GW Company

A disruptive creature deck that looks to interact with cards like Elite Spellbinder and Archon of Emeria, while applying pressure with things like Lovestruck Beast. Our namesake card Collected Company ties it all together by generating tempo and card advantage for us.

GW Company 

Creatures
4
Kazandu Mammoth
1
Reidane, God of the Worthy
4
Llanowar Elves
4
Luminarch Aspirant
3
Scavenging Ooze
4
Archon of Emeria
4
Elite Spellbinder
4
Lovestruck Beast
1
Rhonas the Indomitable
4
Skyclave Apparition
Spells
1
Emeria's Call
4
Collected Company
Artifacts
2
The Great Henge
Lands
4
Branchloft Pathway
4
Forest
2
Hashep Oasis
4
Plains
2
Sunpetal Grove
4
Temple Garden
Cards (60)
Sideboard (15)
2
Reidane, God of the Worthy
2
Giant Killer
3
Declaration in Stone
2
Rest in Peace
2
Thalia, Guardian of Thraben
1
Knight of Autumn
3
Shifting Ceratops

 

Tainted Twin

This is a combo control deck that looks to deck itself with Tainted Pact and then win the game by playing out Thassa’s Oracle.

Tainted Twin 

Planeswalkers
1
Narset, Parter of Veils
1
Jace, Wielder of Mysteries
Creatures
1
Augur of Bolas
1
Fae of Wishes
1
Sea Gate Stormcaller
2
Thassa's Oracle
1
Bonecrusher Giant
1
Crackling Drake
Spells
1
Pact of Negation
1
Silundi Vision
1
Valakut Awakening
1
Bloodchief's Thirst
1
Brainstorm
1
Cling to Dust
1
Fatal Push
1
Inquisition of Kozilek
1
Opt
1
Thoughtseize
1
Censor
1
Heartless Act
1
Memory Lapse
2
Tainted Pact
1
Anger of the Gods
1
Prismari Command
1
Solve the Equation
1
Supreme Will
1
Sweltering Suns
1
Baleful Mastery
1
Behold the Multiverse
1
Languish
1
Mastermind's Acquisition
1
Storm's Wrath
Artifacts
1
Coldsteel Heart
1
Mazemind Tome
1
Wishclaw Talisman
Enchantments
1
Search for Azcanta
Lands
1
Blightstep Pathway
1
Blood Crypt
1
Canyon Slough
1
Clearwater Pathway
1
Dragonskull Summit
1
Drowned Catacomb
1
Evolving Wilds
1
Fabled Passage
1
Fetid Pools
1
Island
1
Mountain
1
Raugrin Triome
1
Riverglide Pathway
1
Snow-Covered Island
1
Snow-Covered Swamp
1
Spirebluff Canal
1
Steam Vents
1
Sulfur Falls
1
Swamp
1
Temple of Deceit
1
Watery Grave
1
Zagoth Triome
Cards (60)
Sideboard (15)
1
Duress
1
Erebos's Intervention
1
Soul-Guide Lantern
1
Aether Gust
1
Disdainful Stroke
1
Kroxa, Titan of Death's Hunger
1
Legion's End
1
Narset's Reversal
1
Negate
1
Tainted Pact
1
Underworld Breach
1
Mystical Dispute
1
Jace, Wielder of Mysteries
1
Crux of Fate
1
Thought Distortion

 

 

UB Rogues

An aggressive disruptive deck that looks to gain advantages with its various cards by milling cards into the opponent’s graveyard. Drown in the Loch is a key disruptive element, while Into the Story provides endless card advantage.

UB Rogues 

Companion
1
Lurrus of the Dream-Den
Creatures
4
Merfolk Windrobber
4
Thieves' Guild Enforcer
4
Soaring Thought-Thief
Spells
1
Agadeem's Awakening
4
Brainstorm
4
Fatal Push
2
Inquisition of Kozilek
2
Thoughtseize
4
Drown in the Loch
4
Memory Lapse
4
Into the Story
Lands
1
Castle Locthwain
4
Clearwater Pathway
4
Drowned Catacomb
4
Fabled Passage
3
Island
3
Swamp
4
Watery Grave
Cards (60)
Sideboard (15)
2
Cling to Dust
2
Grafdigger's Cage
2
Aether Gust
2
Negate
2
Tyrant's Scorn
1
Lurrus of the Dream-Den
2
Mystical Dispute
2
Crippling Fear

 

 

BW Auras

An aggressively slanted disruptive deck that generates card advantage with Kor Spiritdancer and Sram, Senior Edificer while playing various enchantment spells.

BW Auras 

Companion
1
Lurrus of the Dream-Den
Creatures
4
Kor Spiritdancer
4
Sram, Senior Edificer
Spells
2
Agadeem's Awakening
2
Claim/Fame
4
Thoughtseize
Enchantments
4
Cartouche of Solidarity
2
Dead Weight
4
Hateful Eidolon
4
Kaya's Ghostform
3
Mogis's Favor
4
Sentinel's Eyes
2
Angelic Gift
2
Heliod's Punishment
Lands
4
Brightclimb Pathway
4
Concealed Courtyard
4
Godless Shrine
1
Isolated Chapel
4
Plains
2
Swamp
Cards (60)
Sideboard (15)
2
Dead Weight
2
Demonic Vigor
2
Duress
2
Fracture
2
Heliod's Punishment
4
Mire's Grasp
1
Lurrus of the Dream-Den

 

 

RB Arcanist

This is an aggressively slanted midrange deck that looks to generate card advantage through graveyard synergies. It utilizes Thoughtseize for disruption and threats like Young Pyromancer and Dreadhorde Arcanist to close games out.

RB Arcanist 

Companion
1
Lurrus of the Dream-Den
Creatures
4
Stitcher's Supplier
4
Dreadhorde Arcanist
4
Kroxa, Titan of Death's Hunger
2
Young Pyromancer
Spells
2
Agadeem's Awakening
1
Bloodchief's Thirst
2
Claim the Firstborn
4
Claim/Fame
4
Faithless Looting
1
Fatal Push
2
Inquisition of Kozilek
1
Spark Harvest
4
Thoughtseize
4
Village Rites
Lands
4
Blightstep Pathway
4
Blood Crypt
2
Dragonskull Summit
4
Fabled Passage
2
Mountain
5
Swamp
Cards (60)
Sideboard (15)
1
Inquisition of Kozilek
3
Magma Spray
2
Scrabbling Claws
2
Abrade
3
Feed the Swarm
1
Lurrus of the Dream-Den
3
Witch's Vengeance

Gruul Aggro

This powerful two color aggressive deck is one of the stronger archetypes in Historic. It looks to play hasty threats such as Questing Beast and Gruul Spellbreaker to end games quickly.

Gruul Aggro 

Creatures
4
Llanowar Elves
4
Pelt Collector
4
Burning-Tree Emissary
3
Scavenging Ooze
4
Voltaic Brawler
4
Bonecrusher Giant
4
Gruul Spellbreaker
4
Questing Beast
Spells
1
Shatterskull Smashing
1
Turntimber Symbiosis
Artifacts
4
Embercleave
Enchantments
2
Klothys, God of Destiny
Lands
4
Cragcrown Pathway
6
Forest
1
Hashep Oasis
3
Mountain
3
Ramunap Ruins
4
Stomping Ground
Cards (60)
Sideboard (15)
2
Grafdigger's Cage
1
Magma Spray
3
Abrade
1
Fry
3
Roiling Vortex
3
Ahn-Crop Crasher
2
Rampaging Ferocidon

 

Robots

This is an aggressively slanted midrange deck with an artifact theme. We utilize powerful cards such as Arcbound Ravager and Cranial Plating to leverage our synergies and close games out quickly.

Robots 

Creatures
4
Stoneforge Mystic
Spells
4
Galvanic Blast
Artifacts
4
Darksteel Citadel
2
Memnite
4
Mox Opal
4
Ornithopter
4
Signal Pest
4
Springleaf Drum
4
Arcbound Ravager
4
Cranial Plating
4
Vault Skirge
4
Etched Champion
1
Batterskull
Lands
3
Blinkmoth Nexus
4
Inkmoth Nexus
1
Mountain
1
Plains
4
Spire of Industry
Cards (60)
Sideboard (15)
1
Dispatch
2
Thoughtseize
2
Ancient Grudge
1
Bitterblossom
2
Damping Sphere
1
Ray of Revelation
2
Rest in Peace
1
Wear/Tear
/
2
Ghirapur Aether Grid
1
Sword of Fire and Ice

 

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Grixis Shadow

Grixis Shadow is a tempo deck utilizes disruptive elements such as Thoughtseize and Stubborn Denial, while applying pressure with threats like Death’s Shadow and Gurmag Angler. It is also capable of ending the game as early as turn three.

Grixis Shadow 

Planeswalkers
1
Liliana, the Last Hope
2
The Royal Scions
Creatures
4
Death's Shadow
2
Snapcaster Mage
4
Street Wraith
4
Gurmag Angler
Spells
4
Fatal Push
2
Inquisition of Kozilek
2
Sleight of Hand
4
Stubborn Denial
4
Thought Scour
4
Thoughtseize
1
Mausoleum Secrets
2
Dismember
1
Kolaghan's Command
Lands
1
Blood Crypt
4
Bloodstained Mire
1
Island
4
Polluted Delta
3
Scalding Tarn
2
Steam Vents
1
Swamp
3
Watery Grave
Cards (60)
Sideboard (15)
1
Engineered Explosives
2
Ceremonious Rejection
1
Grim Lavamancer
2
Surgical Extraction
2
Abrade
2
Collective Brutality
1
Disdainful Stroke
1
Hurkyl's Recall
1
Fulminator Mage
1
Liliana of the Veil
1
Thief of Sanity
[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghAec6rjAWn9GdoOY025S7-7&v=vixuMhKyXYA&layout=gallery[/embedyt]

Burn

Burn has been one of the go to aggro in Modern for some time now. It ends the game quickly with efficient one mana creatures like Goblin Guide and Monastery Swiftspear, backed up by almost every legal card that can deal three damage for just one mana.

Deck - Burn 

Creatures
4
Goblin Guide
4
Monastery Swiftspear
Spells
4
Lava Spike
4
Lightning Bolt
4
Boros Charm
4
Lightning Helix
4
Searing Blaze
4
Rift Bolt
4
Skewer the Critics
Enchantments
4
Eidolon of the Great Revel
Lands
2
Arid Mesa
2
Bloodstained Mire
1
Fiery Islet
4
Inspiring Vantage
3
Mountain
2
Sacred Foundry
4
Sunbaked Canyon
2
Wooded Foothills
Cards (60)
Sideboard (15)
3
Path to Exile
2
Deflecting Palm
4
Kor Firewalker
3
Skullcrack
3
Smash to Smithereens

 

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UR Storm

This is a spell based combo deck that is looking to generate a large amount of mana. It does this using spells like Desperate RitualPyretic Ritual and Manamorphose alongside creatures like Baral, Chief of Compliance and Goblin Electromancer. With this mana we cast the card Gifts Ungiven to fetch Past in Flames and Grapeshot to win the game with.

UR Storm 

Creatures
4
Baral, Chief of Compliance
2
Goblin Electromancer
Spells
1
Noxious Revival
4
Opt
1
Repeal
4
Serum Visions
4
Sleight of Hand
4
Desperate Ritual
3
Grapeshot
4
Manamorphose
4
Pyretic Ritual
1
Remand
1
Unsubstantiate
4
Gifts Ungiven
2
Past in Flames
Lands
2
Island
1
Mountain
4
Shivan Reef
2
Snow-Covered Island
4
Spirebluff Canal
4
Steam Vents
Cards (60)
Sideboard (15)
3
Lightning Bolt
2
Abrade
1
Echoing Truth
1
Dismember
4
Pieces of the Puzzle
1
Wipe Away
3
Empty the Warrens

 

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