Tibalt’s Trickery

A combo deck that looks to cast Stonecoil Serpent for Zero Mana and then counter it with a copy of Tibalt’s Trickery – turning it into a giant spell at random for fun and profit.

Trickery 

Planeswalkers (4)
4
Ugin, the Spirit Dragon
Creatures (14)
2
Valki, God of Lies
4
Koma, Cosmos Serpent
4
Jin-Gitaxias, Core Augur
4
Ulamog, the Ceaseless Hunger
Spells (7)
3
Tibalt's Trickery
4
Genesis Ultimatum
Artifacts (7)
4
Stonecoil Serpent
3
Wishclaw Talisman
Enchantments (1)
1
Omniscience
Lands (27)
3
Barren Moor
4
Blood Crypt
3
Forgotten Cave
1
Mountain
4
Overgrown Tomb
4
Stomping Ground
1
Swamp
4
Temple of Malice
3
The World Tree
Cards (60)
Sideboard (15)
4
Thoughtseize
4
Assassin's Trophy
4
Leyline of Sanctity
3
Thought Distortion

 

 

Mardu Arcanist

This is a disruptive aggressive deck that looks to go wide with Young Pyromancer and Sedgemoor Witch, while interacting with cards like Thoughtseize and Lightning Helix.

Mardu Arcanist Tokens 

Companion
1
Jegantha, the Wellspring
Creatures (14)
4
Dreadhorde Arcanist
2
Leonin Lightscribe
4
Young Pyromancer
4
Sedgemoor Witch
Spells (23)
2
Claim the Firstborn
3
Cling to Dust
2
Inquisition of Kozilek
4
Thoughtseize
4
Village Rites
4
Lightning Helix
4
Silverquill Command
Lands (23)
2
Blightstep Pathway
4
Blood Crypt
1
Castle Ardenvale
2
Concealed Courtyard
1
Dragonskull Summit
4
Godless Shrine
4
Inspiring Vantage
2
Sacred Foundry
2
Savai Triome
1
Swamp
Cards (60)
Sideboard (15)
2
Duress
3
Magma Spray
2
Fracture
1
Noxious Grasp
2
Vanishing Verse
1
Kaya, Orzhov Usurper
2
Angrath, the Flame-Chained
1
Jegantha, the Wellspring
1
Kaya the Inexorable

 

 

Mardu Dragon Reanimator

This deck is looking to use cards like Faithless Looting to get Velomachus Lorehold into the graveyard so we can reanimate it ahead of curve with Unburial Rites to close the game out and control the board. To support this plan we have other interactive tools like Bonecrusher Giant and Crux of Fate.

Mardu Reanimator 

Creatures (20)
4
Priest of Fell Rites
4
Bonecrusher Giant
4
Seasoned Pyromancer
4
Glorybringer
4
Velomachus Lorehold
Spells (18)
2
Hagra Mauling
2
Pelakka Predation
4
Faithless Looting
2
Thoughtseize
4
Crux of Fate
4
Unburial Rites
Lands (22)
3
Blightstep Pathway
4
Blood Crypt
1
Fabled Passage
4
Godless Shrine
1
Mountain
1
Needleverge Pathway
1
Plains
4
Sacred Foundry
2
Savai Triome
1
Swamp
Cards (60)
Sideboard (15)
2
Duress
2
Soul-Guide Lantern
2
Thoughtseize
3
Rip Apart
1
Chaos Warp
3
Deafening Clarion
2
Forsake the Worldly

 

 

Grixis Control

This is an interactive control deck that looks to pick apart the opponent’s resources with cards like Thoughtseize, while keeping the board in check with tools like Crux of Fate. Eventually we close the game out with powerful dragon threats like Glorybringer and Nicol Bolas, the Ravager.

Grixis Dragons 

Planeswalkers (4)
2
Chandra, Torch of Defiance
2
Nicol Bolas, Dragon-God
Creatures (13)
4
Bonecrusher Giant
4
Nicol Bolas, the Ravager
3
Glorybringer
2
Iymrith, Desert Doom
Spells (16)
2
Bloodchief's Thirst
2
Cling to Dust
4
Inquisition of Kozilek
2
Thoughtseize
2
Kolaghan's Command
2
Prismari Command
2
Crux of Fate
Lands (27)
4
Blightstep Pathway
4
Blood Crypt
3
Canyon Slough
2
Drowned Catacomb
1
Hall of Storm Giants
2
Hive of the Eye Tyrant
2
Steam Vents
4
Sulfur Falls
1
Swamp
4
Watery Grave
Cards (60)
Sideboard (15)
1
Cling to Dust
2
Thoughtseize
3
Flunk
2
Heartless Act
2
Negate
1
Nicol Bolas, Dragon-God
2
Shadows' Verdict
1
Chandra, Awakened Inferno
1
Inferno of the Star Mounts

 

 

Tainted Twin

This is a combo control deck that looks to deck itself with Tainted Pact and then win the game by playing Jace, Wielder of Mysteries.

Tainted Twin 

Planeswalkers (5)
1
Narset, Parter of Veils
2
Jace, Wielder of Mysteries
1
Nicol Bolas, Dragon-God
1
Chandra, Awakened Inferno
Creatures (4)
1
Fae of Wishes
1
Bonecrusher Giant
1
Seasoned Pyromancer
1
Crackling Drake
Spells (24)
1
Shatterskull Smashing
1
Silundi Vision
1
Valakut Awakening
1
Bloodchief's Thirst
1
Cling to Dust
1
Inquisition of Kozilek
1
Opt
1
Thoughtseize
1
Expressive Iteration
1
Heartless Act
1
Memory Lapse
2
Tainted Pact
1
Anger of the Gods
1
Archmage's Charm
1
Kolaghan's Command
1
Prismari Command
1
Solve the Equation
1
Supreme Will
1
Sweltering Suns
1
Behold the Multiverse
1
Languish
1
Mastermind's Acquisition
1
Shadows' Verdict
Artifacts (3)
1
Coldsteel Heart
1
Mazemind Tome
1
Wishclaw Talisman
Enchantments (2)
1
Search for Azcanta
1
Shark Typhoon
Lands (22)
1
Blightstep Pathway
1
Blood Crypt
1
Canyon Slough
1
Clearwater Pathway
1
Dragonskull Summit
1
Drowned Catacomb
1
Evolving Wilds
1
Fabled Passage
1
Fetid Pools
1
Island
1
Mountain
1
Raugrin Triome
1
Riverglide Pathway
1
Snow-Covered Island
1
Snow-Covered Swamp
1
Spirebluff Canal
1
Steam Vents
1
Sulfur Falls
1
Swamp
1
Temple of Deceit
1
Watery Grave
1
Zagoth Triome
Cards (60)
Sideboard (15)
1
Pact of Negation
1
Duress
1
Fatal Push
1
Relic of Progenitus
1
Soul-Guide Lantern
1
Aether Gust
1
Kroxa, Titan of Death's Hunger
1
Legion's End
1
Negate
1
Tainted Pact
1
Underworld Breach
1
Mystical Dispute
1
Jace, Wielder of Mysteries
1
Crux of Fate
1
Thought Distortion

 

Temur Flash

A bigger Tempo deck, Temur Flash looks to disrupt the opponent with cards like Rewind, while deploying threats like Nightpack Ambusher to close the game out. Magma Opus is powerful when discard to make a Treasure token, so Torrential Gearhulk can cast it ahead of schedule.

Temur Flash 

Creatures (8)
4
Bonecrusher Giant
4
Nightpack Ambusher
Spells (20)
4
Growth Spiral
4
Memory Lapse
4
Hieroglyphic Illumination
4
Rewind
4
Magma Opus
Artifacts (4)
4
Torrential Gearhulk
Lands (28)
2
Barkchannel Pathway
4
Breeding Pool
3
Castle Vantress
4
Cragcrown Pathway
3
Hinterland Harbor
2
Island
4
Ketria Triome
4
Riverglide Pathway
1
Steam Vents
1
Stomping Ground
Cards (60)
Sideboard (15)
4
Abrade
2
Aether Gust
2
Negate
2
Mystical Dispute
3
Quandrix Command
2
Soul Sear

 

 

RW Midrange

This is an aggressively slanted midrange deck that looks to apply pressure with threats like Adanto Vanguard, while interacting with the opponent with cards like Skyclave Apparition.

RW Midrange 

Planeswalkers (3)
3
Chandra, Torch of Defiance
Creatures (27)
2
Adanto Vanguard
4
Thalia, Guardian of Thraben
4
Bonecrusher Giant
4
Elite Spellbinder
3
Seasoned Pyromancer
4
Skyclave Apparition
3
Restoration Angel
3
Glorybringer
Spells (6)
2
Shatterskull Smashing
4
Lightning Helix
Lands (24)
2
Castle Ardenvale
2
Clifftop Retreat
4
Den of the Bugbear
4
Inspiring Vantage
4
Needleverge Pathway
4
Plains
4
Sacred Foundry
Cards (60)
Sideboard (15)
2
Giant Killer
1
Abrade
3
Containment Priest
2
Declaration in Stone
2
Rest in Peace
1
Rip Apart
2
Lyra Dawnbringer
2
Inferno of the Star Mounts

 

 

5 Color Niv

This is a five color control deck that looks to generate card advantage and close games out with it’s namesake card Niv-Mizzet Reborn.

5 Color Niv 

Companion
1
Yorion, Sky Nomad
Creatures (28)
2
Hydroid Krasis
2
Lotus Cobra
4
Paradise Druid
2
Voltaic Brawler
2
Knight of Autumn
4
Rogue Refiner
4
Whirler Virtuoso
4
Niv-Mizzet Reborn
1
The Scarab God
1
Tolsimir, Friend to Wolves
2
Yorion, Sky Nomad
Spells (14)
4
Attune with Aether
4
Ephemerate
4
Lightning Helix
2
Kolaghan's Command
Enchantments (2)
2
Klothys, God of Destiny
Lands (36)
4
Aether Hub
2
Ancient Ziggurat
3
Branchloft Pathway
4
Breeding Pool
4
Fabled Passage
3
Forest
2
Island
1
Mountain
3
Plains
2
Sacred Foundry
1
Swamp
4
Temple Garden
3
The World Tree
Cards (80)
Sideboard (14)
4
Dovin's Veto
2
Meddling Mage
2
Deputy of Detention
1
Kambal, Consul of Allocation
2
Klothys, God of Destiny
2
Elite Guardmage
1
Polukranos, Unchained

 

 

Treasure Flare

This is a combo deck that looks to mulligan to a copy of Treasure Hunt in its opening hand. You then play Treasure Hunts drawing through your deck and discarding a slew of lands with cycling to eventually cast a giant lethal Zenith Flare.

Treasure Flare 

Companion
1
Kaheera, the Orphanguard
Spells (5)
4
Treasure Hunt
1
Zenith Flare
Lands (55)
4
Fetid Pools
4
Forgotten Cave
4
Hallowed Fountain
4
Irrigated Farmland
3
Island
4
Ketria Triome
4
Lonely Sandbar
4
Mystic Sanctuary
4
Raugrin Triome
4
Scattered Groves
4
Secluded Steppe
4
Sheltered Thicket
4
Steam Vents
4
Zagoth Triome
Cards (60)
Sideboard (15)
4
Blinkmoth Nexus
1
Kaheera, the Orphanguard
4
Nullhide Ferox
4
Shifting Ceratops
2
Chandra, Awakened Inferno

 

 

Gruul Aggro

This powerful two color aggressive deck is one of the stronger archetypes in Historic. It looks to play hasty threats such as Questing Beast and Gruul Spellbreaker to end games quickly.

Gruul Aggro 

Creatures (33)
4
Llanowar Elves
4
Longtusk Stalker
4
Pelt Collector
4
Burning-Tree Emissary
1
Scavenging Ooze
4
Voltaic Brawler
4
Bonecrusher Giant
4
Gruul Spellbreaker
1
Hazoret the Fervent
3
Questing Beast
Artifacts (4)
4
Embercleave
Lands (23)
4
Cragcrown Pathway
4
Den of the Bugbear
6
Forest
2
Hashep Oasis
3
Ramunap Ruins
4
Stomping Ground
Cards (60)
Sideboard (15)
1
Grafdigger's Cage
2
Magma Spray
2
Abrade
1
Fry
1
Roiling Vortex
1
Scavenging Ooze
3
Ahn-Crop Crasher
2
Klothys, God of Destiny
2
Rampaging Ferocidon