Robots

This is an aggressively slanted midrange deck with an artifact theme. We utilize powerful cards such as Arcbound Ravager and Cranial Plating to leverage our synergies and close games out quickly.

Robots 

Creatures (4)
4
Stoneforge Mystic
Spells (4)
4
Galvanic Blast
Artifacts (39)
4
Darksteel Citadel
2
Memnite
4
Mox Opal
4
Ornithopter
4
Signal Pest
4
Springleaf Drum
4
Arcbound Ravager
4
Cranial Plating
4
Vault Skirge
4
Etched Champion
1
Batterskull
Lands (13)
3
Blinkmoth Nexus
4
Inkmoth Nexus
1
Mountain
1
Plains
4
Spire of Industry
Cards (60)
Sideboard (15)
1
Dispatch
2
Thoughtseize
2
Ancient Grudge
1
Bitterblossom
2
Damping Sphere
1
Ray of Revelation
2
Rest in Peace
1
Wear/Tear
/
2
Ghirapur Aether Grid
1
Sword of Fire and Ice

 

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Grixis Shadow

Grixis Shadow is a tempo deck utilizes disruptive elements such as Thoughtseize and Stubborn Denial, while applying pressure with threats like Death’s Shadow and Gurmag Angler. It is also capable of ending the game as early as turn three.

Grixis Shadow 

Planeswalkers (3)
1
Liliana, the Last Hope
2
The Royal Scions
Creatures (14)
4
Death's Shadow
2
Snapcaster Mage
4
Street Wraith
4
Gurmag Angler
Spells (24)
4
Fatal Push
2
Inquisition of Kozilek
2
Sleight of Hand
4
Stubborn Denial
4
Thought Scour
4
Thoughtseize
1
Mausoleum Secrets
2
Dismember
1
Kolaghan's Command
Lands (19)
1
Blood Crypt
4
Bloodstained Mire
1
Island
4
Polluted Delta
3
Scalding Tarn
2
Steam Vents
1
Swamp
3
Watery Grave
Cards (60)
Sideboard (15)
1
Engineered Explosives
2
Ceremonious Rejection
1
Grim Lavamancer
2
Surgical Extraction
2
Abrade
2
Collective Brutality
1
Disdainful Stroke
1
Hurkyl's Recall
1
Fulminator Mage
1
Liliana of the Veil
1
Thief of Sanity
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Burn

Burn has been one of the go to aggro in Modern for some time now. It ends the game quickly with efficient one mana creatures like Goblin Guide and Monastery Swiftspear, backed up by almost every legal card that can deal three damage for just one mana.

Deck - Burn 

Creatures (8)
4
Goblin Guide
4
Monastery Swiftspear
Spells (28)
4
Lava Spike
4
Lightning Bolt
4
Boros Charm
4
Lightning Helix
4
Searing Blaze
4
Rift Bolt
4
Skewer the Critics
Enchantments (4)
4
Eidolon of the Great Revel
Lands (20)
2
Arid Mesa
2
Bloodstained Mire
1
Fiery Islet
4
Inspiring Vantage
3
Mountain
2
Sacred Foundry
4
Sunbaked Canyon
2
Wooded Foothills
Cards (60)
Sideboard (15)
3
Path to Exile
2
Deflecting Palm
4
Kor Firewalker
3
Skullcrack
3
Smash to Smithereens

 

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UR Storm

This is a spell based combo deck that is looking to generate a large amount of mana. It does this using spells like Desperate RitualPyretic Ritual and Manamorphose alongside creatures like Baral, Chief of Compliance and Goblin Electromancer. With this mana we cast the card Gifts Ungiven to fetch Past in Flames and Grapeshot to win the game with.

UR Storm 

Creatures (6)
4
Baral, Chief of Compliance
2
Goblin Electromancer
Spells (37)
1
Noxious Revival
4
Opt
1
Repeal
4
Serum Visions
4
Sleight of Hand
4
Desperate Ritual
3
Grapeshot
4
Manamorphose
4
Pyretic Ritual
1
Remand
1
Unsubstantiate
4
Gifts Ungiven
2
Past in Flames
Lands (17)
2
Island
1
Mountain
4
Shivan Reef
2
Snow-Covered Island
4
Spirebluff Canal
4
Steam Vents
Cards (60)
Sideboard (15)
3
Lightning Bolt
2
Abrade
1
Echoing Truth
1
Dismember
4
Pieces of the Puzzle
1
Wipe Away
3
Empty the Warrens

 

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Hardened Scales

This is a newer aggressive deck that is looking to abuse the power of its namesake Hardened Scales along side various cards that come with +1/+1 counters. Arcbound Ravager and Steel Overseer are both quickly lethal when left unchecked on most boards along side Scales.

Gb Scales 

Spells (7)
4
Ancient Stirrings
3
Thoughtseize
Artifacts (33)
4
Darksteel Citadel
4
Hangarback Walker
4
Mox Opal
4
Walking Ballista
2
Welding Jar
2
Animation Module
4
Arcbound Worker
4
Arcbound Ravager
4
Steel Overseer
1
Throne of Geth
Enchantments (5)
4
Hardened Scales
1
Evolutionary Leap
Lands (15)
4
Blooming Marsh
2
Forest
4
Inkmoth Nexus
1
Llanowar Wastes
3
Nurturing Peatland
1
Swamp
Cards (60)
Sideboard (15)
2
Tormod's Crypt
1
Animation Module
2
Fatal Push
2
Nature's Claim
1
Pithing Needle
2
Relic of Progenitus
2
Assassin's Trophy
2
Damping Sphere
1
Karn, Scion of Urza

 

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UW Control

This is a control deck looking to prolong the game with tools like Logic Knot, Path to Exile, and Terminus while it generates card advantage with cards like Jace, the Mind Sculptor, Teferi, Hero of Dominaria, and Search for Azcanta.

UW Control 

Planeswalkers (7)
2
Teferi, Time Raveler
3
Jace, the Mind Sculptor
2
Teferi, Hero of Dominaria
Creatures (2)
2
Snapcaster Mage
Spells (21)
4
Opt
4
Path to Exile
2
Dovin's Veto
2
Logic Knot
3
Cryptic Command
2
Hieroglyphic Illumination
4
Terminus
Enchantments (4)
3
Search for Azcanta
1
Detention Sphere
Lands (26)
2
Celestial Colonnade
3
Field of Ruin
4
Flooded Strand
3
Hallowed Fountain
6
Island
2
Mystic Sanctuary
2
Plains
3
Polluted Delta
1
Prairie Stream
Cards (60)
Sideboard (15)
1
Dispel
1
Oust
2
Surgical Extraction
1
Disdainful Stroke
1
Disenchant
1
Dovin's Veto
2
Rest in Peace
2
Stony Silence
1
Detention Sphere
1
Timely Reinforcements
2
Vendilion Clique

 

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Humans

This is one of the best decks in Modern. It combines disruptive elements from cards like Kitesail Freebooter and Meddling Mage, along with the fast clock that Mantis Rider and Thalia’s Lieutenant provide to give itself a chance in most matches. The last thing humans was really missing was a source of card advantage, and with M19 it now has this in the form of Militia Bugler.

Deck - Humans 

Creatures (37)
4
Champion of the Parish
4
Noble Hierarch
3
Kitesail Freebooter
4
Meddling Mage
4
Phantasmal Image
4
Thalia's Lieutenant
4
Thalia, Guardian of Thraben
4
Mantis Rider
2
Militia Bugler
4
Reflector Mage
Artifacts (4)
4
Aether Vial
Lands (19)
4
Ancient Ziggurat
4
Cavern of Souls
4
Horizon Canopy
1
Island
1
Plains
4
Unclaimed Territory
1
Waterlogged Grove
Cards (60)
Sideboard (15)
2
Grafdigger's Cage
3
Auriok Champion
1
Collector Ouphe
2
Gaddock Teeg
2
Deputy of Detention
2
Dismember
1
Kambal, Consul of Allocation
2
Plague Engineer

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghAPfh97svEjHAslracxroQh&v=9M96SMec75I&layout=gallery[/embedyt]

Dredge

Dredge is best described as a midrange deck with combo elements. Against interactive decks Dredge generates card advantage with recursive threats, while interacting with the board thanks to Conflagrate. It is described as having combo elements because of the occasional fast draw it can generate when it finds its Prized Amalgams quickly. How powerful Dredge is at any given point is often related to how much graveyard hate people are playing. If you can dodge seeing cards like Rest in Peace and Leyline of the Void, this deck is very good. You can read more about Dredge on Star City Games here and here.

Dredge 

Creatures (22)
3
Insolent Neonate
4
Bloodghast
3
Golgari Thug
4
Narcomoeba
4
Prized Amalgam
4
Stinkweed Imp
Spells (15)
3
Conflagrate
4
Cathartic Reunion
4
Life from the Loam
4
Creeping Chill
Artifacts (4)
4
Shriekhorn
Lands (19)
3
Arid Mesa
1
Blast Zone
2
Blood Crypt
2
Bloodstained Mire
3
Copperline Gorge
3
Forgotten Cave
1
Gemstone Mine
2
Mountain
2
Stomping Ground
Cards (60)
Sideboard (15)
1
Lightning Axe
3
Nature's Claim
3
Thoughtseize
1
Ancient Grudge
3
Assassin's Trophy
2
Collective Brutality
1
Driven/Despair
1
Gnaw to the Bone

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghDW5Vd-wR90JOhkAGwOlCVn&v=qOup799SUIA&layout=gallery[/embedyt]

Green-X Tron

This is considered one of the boogie men of the Modern format because it tends to have fairly skewed match ups. Tron beats up on midrange and control decks, while struggling against aggressive and fast combo decks. If you enjoy playing big spells this is the deck for you. You can read more about Tron on Star City Games here.

Tron 

Planeswalkers (6)
4
Karn Liberated
2
Ugin, the Spirit Dragon
Creatures (3)
1
World Breaker
2
Ulamog, the Ceaseless Hunger
Spells (11)
4
Ancient Stirrings
4
Once Upon a Time
3
Sylvan Scrying
Artifacts (22)
3
Walking Ballista
4
Chromatic Sphere
4
Chromatic Star
4
Expedition Map
4
Oblivion Stone
3
Wurmcoil Engine
Lands (18)
1
Blast Zone
4
Forest
1
Sanctum of Ugin
4
Urza's Mine
4
Urza's Power Plant
4
Urza's Tower
Cards (60)
Sideboard (15)
1
Ghost Quarter
3
Nature's Claim
1
Veil of Summer
3
Warping Wail
2
Weather the Storm
2
Trinisphere
2
Thragtusk
1
Emrakul, the Promised End

 

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BG Rock

This is simply a collection of reasonably powerful Modern-legal cards. Just some of the best spot removal, discard, and threats the format has to offer. It packs it all into a brutally efficient curve that allows it to easily keep up with the slew of linear decks that tend to see play in Modern. You can read some of my fuller thoughts on BG Rock on Gathering Magic here as well as some specifics on sideboarding with the deck here.

Deck - BG Rocks 

Planeswalkers (3)
3
Liliana of the Veil
Creatures (14)
3
Hexdrinker
3
Scavenging Ooze
4
Tarmogoyf
4
Tireless Tracker
Spells (18)
4
Fatal Push
3
Inquisition of Kozilek
3
Thoughtseize
4
Assassin's Trophy
3
Collective Brutality
1
Maelstrom Pulse
Lands (25)
4
Blooming Marsh
3
Field of Ruin
2
Forest
2
Hissing Quagmire
2
Nurturing Peatland
2
Overgrown Tomb
4
Swamp
2
Treetop Village
4
Verdant Catacombs
Cards (60)
Sideboard (15)
2
Duress
2
Surgical Extraction
1
Abrupt Decay
2
Damping Sphere
1
Liliana, the Last Hope
2
Languish
4
Leyline of the Void
1
Nissa, Vital Force

 

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