UR Kiln Fiend

This is an aggro-combo deck that is looking to flip a Thing in the Ice as soon as possible or pump up a Kiln Fiend to start attacking for lethal. We often get to pair these threats with Temur Battle Rage to push damage through blockers.

UR Kiln Fiend 

Creatures (12)
4
Kiln Fiend
4
Thing in the Ice
4
Enigma Drake
Spells (29)
3
Dive Down
4
Lightning Bolt
4
Mutagenic Growth
4
Opt
1
Peek
4
Serum Visions
1
Vapor Snag
4
Manamorphose
4
Temur Battle Rage
Enchantments (1)
1
Blood Moon
Lands (18)
4
Flooded Strand
3
Island
1
Mountain
4
Scalding Tarn
4
Spirebluff Canal
2
Steam Vents
Cards (60)
Sideboard (15)
2
Ceremonious Rejection
1
Dispel
1
Dive Down
1
Flame Slash
1
Vapor Snag
2
Abrade
2
Disrupting Shoal
1
Negate
2
Blood Moon
1
Chandra, Pyromaster
1
Jace, Architect of Thought

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghDveBXYr5Mo-ybh82ZF4ZMT&v=dkWk1tKv31I&layout=gallery[/embedyt]

Gb Elves

This is my favorite aggressive deck in Modern currently. It plays a variety of mana dorks to accelerate into cards like Elvish Archdruid and Ezuri, Renegade Leader. Splashing black in our deck gives access to Shaman of the Pack which can let us kill our opponent through a stalled board. In games that go a bit longer this configuration of Elves can also generate card advantage with Collected Company and Lead the Stampede.

I have a full primer on this deck you can read on CoolStuff Inc here.

GB Elves 

Creatures (35)
4
Boreal Druid
1
Elves of Deep Shadow
4
Elvish Mystic
4
Heritage Druid
4
Llanowar Elves
4
Dwynen's Elite
4
Elvish Archdruid
4
Elvish Champion
2
Ezuri, Renegade Leader
4
Shaman of the Pack
Spells (8)
4
Once Upon a Time
4
Collected Company
Lands (17)
2
Blooming Marsh
4
Cavern of Souls
3
Forest
4
Gilt-Leaf Palace
3
Nurturing Peatland
1
Pendelhaven
Cards (60)
Sideboard (15)
3
Collector Ouphe
4
Damping Sphere
3
Dismember
3
Lead the Stampede
2
Reclamation Sage

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghCE2F_gYW23JTw115v_kT90&v=2qYYozXduj0&layout=gallery[/embedyt]

Temur Kiki Evolution

This is currently my favorite creature combo deck in Modern. It backs up the infinite combo Kiki-Jiki, Mirror Breaker threatens with an aggressive beat down plan. In addition to finding our combo pieces, Eldritch Evolution also lets us find different utility creatures in different spots. Just keep in mind if you try to evolve into a Bloodbraid Elf you will not get a cascade trigger!

If you would like some sideboarding tips with this deck, you can read my article about it on CoolStuff Inc here.

Temur Kiki 

Creatures (30)
4
Birds of Paradise
4
Ice-Fang Coatl
3
Scavenging Ooze
4
Strangleroot Geist
3
Bounding Krasis
1
Eternal Witness
1
Goblin Chainwhirler
1
Pestermite
3
Tireless Tracker
4
Bloodbraid Elf
1
Shaman of the Great Hunt
1
Kiki-Jiki, Mirror Breaker
Spells (7)
4
Lightning Bolt
3
Eldritch Evolution
Lands (23)
2
Botanical Sanctum
1
Breeding Pool
2
Copperline Gorge
4
Misty Rainforest
1
Rootbound Crag
2
Scalding Tarn
3
Snow-Covered Forest
1
Snow-Covered Island
1
Snow-Covered Mountain
2
Steam Vents
2
Stomping Ground
2
Wooded Foothills
Cards (60)
Sideboard (15)
2
Alpine Moon
2
Abrade
2
Damping Sphere
2
Roast
1
Fulminator Mage
1
Izzet Staticaster
2
Reclamation Sage
1
Scab-Clan Berserker
1
Tireless Tracker
1
Obstinate Baloth

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghBMIdpLp5qOUNrsWaOJQ48A&v=Gp0Z34XE4Go&layout=gallery[/embedyt]

UB Fae

This is an aggro-control, or “tempo”, deck that plays efficient interaction to survive the early turns. It looks to grind out card advantage in longer games on the back of cards like Spellstutter Sprite, Snapcaster Mage, and Bitterblossom.

UB Faeries 

Creatures (16)
2
Snapcaster Mage
4
Spellstutter Sprite
2
Brazen Borrower
2
Murderous Rider
3
Vendilion Clique
3
Mistbind Clique
Spells (16)
3
Fatal Push
4
Inquisition of Kozilek
3
Thought Scour
2
Thoughtseize
4
Drown in the Loch
Enchantments (4)
4
Bitterblossom
Lands (24)
1
Bloodstained Mire
3
Creeping Tar Pit
1
Darkslick Shores
1
Flooded Strand
4
Island
2
Mutavault
4
Polluted Delta
4
Secluded Glen
2
Swamp
2
Watery Grave
Cards (60)
Sideboard (15)
2
Ceremonious Rejection
3
Collective Brutality
2
Damping Sphere
2
Disdainful Stroke
1
Negate
1
Dismember
1
Force of Negation
1
Murderous Rider
2
Kalitas, Traitor of Ghet

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghBo5ZkFivmZvxPRPBHWk2WY&v=SAYFZM3Dyck&layout=gallery[/embedyt]

Bant Super Friends

This is a take on the Blue-White Control archetype that has seen fringe success in Modern off and on over the years. It looks to solve some of the clumsiness Blue-White has by playing Sakura-Tribe Elder to cast our more expensive cards ahead of schedule. If you enjoy activating lots of planeswalkers this is a deck you do not want to pass up.

Bant Super Friends 

Planeswalkers (6)
2
Gideon of the Trials
2
Jace, the Mind Sculptor
2
Teferi, Hero of Dominaria
Creatures (7)
4
Sakura-Tribe Elder
1
Snapcaster Mage
2
Nissa, Vastwood Seer
Spells (19)
4
Opt
1
Oust
4
Path to Exile
1
Logic Knot
1
Mana Leak
1
Negate
2
Cryptic Command
1
Time Warp
4
Terminus
Enchantments (5)
2
Search for Azcanta
2
Courser of Kruphix
1
Detention Sphere
Lands (23)
2
Breeding Pool
2
Celestial Colonnade
2
Field of Ruin
1
Flooded Grove
4
Flooded Strand
2
Forest
2
Hallowed Fountain
3
Island
1
Misty Rainforest
2
Plains
1
Sunpetal Grove
1
Temple Garden
Cards (60)
Sideboard (15)
1
Engineered Explosives
1
Blessed Alliance
1
Celestial Purge
2
Damping Sphere
1
Negate
2
Rest in Peace
2
Stony Silence
1
Detention Sphere
2
Tireless Tracker
2
Vendilion Clique

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghBmsWuJhNbKcg6mSlBoXzUH&v=CvHPeigkeic&layout=gallery[/embedyt]

Mardu Pyromancer

This is one of the best “fair” decks in Modern currently. It plays efficient disruption in the form of discard spells and Lightning Bolts to keep itself alive in the early game, while playing powerful threats like Young Pyromancer and Bedlam Reveler to generate card advantage as a game goes long. It also gets to steal the occasional “free win” on the back of prison cards like Blood Moon and Ensnaring Bridge.

Mardu Pyromancer 

Creatures (10)
4
Young Pyromancer
4
Seasoned Pyromancer
2
Bedlam Reveler
Spells (25)
2
Fatal Push
4
Inquisition of Kozilek
4
Lightning Bolt
3
Thoughtseize
3
Collective Brutality
2
Dreadbore
3
Kolaghan's Command
4
Lingering Souls
Enchantments (3)
3
Blood Moon
Lands (22)
4
Blackcleave Cliffs
3
Blood Crypt
4
Bloodstained Mire
4
Marsh Flats
3
Mountain
1
Plains
1
Sacred Foundry
2
Swamp
Cards (60)
Sideboard (15)
1
Collective Brutality
2
Wear/Tear
/
3
Ensnaring Bridge
2
Kambal, Consul of Allocation
3
Molten Rain
4
Leyline of the Void

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghBGTIg_dcGt0pjUHjKvCPX7&v=ZoaR_rGhvqU&layout=gallery[/embedyt]

UBx Mill

This is a control deck that aims to deck, or “mill”, the opponent out of cards as its win condition. While occasionally it will have draws that mill the opponent out quickly, often we do it slowly while controlling the board with cards like Fatal Push and Ensnaring Bridge.

UB Mill 

Creatures (6)
4
Hedron Crab
2
Manic Scribe
Spells (23)
2
Fatal Push
3
Surgical Extraction
2
Collective Brutality
4
Drown in the Loch
4
Glimpse the Unthinkable
2
Mission Briefing
1
Crypt Incursion
4
Archive Trap
1
Set Adrift
Artifacts (6)
3
Mesmeric Orb
3
Ensnaring Bridge
Enchantments (2)
2
Search for Azcanta
Lands (23)
4
Darkslick Shores
3
Field of Ruin
3
Island
1
Oboro, Palace in the Clouds
4
Polluted Delta
2
Prismatic Vista
2
Shelldock Isle
2
Swamp
2
Watery Grave
Cards (60)
Sideboard (15)
1
Surgical Extraction
2
Thoughtseize
1
Collective Brutality
2
Echoing Truth
2
Ashiok, Dream Render
1
Crypt Incursion
1
Ensnaring Bridge
3
Unmoored Ego
1
Wipe Away
1
Set Adrift

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghAI1iIUxXdR9AnbM08oaesf&v=BZwR_KtMli8&layout=gallery[/embedyt]

Jeskai Ascendancy Combo

Jeskai Ascendancy Combo, or JAC for short, is something that I can best describe as “interesting storm”. While it is a linear combo deck, the way we end up winning the game each time we play it is going to vary. Generally speaking we draw through our deck with cantrips and Jeskai Ascendancy loot triggers, while powering up our mana creatures to attack with. You can read my full primer about this deck on Gathering Magic here. You can also talk about this deck in the JAC discord server here.

JAC 

Creatures (13)
4
Birds of Paradise
2
Noble Hierarch
4
Sylvan Caryatid
2
Fatestitcher
1
Verdant Eidolon
Spells (24)
3
Summoner's Pact
3
Cerulean Wisps
1
Opt
4
Serum Visions
1
Silence
4
Sleight of Hand
4
Glittering Wish
4
Manamorphose
Artifacts (2)
2
Engineered Explosives
Enchantments (5)
2
Abundant Growth
3
Jeskai Ascendancy
Lands (16)
1
Botanical Sanctum
1
Breeding Pool
3
Flooded Strand
4
Gemstone Mine
1
Hallowed Fountain
1
Island
3
Misty Rainforest
1
Steam Vents
1
Temple Garden
Cards (60)
Sideboard (15)
1
Path to Exile
3
Silence
2
Assassin's Trophy
1
Scarscale Ritual
1
Wear/Tear
/
1
Jeskai Ascendancy
1
Knight of Autumn
4
Leyline of Sanctity
1
Flesh/Blood
/

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghBqZlDS1sPKZeuoIISpD3JS&v=nr5MyN-wzLY&layout=gallery[/embedyt]