Sultai Friends

A three color control deck that looks to leverage Kasmina, Enigma Sage alongside planeswalkers that normally only go down such as Narset, Parter of Veils to generate threats and card advantage. We utilize cards such as Inquisition of Kozilek and Baleful Mastery to disrupt our opponents while our planeswalkers can get setup to take over the game.

Sultai Friends 

Planeswalkers
4
Kasmina, Enigma Sage
3
Narset, Parter of Veils
2
Saheeli, Sublime Artificer
3
Teferi, Master of Time
Spells
4
Abundant Harvest
2
Bloodchief's Thirst
4
Inquisition of Kozilek
2
Memory Lapse
3
Baleful Mastery
1
Commit/Memory
2
Extinction Event
Artifacts
3
Heart of Kiran
Enchantments
2
Search for Azcanta
Lands
3
Blooming Marsh
4
Breeding Pool
1
Castle Locthwain
1
Clearwater Pathway
1
Drowned Catacomb
2
Hinterland Harbor
1
Island
3
Overgrown Tomb
1
Swamp
4
Watery Grave
4
Zagoth Triome
Cards (60)
Sideboard (15)
1
Cling to Dust
2
Fatal Push
2
Thoughtseize
2
Aether Gust
2
Assassin's Trophy
2
Negate
2
Mystical Dispute
1
Saheeli, Sublime Artificer
1
Languish

 

 

Tibalt’s Trickery

A combo deck that looks to cast Stonecoil Serpent for Zero Mana and then counter it with a copy of Tibalt’s Trickery – turning it into a giant spell at random for fun and profit.

Trickery 

Planeswalkers
4
Ugin, the Spirit Dragon
Creatures
2
Valki, God of Lies
4
Koma, Cosmos Serpent
4
Ulamog, the Ceaseless Hunger
Spells
3
Tibalt's Trickery
4
Mind's Desire
4
Genesis Ultimatum
Artifacts
4
Stonecoil Serpent
3
Wishclaw Talisman
Enchantments
1
Omniscience
Lands
3
Barren Moor
4
Blood Crypt
3
Forgotten Cave
1
Mountain
4
Overgrown Tomb
4
Stomping Ground
1
Swamp
4
Temple of Malice
3
The World Tree
Cards (60)
Sideboard (15)
4
Thoughtseize
4
Assassin's Trophy
4
Leyline of Sanctity
3
Thought Distortion

 

 

Elves

A tribal creature deck that looks to flood the board with tiny green creatures and then punch through for lots of damage with Allosaurus Shepherd or Elvish Warmaster activations. Out of the sideboard we leverage white cards to disrupt decks that might be faster than us.

Gw Elves 

Creatures
4
Allosaurus Shepherd
4
Jaspera Sentinel
4
Llanowar Elves
4
Dwynen's Elite
4
Elvish Clancaller
4
Elvish Visionary
4
Elvish Warmaster
4
Elvish Archdruid
4
Imperious Perfect
Spells
4
Collected Company
Lands
4
Branchloft Pathway
1
Castle Garenbrig
8
Forest
3
Sunpetal Grove
4
Temple Garden
Cards (60)
Sideboard (15)
3
Reidane, God of the Worthy
2
Selfless Glyphweaver
2
Scavenging Ooze
3
Archon of Emeria
3
Elite Spellbinder
2
Reclamation Sage

 

Sultai Citadel Storm

This is a combo deck that looks to get Bolas’s Citadel into play and then churn through its deck casting lots of spells while gaining life with Weather the Storm and eventually winning with Witherbloom Apprentice triggers.

Sultai Citadel Storm 

Creatures
4
Llanowar Elves
4
Witherbloom Apprentice
4
Oracle of Mul Daya
2
Doom Whisperer
Spells
2
Bala Ged Recovery
4
Brainstorm
4
Explore
4
Thought Erasure
4
Weather the Storm
Artifacts
4
Bolas's Citadel
Lands
4
Breeding Pool
4
Fabled Passage
2
Forest
1
Island
4
Overgrown Tomb
2
Swamp
3
Watery Grave
4
Zagoth Triome
Cards (60)
Sideboard (15)
3
Duress
2
Aether Gust
2
Mire Triton
4
Witherbloom Command
2
Culling Ritual
2
Shadows' Verdict

 

 

GW Company

A disruptive creature deck that looks to interact with cards like Elite Spellbinder and Archon of Emeria, while applying pressure with things like Lovestruck Beast. Our namesake card Collected Company ties it all together by generating tempo and card advantage for us.

GW Company 

Creatures
4
Kazandu Mammoth
1
Reidane, God of the Worthy
4
Llanowar Elves
4
Luminarch Aspirant
3
Scavenging Ooze
4
Archon of Emeria
4
Elite Spellbinder
4
Lovestruck Beast
1
Rhonas the Indomitable
4
Skyclave Apparition
Spells
1
Emeria's Call
4
Collected Company
Artifacts
2
The Great Henge
Lands
4
Branchloft Pathway
4
Forest
2
Hashep Oasis
4
Plains
2
Sunpetal Grove
4
Temple Garden
Cards (60)
Sideboard (15)
2
Reidane, God of the Worthy
2
Giant Killer
3
Declaration in Stone
2
Rest in Peace
2
Thalia, Guardian of Thraben
1
Knight of Autumn
3
Shifting Ceratops

 

Bant Angels

This is an aggressive deck that looks to gain life quickly so it can activate payoffs like Resplendent Angel and Righteous Valkyrie.

Bant Angels 

Creatures
4
Glasspool Mimic
4
Soul Warden
3
Speaker of the Heavens
4
Bishop of Wings
4
Youthful Valkyrie
3
Linvala, Shield of Sea Gate
4
Resplendent Angel
4
Righteous Valkyrie
4
Skyclave Apparition
Spells
4
Collected Company
Lands
4
Branchloft Pathway
2
Glacial Fortress
4
Hallowed Fountain
2
Hengegate Pathway
2
Plains
4
Sunpetal Grove
4
Temple Garden
Cards (60)
Sideboard (15)
3
Reidane, God of the Worthy
2
Baffling End
2
Declaration in Stone
2
Remorseful Cleric
3
Elite Spellbinder
3
Knight of Autumn

 

 

Ponza

A Green Red Midrange deck that is interested in blowing up it’s opponent’s lands with cards like Stone Rain and Sawtusk Demolisher while beating down.

Ponza 

Planeswalkers
4
Chandra, Torch of Defiance
Creatures
2
Tangled Florahedron
3
Gilded Goose
4
Llanowar Elves
1
Paradise Druid
4
Goblin Ruinblaster
1
Elder Gargaroth
1
Glorybringer
2
Thragtusk
4
Sawtusk Demolisher
Spells
2
Turntimber Symbiosis
4
Stone Rain
4
Primal Command
Enchantments
2
Klothys, God of Destiny
Lands
4
Cragcrown Pathway
7
Forest
2
Gnottvold Slumbermound
2
Mountain
3
Rootbound Crag
4
Stomping Ground
Cards (60)
Sideboard (15)
2
Grafdigger's Cage
2
Abrade
2
Roiling Vortex
2
Scavenging Ooze
2
Soul Sear
2
Gemrazer
3
Shifting Ceratops

 

 

GB Magecraft

A fair midrange deck that looks to play to the board with Magecraft creatures like Sedgemoor Witch and Dragonsguard Elite, while disrupting the opponent with cards like Thoughtseize and Bloodchief’s Thirst.

GB Magecraft 

Creatures
4
Knight of the Ebon Legion
4
Dragonsguard Elite
4
Witherbloom Apprentice
4
Lovestruck Beast
4
Sedgemoor Witch
Spells
4
Abundant Harvest
2
Bloodchief's Thirst
3
Cling to Dust
2
Inquisition of Kozilek
4
Thoughtseize
3
Sign in Blood
2
Baleful Mastery
Lands
4
Blooming Marsh
4
Darkbore Pathway
2
Forest
4
Overgrown Tomb
4
Swamp
2
Woodland Cemetery
Cards (60)
Sideboard (15)
2
Duress
2
Innocent Blood
2
Soul-Guide Lantern
2
Assassin's Trophy
1
Noxious Grasp
2
Scavenging Ooze
2
Wilt
2
Shifting Ceratops

 

 

Temur Flash

A bigger Tempo deck, Temur Flash looks to disrupt the opponent with cards like Rewind, while deploying threats like Nightpack Ambusher to close the game out. Magma Opus is powerful when discard to make a Treasure token, so Torrential Gearhulk can cast it ahead of schedule.

Temur Flash 

Creatures
4
Bonecrusher Giant
4
Nightpack Ambusher
Spells
4
Growth Spiral
4
Memory Lapse
4
Hieroglyphic Illumination
4
Rewind
4
Magma Opus
Artifacts
4
Torrential Gearhulk
Lands
2
Barkchannel Pathway
4
Breeding Pool
3
Castle Vantress
4
Cragcrown Pathway
3
Hinterland Harbor
2
Island
4
Ketria Triome
4
Riverglide Pathway
1
Steam Vents
1
Stomping Ground
Cards (60)
Sideboard (15)
4
Abrade
2
Aether Gust
2
Negate
2
Mystical Dispute
3
Quandrix Command
2
Soul Sear

 

 

5 Color Niv

This is a five color control deck that looks to generate card advantage and close games out with it’s namesake card Niv-Mizzet Reborn.

5 Color Niv 

Companion
1
Yorion, Sky Nomad
Creatures
2
Hydroid Krasis
2
Lotus Cobra
4
Paradise Druid
2
Voltaic Brawler
2
Knight of Autumn
4
Rogue Refiner
4
Whirler Virtuoso
2
Hostage Taker
4
Niv-Mizzet Reborn
1
The Scarab God
1
Tolsimir, Friend to Wolves
2
Yorion, Sky Nomad
Spells
4
Attune with Aether
4
Ephemerate
4
Lightning Helix
Enchantments
2
Klothys, God of Destiny
Lands
4
Aether Hub
2
Ancient Ziggurat
3
Branchloft Pathway
4
Breeding Pool
4
Fabled Passage
3
Forest
2
Island
1
Mountain
3
Plains
2
Sacred Foundry
1
Swamp
4
Temple Garden
3
The World Tree
Cards (80)
Sideboard (14)
3
Dovin's Veto
3
Meddling Mage
2
Deputy of Detention
1
Kambal, Consul of Allocation
2
Klothys, God of Destiny
2
Elite Guardmage
1
Polukranos, Unchained