Jund Food

This is a midrange value deck that looks to grind out card advantage with tools like Trail of Crumbs and Korvold, Fae-Cursed King, while being interactive with tools like Mayhem Devil and Binding the Old Gods.

Jund Food 

Companion
1
Jegantha, the Wellspring
Creatures (19)
4
Cauldron Familiar
4
Gilded Goose
1
Scavenging Ooze
4
Mayhem Devil
2
Woe Strider
4
Korvold, Fae-Cursed King
Spells (5)
2
Claim the Firstborn
2
Thoughtseize
1
Scorching Dragonfire
Artifacts (5)
1
Soul-Guide Lantern
4
Witch's Oven
Enchantments (6)
4
Trail of Crumbs
2
Binding the Old Gods
Lands (25)
2
Blood Crypt
1
Castle Locthwain
2
Cragcrown Pathway
4
Darkbore Pathway
3
Fabled Passage
2
Forest
1
Mountain
4
Overgrown Tomb
1
Phyrexian Tower
3
Stomping Ground
2
Swamp
Cards (60)
Sideboard (15)
3
Fatal Push
2
Soul-Guide Lantern
1
Status/Statue
/
1
Thoughtseize
2
Doom Blade
1
Forced Landing
2
Gadrak, the Crown-Scourge
2
Binding the Old Gods
1
Jegantha, the Wellspring

 

Jeskai Control

This is a control deck that looks to keep the board in check with cards like Lightning Helix and Wrath of God, while eventually winning the game with threats like Teferi, Hero of Dominaria and Torrential Gearhulk.

Jeskai Control 

Planeswalkers (6)
3
Narset, Parter of Veils
3
Teferi, Hero of Dominaria
Spells (25)
2
Dovin's Veto
4
Expressive Iteration
1
Justice Strike
4
Lightning Helix
2
Quench
2
Anger of the Gods
1
Mystical Dispute
1
Prismari Command
1
Commit/Memory
/
2
Mizzix's Mastery
1
Wrath of God
4
Magma Opus
Artifacts (3)
1
Portable Hole
2
Torrential Gearhulk
Lands (26)
2
Castle Ardenvale
2
Clifftop Retreat
2
Glacial Fortress
4
Hallowed Fountain
1
Island
1
Mountain
4
Raugrin Triome
2
Sacred Foundry
4
Steam Vents
4
Sulfur Falls
Cards (60)
Sideboard (15)
2
Portable Hole
1
Aether Gust
1
Dovin's Veto
2
Fry
1
Scorching Dragonfire
1
Brazen Borrower
3
Mystical Dispute
1
Commence the Endgame
3
Shark Typhoon

 

UR Phoenix

This is an aggressive decks that looks to churn through its deck playing lots of spells to bring its namesake Arclight Phoenix back from the graveyard or power up threats like Sprite Dragon.

UR Phoenix 

Creatures (14)
4
Sprite Dragon
1
Brazen Borrower
4
Arclight Phoenix
1
Crackling Drake
4
Stormwing Entity
Spells (25)
3
Crash Through
4
Faithless Looting
2
Lightning Axe
4
Opt
1
Pillar of Flame
3
Shock
4
Expressive Iteration
2
Finale of Promise
2
Mystical Dispute
Lands (21)
2
Island
4
Mountain
4
Riverglide Pathway
3
Spirebluff Canal
4
Steam Vents
4
Sulfur Falls
Cards (60)
Sideboard (15)
2
Soul-Guide Lantern
1
Abrade
1
Aether Gust
2
Fry
2
Negate
2
Anger of the Gods
1
Beacon Bolt
2
Brazen Borrower
1
Mystical Dispute
1
Chandra, Torch of Defiance

 

GW Company

A disruptive creature deck that looks to interact with cards like Elite Spellbinder and Archon of Emeria, while applying pressure with things like Lovestruck Beast. Our namesake card Collected Company ties it all together by generating tempo and card advantage for us.

GW Company 

Creatures (34)
4
Kazandu Mammoth
1
Reidane, God of the Worthy
4
Llanowar Elves
4
Luminarch Aspirant
2
Scavenging Ooze
2
Thalia, Guardian of Thraben
4
Archon of Emeria
4
Elite Spellbinder
4
Lovestruck Beast
1
Rhonas the Indomitable
4
Skyclave Apparition
Spells (4)
4
Collected Company
Enchantments (1)
1
Ranger Class
Lands (21)
4
Branchloft Pathway
2
Forest
4
Lair of the Hydra
5
Plains
2
Sunpetal Grove
4
Temple Garden
Cards (60)
Sideboard (15)
1
Reidane, God of the Worthy
2
Portable Hole
1
Dawnbringer Cleric
1
Ranger Class
1
Rest in Peace
1
Scavenging Ooze
1
Thalia, Guardian of Thraben
3
Fairgrounds Warden
1
Knight of Autumn
1
Shifting Ceratops
1
Toski, Bearer of Secrets
1
Yasharn, Implacable Earth

 

BW Auras

An aggressively slanted disruptive deck that generates card advantage with Kor Spiritdancer and Sram, Senior Edificer while playing various enchantment spells.

BW Auras 

Companion
1
Lurrus of the Dream-Den
Creatures (8)
4
Kor Spiritdancer
4
Sram, Senior Edificer
Spells (8)
2
Agadeem's Awakening
2
Claim/Fame
/
4
Thoughtseize
Enchantments (25)
4
Cartouche of Solidarity
2
Dead Weight
4
Hateful Eidolon
4
Kaya's Ghostform
3
Mogis's Favor
4
Sentinel's Eyes
2
Angelic Gift
2
Heliod's Punishment
Lands (19)
4
Brightclimb Pathway
4
Concealed Courtyard
4
Godless Shrine
2
Hive of the Eye Tyrant
1
Isolated Chapel
4
Plains
Cards (60)
Sideboard (15)
2
Dead Weight
2
Demonic Vigor
2
Duress
2
Fracture
2
Heliod's Punishment
4
Mire's Grasp
1
Lurrus of the Dream-Den

 

 

Gruul Aggro

This powerful two color aggressive deck is one of the stronger archetypes in Historic. It looks to play hasty threats such as Questing Beast and Gruul Spellbreaker to end games quickly.

Gruul Aggro 

Creatures (33)
4
Llanowar Elves
4
Longtusk Stalker
4
Pelt Collector
4
Burning-Tree Emissary
1
Scavenging Ooze
4
Voltaic Brawler
4
Bonecrusher Giant
4
Gruul Spellbreaker
1
Hazoret the Fervent
3
Questing Beast
Artifacts (4)
4
Embercleave
Lands (23)
4
Cragcrown Pathway
4
Den of the Bugbear
6
Forest
2
Hashep Oasis
3
Ramunap Ruins
4
Stomping Ground
Cards (60)
Sideboard (15)
1
Grafdigger's Cage
2
Magma Spray
2
Abrade
1
Fry
1
Roiling Vortex
1
Scavenging Ooze
3
Ahn-Crop Crasher
2
Klothys, God of Destiny
2
Rampaging Ferocidon

 

 

 

Robots

This is an aggressively slanted midrange deck with an artifact theme. We utilize powerful cards such as Arcbound Ravager and Cranial Plating to leverage our synergies and close games out quickly.

Robots 

Creatures (4)
4
Stoneforge Mystic
Spells (4)
4
Galvanic Blast
Artifacts (39)
4
Darksteel Citadel
2
Memnite
4
Mox Opal
4
Ornithopter
4
Signal Pest
4
Springleaf Drum
4
Arcbound Ravager
4
Cranial Plating
4
Vault Skirge
4
Etched Champion
1
Batterskull
Lands (13)
3
Blinkmoth Nexus
4
Inkmoth Nexus
1
Mountain
1
Plains
4
Spire of Industry
Cards (60)
Sideboard (15)
1
Dispatch
2
Thoughtseize
2
Ancient Grudge
1
Bitterblossom
2
Damping Sphere
1
Ray of Revelation
2
Rest in Peace
1
Wear/Tear
/
2
Ghirapur Aether Grid
1
Sword of Fire and Ice

 

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Grixis Shadow

Grixis Shadow is a tempo deck utilizes disruptive elements such as Thoughtseize and Stubborn Denial, while applying pressure with threats like Death’s Shadow and Gurmag Angler. It is also capable of ending the game as early as turn three.

Grixis Shadow 

Planeswalkers (3)
1
Liliana, the Last Hope
2
The Royal Scions
Creatures (14)
4
Death's Shadow
2
Snapcaster Mage
4
Street Wraith
4
Gurmag Angler
Spells (24)
4
Fatal Push
2
Inquisition of Kozilek
2
Sleight of Hand
4
Stubborn Denial
4
Thought Scour
4
Thoughtseize
1
Mausoleum Secrets
2
Dismember
1
Kolaghan's Command
Lands (19)
1
Blood Crypt
4
Bloodstained Mire
1
Island
4
Polluted Delta
3
Scalding Tarn
2
Steam Vents
1
Swamp
3
Watery Grave
Cards (60)
Sideboard (15)
1
Engineered Explosives
2
Ceremonious Rejection
1
Grim Lavamancer
2
Surgical Extraction
2
Abrade
2
Collective Brutality
1
Disdainful Stroke
1
Hurkyl's Recall
1
Fulminator Mage
1
Liliana of the Veil
1
Thief of Sanity
[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghAec6rjAWn9GdoOY025S7-7&v=vixuMhKyXYA&layout=gallery[/embedyt]

Burn

Burn has been one of the go to aggro in Modern for some time now. It ends the game quickly with efficient one mana creatures like Goblin Guide and Monastery Swiftspear, backed up by almost every legal card that can deal three damage for just one mana.

Deck - Burn 

Creatures (8)
4
Goblin Guide
4
Monastery Swiftspear
Spells (28)
4
Lava Spike
4
Lightning Bolt
4
Boros Charm
4
Lightning Helix
4
Searing Blaze
4
Rift Bolt
4
Skewer the Critics
Enchantments (4)
4
Eidolon of the Great Revel
Lands (20)
2
Arid Mesa
2
Bloodstained Mire
1
Fiery Islet
4
Inspiring Vantage
3
Mountain
2
Sacred Foundry
4
Sunbaked Canyon
2
Wooded Foothills
Cards (60)
Sideboard (15)
3
Path to Exile
2
Deflecting Palm
4
Kor Firewalker
3
Skullcrack
3
Smash to Smithereens

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghAt6N1yMueMG9n4aLG1oC7N&v=qi3mECdZqgs&layout=gallery[/embedyt]

UR Storm

This is a spell based combo deck that is looking to generate a large amount of mana. It does this using spells like Desperate Ritual, Pyretic Ritual and Manamorphose alongside creatures like Baral, Chief of Compliance and Goblin Electromancer. With this mana we cast the card Gifts Ungiven to fetch Past in Flames and Grapeshot to win the game with.

UR Storm 

Creatures (6)
4
Baral, Chief of Compliance
2
Goblin Electromancer
Spells (37)
1
Noxious Revival
4
Opt
1
Repeal
4
Serum Visions
4
Sleight of Hand
4
Desperate Ritual
3
Grapeshot
4
Manamorphose
4
Pyretic Ritual
1
Remand
1
Unsubstantiate
4
Gifts Ungiven
2
Past in Flames
Lands (17)
2
Island
1
Mountain
4
Shivan Reef
2
Snow-Covered Island
4
Spirebluff Canal
4
Steam Vents
Cards (60)
Sideboard (15)
3
Lightning Bolt
2
Abrade
1
Echoing Truth
1
Dismember
4
Pieces of the Puzzle
1
Wipe Away
3
Empty the Warrens

 

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