evolve into a Bloodbraid Elf you will not get a cascade trigger!
If you would like some sideboarding tips with this deck, you can read my article about it on CoolStuff Inc here.
Shaman of the Great Hunt
Kiki-Jiki, Mirror Breaker
This is an aggro-control, or “tempo”, deck that plays efficient interaction to survive the early turns. It looks to grind out card advantage in longer games on the back of cards like Spellstutter Sprite, Snapcaster Mage, and Bitterblossom.
Kalitas, Traitor of Ghet
This is a take on the Blue-White Control archetype that has seen fringe success in Modern off and on over the years. It looks to solve some of the clumsiness Blue-White has by playing Sakura-Tribe Elder to cast our more expensive cards ahead of schedule. If you enjoy activating lots of planeswalkers this is a deck you do not want to pass up.
Jace, the Mind Sculptor
Teferi, Hero of Dominaria
This is one of the best “fair” decks in Modern currently. It plays efficient disruption in the form of discard spells and Lightning Bolts to keep itself alive in the early game, while playing powerful threats like Young Pyromancer and Bedlam Reveler to generate card advantage as a game goes long. It also gets to steal the occasional “free win” on the back of prison cards like Blood Moon and Ensnaring Bridge.
Kambal, Consul of Allocation
This is a control deck that aims to deck, or “mill”, the opponent out of cards as its win condition. While occasionally it will have draws that mill the opponent out quickly, often we do it slowly while controlling the board with cards like Fatal Push and Ensnaring Bridge.
Glimpse the Unthinkable
Oboro, Palace in the Clouds
Jeskai Ascendancy Combo, or JAC for short, is something that I can best describe as “interesting storm”. While it is a linear combo deck, the way we end up winning the game each time we play it is going to vary. Generally speaking we draw through our deck with cantrips and Jeskai Ascendancy loot triggers, while powering up our mana creatures to attack with. You can read my full primer about this deck on Gathering Magic here. You can also talk about this deck in the JAC discord server here.