Tainted Twin

This is a combo control deck that looks to deck itself with Tainted Pact and then win the game by playing Jace, Wielder of Mysteries.

Tainted Twin 

Planeswalkers (5)
1
Narset, Parter of Veils
2
Jace, Wielder of Mysteries
1
Nicol Bolas, Dragon-God
1
Chandra, Awakened Inferno
Creatures (4)
1
Fae of Wishes
1
Bonecrusher Giant
1
Seasoned Pyromancer
1
Crackling Drake
Spells (24)
1
Shatterskull Smashing
1
Silundi Vision
1
Valakut Awakening
1
Bloodchief's Thirst
1
Cling to Dust
1
Inquisition of Kozilek
1
Opt
1
Thoughtseize
1
Expressive Iteration
1
Heartless Act
1
Memory Lapse
2
Tainted Pact
1
Anger of the Gods
1
Archmage's Charm
1
Kolaghan's Command
1
Prismari Command
1
Solve the Equation
1
Supreme Will
1
Sweltering Suns
1
Behold the Multiverse
1
Languish
1
Mastermind's Acquisition
1
Shadows' Verdict
Artifacts (3)
1
Coldsteel Heart
1
Mazemind Tome
1
Wishclaw Talisman
Enchantments (2)
1
Search for Azcanta
1
Shark Typhoon
Lands (22)
1
Blightstep Pathway
1
Blood Crypt
1
Canyon Slough
1
Clearwater Pathway
1
Dragonskull Summit
1
Drowned Catacomb
1
Evolving Wilds
1
Fabled Passage
1
Fetid Pools
1
Island
1
Mountain
1
Raugrin Triome
1
Riverglide Pathway
1
Snow-Covered Island
1
Snow-Covered Swamp
1
Spirebluff Canal
1
Steam Vents
1
Sulfur Falls
1
Swamp
1
Temple of Deceit
1
Watery Grave
1
Zagoth Triome
Cards (60)
Sideboard (15)
1
Pact of Negation
1
Duress
1
Fatal Push
1
Relic of Progenitus
1
Soul-Guide Lantern
1
Aether Gust
1
Kroxa, Titan of Death's Hunger
1
Legion's End
1
Negate
1
Tainted Pact
1
Underworld Breach
1
Mystical Dispute
1
Jace, Wielder of Mysteries
1
Crux of Fate
1
Thought Distortion

 

UB Rogues

An aggressive disruptive deck that looks to gain advantages with its various cards by milling cards into the opponent’s graveyard. Drown in the Loch is a key disruptive element, while Into the Story provides endless card advantage.

UB Rogues 

Companion
1
Lurrus of the Dream-Den
Creatures (16)
4
Merfolk Windrobber
4
Thieves' Guild Enforcer
4
Glint-Sleeve Siphoner
4
Soaring Thought-Thief
Spells (20)
1
Agadeem's Awakening
3
Fatal Push
2
Inquisition of Kozilek
2
Thoughtseize
4
Drown in the Loch
4
Memory Lapse
4
Into the Story
Lands (24)
1
Castle Locthwain
4
Clearwater Pathway
4
Drowned Catacomb
4
Fabled Passage
4
Hive of the Eye Tyrant
3
Island
4
Watery Grave
Cards (60)
Sideboard (15)
2
Cling to Dust
2
Grafdigger's Cage
2
Aether Gust
2
Negate
2
Tyrant's Scorn
1
Lurrus of the Dream-Den
2
Mystical Dispute
2
Crippling Fear

 

Temur Flash

A bigger Tempo deck, Temur Flash looks to disrupt the opponent with cards like Rewind, while deploying threats like Nightpack Ambusher to close the game out. Magma Opus is powerful when discard to make a Treasure token, so Torrential Gearhulk can cast it ahead of schedule.

Temur Flash 

Creatures (8)
4
Bonecrusher Giant
4
Nightpack Ambusher
Spells (20)
4
Growth Spiral
4
Memory Lapse
4
Hieroglyphic Illumination
4
Rewind
4
Magma Opus
Artifacts (4)
4
Torrential Gearhulk
Lands (28)
2
Barkchannel Pathway
4
Breeding Pool
3
Castle Vantress
4
Cragcrown Pathway
3
Hinterland Harbor
2
Island
4
Ketria Triome
4
Riverglide Pathway
1
Steam Vents
1
Stomping Ground
Cards (60)
Sideboard (15)
4
Abrade
2
Aether Gust
2
Negate
2
Mystical Dispute
3
Quandrix Command
2
Soul Sear

 

 

5 Color Niv

This is a five color control deck that looks to generate card advantage and close games out with it’s namesake card Niv-Mizzet Reborn.

5 Color Niv 

Companion
1
Yorion, Sky Nomad
Creatures (28)
2
Hydroid Krasis
2
Lotus Cobra
4
Paradise Druid
2
Voltaic Brawler
2
Knight of Autumn
4
Rogue Refiner
4
Whirler Virtuoso
4
Niv-Mizzet Reborn
1
The Scarab God
1
Tolsimir, Friend to Wolves
2
Yorion, Sky Nomad
Spells (14)
4
Attune with Aether
4
Ephemerate
4
Lightning Helix
2
Kolaghan's Command
Enchantments (2)
2
Klothys, God of Destiny
Lands (36)
4
Aether Hub
2
Ancient Ziggurat
3
Branchloft Pathway
4
Breeding Pool
4
Fabled Passage
3
Forest
2
Island
1
Mountain
3
Plains
2
Sacred Foundry
1
Swamp
4
Temple Garden
3
The World Tree
Cards (80)
Sideboard (14)
4
Dovin's Veto
2
Meddling Mage
2
Deputy of Detention
1
Kambal, Consul of Allocation
2
Klothys, God of Destiny
2
Elite Guardmage
1
Polukranos, Unchained

 

 

Tempered Steel

This is an aggressive artifact deck that looks to leverage cards like Tempered Steel and Steel Overseer to close games out quickly.

UW Steel 

Creatures (3)
3
Whirler Rogue
Spells (4)
4
Servo Exhibition
Artifacts (26)
4
Stonecoil Serpent
2
Court Homunculus
4
Esper Sentinel
4
Gingerbrute
4
Steel Overseer
4
Vault Skirge
4
Nettlecyst
Enchantments (4)
4
Tempered Steel
Lands (23)
4
Blinkmoth Nexus
4
Hallowed Fountain
4
Hengegate Pathway
3
Island
2
Plains
2
Shefet Dunes
4
Spire of Industry
Cards (60)
Sideboard (13)
3
Miscast
2
Aether Gust
3
Declaration in Stone
2
Negate
2
Archon of Emeria
1
Karn, Scion of Urza

 

 

Treasure Flare

This is a combo deck that looks to mulligan to a copy of Treasure Hunt in its opening hand. You then play Treasure Hunts drawing through your deck and discarding a slew of lands with cycling to eventually cast a giant lethal Zenith Flare.

Treasure Flare 

Companion
1
Kaheera, the Orphanguard
Spells (5)
4
Treasure Hunt
1
Zenith Flare
Lands (55)
4
Fetid Pools
4
Forgotten Cave
4
Hallowed Fountain
4
Irrigated Farmland
3
Island
4
Ketria Triome
4
Lonely Sandbar
4
Mystic Sanctuary
4
Raugrin Triome
4
Scattered Groves
4
Secluded Steppe
4
Sheltered Thicket
4
Steam Vents
4
Zagoth Triome
Cards (60)
Sideboard (15)
4
Blinkmoth Nexus
1
Kaheera, the Orphanguard
4
Nullhide Ferox
4
Shifting Ceratops
2
Chandra, Awakened Inferno