This is an aggressively slanted midrange deck with an artifact theme. We utilize powerful cards such as Arcbound Ravager and Cranial Plating to leverage our synergies and close games out quickly.
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Grixis Shadow is a tempo deck utilizes disruptive elements such as Thoughtseize and Stubborn Denial, while applying pressure with threats like Death’s Shadow and Gurmag Angler. It is also capable of ending the game as early as turn three.
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Burn has been one of the go to aggro in Modern for some time now. It ends the game quickly with efficient one mana creatures like Goblin Guide and Monastery Swiftspear, backed up by almost every legal card that can deal three damage for just one mana.
Enchantments (4)
4
Eidolon of the Great Revel
Cards (60)
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This is a spell based combo deck that is looking to generate a large amount of mana. It does this using spells like Desperate Ritual, Pyretic Ritual and Manamorphose alongside creatures like Baral, Chief of Compliance and Goblin Electromancer. With this mana we cast the card Gifts Ungiven to fetch Past in Flames and Grapeshot to win the game with.
Creatures (6)
4
Baral, Chief of Compliance
Cards (60)
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This is a newer aggressive deck that is looking to abuse the power of its namesake Hardened Scales along side various cards that come with +1/+1 counters. Arcbound Ravager and Steel Overseer are both quickly lethal when left unchecked on most boards along side Scales.
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This is a control deck looking to prolong the game with tools like Logic Knot, Path to Exile, and Terminus while it generates card advantage with cards like Jace, the Mind Sculptor, Teferi, Hero of Dominaria, and Search for Azcanta.
Planeswalkers (7)
3
Jace, the Mind Sculptor
2
Teferi, Hero of Dominaria
Spells (21)
2
Hieroglyphic Illumination
Cards (60)
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This is one of the best decks in Modern. It combines disruptive elements from cards like Kitesail Freebooter and Meddling Mage, along with the fast clock that Mantis Rider and Thalia’s Lieutenant provide to give itself a chance in most matches. The last thing humans was really missing was a source of card advantage, and with M19 it now has this in the form of Militia Bugler.
Creatures (37)
4
Thalia, Guardian of Thraben
Cards (60)
Sideboard (15)
1
Kambal, Consul of Allocation
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Dredge is best described as a midrange deck with combo elements. Against interactive decks Dredge generates card advantage with recursive threats, while interacting with the board thanks to Conflagrate. It is described as having combo elements because of the occasional fast draw it can generate when it finds its Prized Amalgams quickly. How powerful Dredge is at any given point is often related to how much graveyard hate people are playing. If you can dodge seeing cards like Rest in Peace and Leyline of the Void, this deck is very good. You can read more about Dredge on Star City Games here and here.
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This is considered one of the boogie men of the Modern format because it tends to have fairly skewed match ups. Tron beats up on midrange and control decks, while struggling against aggressive and fast combo decks. If you enjoy playing big spells this is the deck for you. You can read more about Tron on Star City Games here.
Planeswalkers (6)
2
Ugin, the Spirit Dragon
Creatures (3)
2
Ulamog, the Ceaseless Hunger
Cards (60)
Sideboard (15)
1
Emrakul, the Promised End
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This is simply a collection of reasonably powerful Modern-legal cards. Just some of the best spot removal, discard, and threats the format has to offer. It packs it all into a brutally efficient curve that allows it to easily keep up with the slew of linear decks that tend to see play in Modern. You can read some of my fuller thoughts on BG Rock on Gathering Magic here as well as some specifics on sideboarding with the deck here.
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