Stream Rules

Links are enabled. Feel free to share decklists and related things.

Having fun is a main goal of this channel. Any comments that are meant to incite negativity won’t be tolerated.

If you see a play that is wrong / bad – explain why it is wrong / bad. Help me (and the rest of chat) learn why it was a mistake. Don’t just spam !punt and without context.

Generate discussions. For example if you think we should be playing a card in a given deck list don’t just say “Card X is good in this deck.” Say “Card X is likely better than Card Y that you are already playing because it serves Z function”. The first is just stating your opinion. The second provides context to why you feel the way you do.

If you break these rules you will be quickly timed out. Rules are subject to change and are managed at my and my moderator’s discretion.

Think before you type. Read your message back to yourself before you press enter.

Improving Tie Breakers in Events

Something that has always confused me in TCGs is how we run events today with hundreds or even thousands of people the same way we used to run events with just a couple dozen. We play some Swiss rounds based on the number of players and then cut to the top 8 players because it squares a bracket nicely.

Because of the way this is done we often have spots in these single elimination rounds being decided by tie breakers which are determined by the strength of opponents played in the event. Because no one has any control over who they play, this makes tie breakers random. Because TCGs have enough variance in them I personally would love to see some methods tried that could reduce this often frustrating variance Today I would like to talk about one possible alternative method.

We start by playing a number of Swiss rounds based on our event size. We would use the current round thresholds minus one. So, for example, with 65-128 players we would play six rounds of Swiss. At the end of swiss we do a single elimination cut with all the players who finished with an X-1 record or better.

Because we are cutting based on record, we will often not have a perfectly square amount of players. Now we use tie breakers from the event to square the bracket by handing out byes to the players with the best records. For example, if we had a 125 player event we would likely have 14 players who are 5-1 or better after six rounds. This means we would need to hand out two byes in the first round of single elimination, so the players who finished first and second after the swiss would get a bye.

Folks who are familiar with brackets will note this creates an additional round of single elimination when we have nine or more players who finish X-1 or better. This is fine though because we removed a round from the Swiss portion of the event. This means events are at most the same length as we are used to them being for the players who make the top cut, while also being shorter for a majority of the people playing.

While I think my suggested method here would likely be an improvement over the current system which we have been using for ages, I would not be surprised if there are even better solutions out there. I just find it surprising, and kind of annoying, that we have been using the same tournament format for decades without ever exploring other options.

Summer Hex Schedule

Summer is almost here so I am pushing my schedule around a small bit to accommodate more time outside with the kids. Since I’ve expanded into doing some original YouTube content now as well, I am going to use some of that to supplement my schedule, with the goal being putting out some amount of new content every day.

My Summer schedule at a minimum will be the following:

  • Monday – New Hero Battle Video on YouTube
  • Tuesday – Live Stream on Twitch noon CST start time
  • Wednesday – New Hero Battle Video on YouTube
  • Thursday – Live Stream on Twitch noon CST start time
  • Friday – Live Stream on Twitch 9am CST start time
  • Saturday & Sunday – New Draft Videos with full commentary on YouTube

While I enjoy drafting like crazy, I think putting out videos every day was not only stretching myself a bit, but it was stretching how much content people had time to watch – especially on the days where I had stream archives posting as well. Only doing two pre-recorded drafts a week means I can make sure they all have full commentary for the draft and game play portions.

This schedule change will take place starting this weekend. Thanks everyone for watching and as always extra thanks to everyone who supports my content directly on Twitch and Patreon.

 

Draft a Day Week 3 Contest

I am posting a new HexTCG draft video every single day at midnight PST. To make the experience a bit more interactive I’ve added a small contest to the mix.

At the end of each week you can comment on a post like this with the record you think each draft deck performed at. The person who is closest to predicting the record of all 7 decks will earn a free draft set in client (3 packs + 100 plat). If multiple people are closest or exactly correct in a given week a winner will be chosen at random.

This week’s draft videos:

Free hints for this week:

  • Five of these decks went 3-0.
  • One was so bad I dropped after losing the first match.
    Leave a comment on this post with your predictions for the seven decks! All entries must be commented on this post before 10pm on Thursday the 6th PST time zone.

Updated: Pio correctly guessed all seven entries. Thanks for everyone who entered.

Draft a Day Week 2 Contest

I am posting a new HexTCG draft video every single day at midnight PST. To make the experience a bit more interactive I’ve added a small contest to the mix.

At the end of each week you can comment on a post like this with the record you think each draft deck performed at. The person who is closest to predicting the record of all 7 decks will earn a free draft set in client (3 packs + 100 plat). If multiple people are closest or exactly correct in a given week a winner will be chosen at random.

This week’s draft videos:

Leave a comment on this post with your predictions for the seven decks! All entries must be commented on this post before 10pm on Thursday the 30th PST time zone.

Results:

#8 – https://hexpvptools.net/draft/gauntlet_run/11114907232042851337
#9 – https://hexpvptools.net/draft/gauntlet_run/8854043270689645746
#10 – https://hexpvptools.net/draft/gauntlet_run/16198934047949389771
#11 – https://hexpvptools.net/draft/gauntlet_run/10009447147288165861
#12 – https://hexpvptools.net/draft/gauntlet_run/5627992530974676405
#13 – https://hexpvptools.net/draft/gauntlet_run/7146170585232453737
#14 – https://hexpvptools.net/draft/gauntlet_run/5964500433559060225

Radbot correctly guessed six this week! Congrats.

Draft a Day Week 1 Contest

Howdy Folks! Seven days ago I started a new feature on my YouTube channel where I am posting a new HexTCG draft video every single day at midnight PST. To make the experience a bit more interactive I wanted to add a small contest to the mix.

At the end of each week you can comment on a post like this with the record you think each draft deck performed at. The person who is closest to predicting the record of all 7 decks will earn a free draft set in client (3 packs + 100 plat). If multiple people are closest or exactly correct in a given week a winner will be chosen at random.

This week’s draft videos:

Leave a comment on this post with your predictions for the seven decks! All entries must be commented on this post before 10pm on Thursday the 23rd PST time zone.

Update: 

The contest for this first week is now closed. Congrats to Nick Ingram for guessing 5 out of 7 record successfully.

If you would like to see the results of each of these decks and what they played against check the links below:

#1: 3-0 http://hexpvptools.net/draft/gauntlet_run/14832361040344954614
#2: 2-1 http://hexpvptools.net/draft/gauntlet_run/9381670620152385841
#3: 1-2 http://hexpvptools.net/draft/gauntlet_run/8625830553173812776
#4: 3-0 http://hexpvptools.net/draft/gauntlet_run/7559767893589314005
#5: 2-1 http://hexpvptools.net/draft/gauntlet_run/4591059468423724429
#6: 3-0 http://hexpvptools.net/draft/gauntlet_run/9052143227406061737
#7: 1-2 http://hexpvptools.net/draft/gauntlet_run/1324013380821767431

Thoughts on Eternal Card Game

Eternal Card Game is a digital Collectible Card Game (CCG) that is being developed by Direwolf Digital. It follows the “traditional” CCG model that Hearthstone popularized of “dusting” and “crafting” cards. It is a collectible game only as there is no trading system. Eternal is currently in open beta at the time I am writing this, so you should take all my thoughts here with a grain of salt as I am sure anything I talk about here is very much subject to change between when I post this and when the game is marked as a finished product.

To date I have logged a few dozen hours playing the game in open beta and have spent probably an equal amount of time playing it during closed beta. I am going to focus on three areas when talking about the game today: Game Play, Software Quality, and Formats (Limited / Constructed / Single Player).

 

Game Play

The core of Eternal’s gameplay is similar to other modern card games today. There are five “factions” that require different “influences” to play cards from. The resource system Eternal utilizes is identical to that of Hex: Shards of Fate, which is a good thing in my opinion. It is a modern take on the resource system that Magic introduced two decades ago.

The game play in Eternal strikes a very interesting balance between the slightly clunky priority system Magic utilizes and the fast pace, little interaction, game play of something like Hearthstone. In general I am a fan of the pacing of the games in Eternal. I get some interaction on my opponent’s turn via “fast” spells, but I do not need to manually pass priority or configure different “stops” to play the game properly.

The fast game play does come slightly at the cost of strategic gameplay though. Eternal only pauses to give your opponent a chance to respond to things when they have the ability to actually respond. This means that if your opponent passes the turn with resources up you can often play a “test card” to see if there is a pause for them to respond before playing out the card you actually want to do something with.

The mulligan system in Eternal is worth commenting on a well. Each player is allowed exactly one mulligan per-game, but the mulligan you take is guaranteed to have between 2 and 5 resources in it. While I think this system does a good job of creating less non-games than something like Magic’s mulligan system does, you do still have some non-games where your second hand is nonfunctional due to the curve or types of influences it requires.

To prevent abuse of this mulligan system there is a deck building requirement that all of your decks must be at least ⅓ resources.

 

Software Quality

Direwolf Digital is a software company and the quality of their product shows it. The Eternal client is fairly slick in almost every aspect. It is fairly attractive and runs smoothly on everything from my Linux / Windows PCs to my Android phone. Even though the software comes with a beta tag it has been nothing but stable for me throughout my dozens of hours of game play.

My only two complaints about the current client are fairly minor and could easily change before the stable release. The first is that the “end turn” button is located in the same place as every other button in the game. This leads to accidently skipping turns when you do not intend to. The button for passing your turn should likely be in a different location or have a confirmation that you intended to press it.

The second is that it can often be hard to distinguish between cards that are “exhausted”, or used, and those that are not when looking at the game board. Cards that are used are simply a faded color as opposed to changing direction / size / something that makes them clearly used.

 

Formats

There are four primary methods of playing games of Eternal. Gauntlet (single player constructed), Forge (single player limited), Ranked (PvP constructed), and Draft (PvP limited).

The limited in Eternal is hands down the best I have played in any digital card game to date. Forge does a good job of introducing new people to limited. Each pick gives you three cards to choose from and once you have two different factions of cards you will only see cards from those factions for the remainder of your picks.

The draft format is where the innovation really is though. The draft is fully asynchronous, which means you can draft on your own without ever waiting for other players. You can always pause mid draft and pick back up later on. There is no timer on your picks so you have plenty of time to make important decisions. You draft from four, twelve card packs until you have 48 cards and you get to keep the cards you draft.  You then build a 45 card deck with 48 cards you have drafted plus resources.

People who follow me from other games know that constructed is my true passion. I enjoy tuning new ideas and working on things that are traditionally outside the box. It is fairly expensive to get all of the cards you need to be able to play a variety of decks in Eternal’s constructed due to many of the better cards being legendary and being four ofs in the better decks. While most card games come with a large price tag to own everything, Eternal’s lack of trading means any money you put in can never be cashed out.

I put $40 into Eternal to buy some packs and do some extra drafts, not only because I wanted to support Direwolf, but also so I could play some constructed. I was able to battle to Masters (the highest rank) with a budget deck that did not contain any legendaries, but my interest in the game started to wander when I realized I need to spend a good deal of time grinding or dump in a pile of money to get all of the cards I wanted to experiment with.

For reference if you want to craft a specific legendary card it would cost you approximately 8 USD worth of product to do so assuming you were not lucky enough to open that specific card.

 

Wrapping Up

All in all Eternal is a very reasonable digital offering. It does a good job of offering faster game play, while still having many of the tactical decisions generally only present in longer games like Magic. The technology support is there, so the main thing that will be the driving force to determine if Eternal can become and stay popular is the strength of their card design team. We currently only have one set released, so time will tell if they excel in this area or not.

You do not have to take my word for the game though – it is completely free to play so head on over to Steam and give it a try.

 

Cheers,

~Jeff Hoogland

Music While Streaming

Late last night after I had turned off the fourth Twitch stream in a row because the music the stream had playing was unpleasant to me, I tweeted this:

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Due to the brevity Twitter requires I was unable to fully explain why I felt this way in this single tweet. I wanted to take a second and write why I feel the way I do about playing music while streaming.

First – lets assume everything is setup and balanced well. The music is loud enough for me to hear, but not so loud that it drowns out the content the streamer is creating. If I enjoy this music (or am neutral about it) I will not mind. If I dislike the music I will likely leave. In this case the streamer lost a viewer because they did not like the music, even if they wanted to watch the content otherwise.

Now – the common response to this is some people watch twitch streams explicitly for the music. In the digital age today, it is very easy to share playlists of music. Pandora, Spotify, and other services easily allow a stream to have a link that says “listen to my music” below their stream. This allows for people who want the streamer’s music to enjoy it, while not turning off people who dislike it. Even my smart phone can play music while watching Twitch at the same time.

The other defense of music on stream I heard from several people is that the streamer just wants to listen to music. Using modern streaming software, like OBS, a streamer can very easily select individual audio channels to send to their stream. They can very easily listen to their own music while streaming and not share it with the rest of the world directly.

Not playing music directly on the stream also has the added benefit that any archives you create will not be muted for copy right reasons. This means people who like the streamer’s content will be able to see more of it. Being able to archive things without audio disputes to a place like YouTube can also be an additional revenue source for streamers.

Finally – Yes I used to play music while streaming. I did it because most people I watched stream did it and it seemed like the norm. I realize now that it lost me viewers then for the reasons I list here and I am glad I stopped doing it.

Taste in music is subjective. Regardless of how many people are enjoying a stream’s music, it is always costing the content creator some viewers who dislike the music. There is a reason major sporting / eSports events do not play music as an underscores to their shows – it is a net positive not to.

A Short Thank You

I probably do not mention it enough, but I appreciate the silent majority of TCG players that are reasonable people. I love meeting people, shaking hands, and damaging, err, signing stuff at events.

Sites like reddit giving a loud microphone to the vocal minority is frustrating, but perspective is important.

I just want to say thank you for supporting my content. Whether you are a subscriber on twitch channel or just someone who reads my articles every week – thanks. You make doing what I do worth doing.

Disaster Relief Donation Stream

Starting at 7pm CST on October 10th we will be having our weekly paper Magic stream on my Twitch.tv channel. The stream itself will consist of testing the new standard format with Kaladesh cards in preparation for SCG Regionals and the Pro Tour.

During this stream we will be doing something special though – all donations sent during this stream will be forwarded on to the Red Cross to help with disaster relief for damage the recent hurricanes have caused. To encourage viewers to contribute to the fund we are going to be giving away some sweet magic swag to some of the folks who donate. We will mail things anywhere in the world, but if you live outside the United States you will be expected to pay for any large shipping costs.

The following are some of the things Mat and I have put together with the help of community members to give away:

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Thanks in advance for your contributions!