This is a two color tribal aggro deck that looks to flood the board with Merfolk and then power them up with cards like Master of the Pearl Trident and Merfolk Mistbinder.

Creatures (40)
Spells (4)
Lands (16)
Sideboard (15)
Decks listed in this section are ones that feel reasonable to me after playing them, but have yet to put up consistent finishes at large Modern events. These are decks that with good play and possibly more tuning I believe could eventually slide into the proven decks of the format with a few good event results.
This is a two color tribal aggro deck that looks to flood the board with Merfolk and then power them up with cards like Master of the Pearl Trident and Merfolk Mistbinder.
An aggressive deck that looks to beat down with recursive threats like Skyclave Shade or evasive threats like Spawn of Mayhem. While applying pressure to the opponent’s life total it also disrupts with tools like Thoughtseize and Heartless Act.
A disruptive aggressive deck that looks to use cards to reduce its own life total like Adanto Vanguard and Thoughtseize so it can leverage the powerful threat that is Death’s Shadow.
This is a combo control deck that looks to deck itself with Tainted Pact and then win the game by playing Jace, Wielder of Mysteries.
This is an aggressively slanted midrange deck that looks to apply pressure with threats like Adanto Vanguard, while interacting with the opponent with cards like Skyclave Apparition.
This is an aggressive artifact deck that looks to leverage cards like Tempered Steel and Steel Overseer to close games out quickly.
This is a three color combo deck that looks to fill the graveyard with enchantments like Prodigious Growth and Ancestral Mask and then create a big attacker with our namesake Storm Herald.
This is a Five Color Control / Toolbox deck that utilizes Arcum’s Astrolabe and Birds of Paradise to cast its spells consistently. Our namesake cards Niv-Mizzet Reborn and Bring to Light provide card advantage and utility to get us out of sticky situations.
This is an all in combo deck that is capable of winning on the first turn of the game. We do this by casting the card Allosaurus Rider and then turning it into Griselbrand with either Neoform or Eldritch Evolution. Then we draw our entire deck by gaining life with Nourishing Shoal to eventually win the game with Laboratory Maniac.
[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghBOpUHy_2CzRwpmazvXWGzs&v=TzZ-YTyLAnU&layout=gallery[/embedyt]
This is a midrange deck with an aggressive slant that looks to leverage tribal Goblin synergies with cards like Goblin Piledriver, Goblin Chieftain, and Goblin Ringleader to win games. While this deck can definitely end the game quickly on occasion the toolbox nature of Goblin Matron and the card advantage provided by Goblin Ringleader gives it a lot of staying power into the mid and late game.
[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghBDGSHpqhdOmkAuFnQmsWBR&v=jcvZP-jCHk4&layout=gallery[/embedyt]